I'll put my two cents in really quick.
I vote that OSG_USE_LOCAL_LUA_SOURCES defaults to ON. While referencing an
external version of Lua can be handy, it lends itself to issues in the future.
With any scripting language, new versions are not always backwards compatible.
I think more people
I'm just getting started with OSG and I know it uses the OpenThread library for
threading. I was wondering if anyone has explored the new C++11 threading
library as an alternative. If so how difficult would be to swap out and would
there be a benefit in doing so?
Alan
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