29 июля 2015 г., в 10:33, Alexpux alex...@gmail.com написал(а):
I have build error using mingw-w64 with GCC-5.2.0.
[ 0%] [ 0%] [ 0%] Building CXX object
src/osg/CMakeFiles/osg.dir/Billboard.obj
Building CXX object src/osg/CMakeFiles/osg.dir/AudioStream.obj
Building CXX object src
29 июля 2015 г., в 10:57, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de написал(а):
Hi Alex?
Can you please send the complete modified file to the osg-submission list?
ok.
Cheers
Sebastian
29 июля 2015 г., в 10:33, Alexpux alex...@gmail.com написал(а):
I have build error
I have build error using mingw-w64 with GCC-5.2.0.
[ 0%] [ 0%] [ 0%] Building CXX object
src/osg/CMakeFiles/osg.dir/Billboard.obj
Building CXX object src/osg/CMakeFiles/osg.dir/AudioStream.obj
Building CXX object src/osg/CMakeFiles/osg.dir/AutoTransform.obj
In file included from
://github.com/Alexpux/mingw-w64/blob/master/mingw-w64-headers/include/GL/glext.h
https://github.com/Alexpux/mingw-w64/blob/master/mingw-w64-headers/include/GL/glext.h
Perhaps CMake is using the Windows gl.h rather than the mingw one. Have a
look to see what CMake has selected for the path
24 июля 2014 г., в 0:19, Paul aquawic...@hotmail.com написал(а):
I can build OSG with MinGW/MSys.
I get link errors when trying to compile an app against it though.
Any ideas?
C:\Apps\Test\win32\mingwmake
Linking CXX executable ..\bin\Test.exe
See patches in my repo:
https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-osgocean-svn
Regards,
Alexey.
10 июля 2014 г., в 19:08, Dario Minieri para...@cheapnet.it написал(а):
Hi,
I'm trying to compile osgOcean lib and examples under windows with mingw32.
The library
=
reinterpret_castosg::StateSet*(state-clone(osg::CopyOp::DEEP_COPY_ALL));
….
}
But have the same result as before.
Nick
On Fri, May 23, 2014 at 6:51 PM, Alexpux alex...@gmail.com wrote:
Hi all!
I’m new in OpenSceneGraph. I have big models exported from 3dmax and
materials from VRay (about 50 000
Hi all!
I’m new in OpenSceneGraph. I have big models exported from 3dmax and materials
from VRay (about 50 000 objects).
I want highlight object on scene when clicking on it. Example with showing
bounding box work for me ok but I need
to highlight object with, for example, green color and
17 апр. 2014 г., в 20:19, Robert Osfield robert.osfi...@gmail.com написал(а):
Hi Marc,
MinGW isn't a commonly used platform for OSG users so I'm afraid it's
a case of those who want to use MinGW need help fix the problems as
they occur. If you have a fix then subscribe to and a send en
Building 3.2.1rc2 with 64-bit mingw-w64 toolchain I get casting error:
Building CXX object src/osgGA/CMakeFiles/osgGA.dir/GUIEventAdapter.obj
C:/repo/mingw-w64-openscenegraph/src/OpenSceneGraph-3.2.1-rc2/src/osgText/Glyph.cpp:
In member function 'void osgText::Glyph::subload() const':
a static_castconst void*(data()) rather than
a c cast. This compiles and runs under Linux, could you test the modified
Glyph.cpp out.
Attaches Glyph.cpp builded fine.
This change is also checked into svn/trunk and OSG-3.2 branch.
On 31 January 2014 18:01, Alexpux alex...@gmail.com wrote
01 февр. 2014 г., в 0:36, Robert Osfield robert.osfi...@gmail.com написал(а):
Hi Alexey,
On 31 January 2014 19:29, Alexpux alex...@gmail.com wrote:
I’m using mingw-w64 toolchain based on GCC-4.8.2.
Almost the same rev as mine - I am developing using gcc-4.8.1. My guess the
compiler
12 matches
Mail list logo