Re: [osg-users] help with osgVolume

2011-09-19 Thread Allen Wing
Thanks very much, I would try it out! Allen Wang 2011/9/19 Robert Osfield robert.osfi...@gmail.com Hi Alllen, On Fri, Sep 16, 2011 at 1:06 PM, Allen Wing wanglinse...@gmail.com wrote: Can one of osgVolume's command-lines make the rendering result achieve the effect of dicomViewer(looks

Re: [osg-users] help with osgVolume

2011-09-16 Thread Allen Wing
teacher wants to build program kind like dicomViewer in first phase. So I want how many features osgVolume can achieve dealing with dicom. Thank you for your time and consideration! Allen Wang 2011/9/15 Robert Osfield robert.osfi...@gmail.com Hi Allen, On Thu, Sep 15, 2011 at 3:28 AM, Allen

[osg-users] help with osgVolume

2011-09-14 Thread Allen Wing
Hello there, This is my first post. I'm a college student recently working on a project dealing with volume rendering. I use osgVolume to render two series of dicom files. But only one of them with MR modality can be rendered correctly, the other with CT modality cannot. My questions are: 1. how

Re: [osg-users] help with osgVolume

2011-09-14 Thread Allen Wing
switch between them? Allen. 2011/9/14 Robert Osfield robert.osfi...@gmail.com Hi Allen, On Wed, Sep 14, 2011 at 10:12 AM, Allen Wing wanglinse...@gmail.com wrote: Hello there, This is my first post. I'm a college student recently working on a project dealing with volume rendering. I use

[osg-users] [forum] Sending a Private Message: How?

2010-05-24 Thread Allen Saucier
! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28165#28165 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] [osgPPU] osgPPU Terrain Bug

2010-05-21 Thread Allen Saucier
Art, have you had a chance to look at this issue? regards, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28141#28141 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] [osgPPU] osgPPU Terrain Bug

2010-05-19 Thread Allen Saucier
the terrain and example code file are too large for this posting. Here is the URL to where they are: http://drop.io/exOsgPpuTerrain Thanks Art. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28050#28050

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-05-12 Thread Allen Saucier
Hi, are there any meetings of a Huntsville OSG users group? Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27829#27829 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Allen Saucier
Hi All, does anyone know if it is possible to build a dynamic pipeline? I need to be able to build a pipeline after my scene is already up and running and the first frame loop has already occured. Thanks! Cheers, Allen -- Read this topic online here: http

Re: [osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Allen Saucier
. p_pocmCamera-setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); } // vCameraSetup Thanks Art! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27631#27631 ___ osg-users

Re: [osg-users] [osgPPU] Trying to install osgPPU in winXP

2010-04-30 Thread Allen Saucier
the install probject, which actually installs osgPPU in your OpenSceneGraph directory if that is the way you set it up during the configure stage. Hope this helps. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27482#27482

Re: [osg-users] [osgPPU] Please test osgPPU v0.4.1

2010-04-27 Thread Allen Saucier
Will do Art. :) --Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27329#27329 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] [osgPPU] Please test osgPPU v0.4.1

2010-04-27 Thread Allen Saucier
osgppu_blurscene Scanning dependencies of target osgppu_cuda [ 77%] Building CXX object src/example/cuda/CMakeFiles/osgppu_cuda.dir/cuda.o Linking CXX executable ../../../bin/osgppu_cuda [ 77%] Built target osgppu_cuda [ 80%] Building (Device) NVCC Dependency File: /home/allen/projects/osgPPU_041/build/src/cuda

Re: [osg-users] [osgPPU] HDR example: wrong average luminance?

2010-04-23 Thread Allen Saucier
luminance. I wish I had a solution but I have not worked with average luminance at all. Thanks for the info, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27214#27214 ___ osg-users mailing list

Re: [osg-users] [osgPPU] get output texture from unitInOut

2010-04-23 Thread Allen Saucier
to the frame buffer for immediate display. Here's my example code that I use to blur and glow a scene. Hope it helps! :D Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27220#27220 Attachments: http://forum.openscenegraph.org//files

Re: [osg-users] [osgPPU] get output texture from unitInOut

2010-04-23 Thread Allen Saucier
sorry guys, major mistake on my part. DO NOT use the code I previously posted! Here is the correct version that actually works correctly. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27230#27230 Attachments: http

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-22 Thread Allen Saucier
Hi bouffa, thx for this info! I never knew that there was a difference between trunk and branch not suspected such a think. How, I understand that the developer version is the trunk and the released stable versions are branches. bouffa wrote: Hi Allen, http://www.openscenegraph.org

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-22 Thread Allen Saucier
whenever you have the time out update it. No hurry. I really appreciate your work as you have helped me immeasurably! I can now accomplish my task and finish my project because of your osgPPU module. Thanks Art, Allen -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
/osgPPU.dir/Unit.o In file included from /home/allen/projects/osgPPU/src/osgPPU/Unit.cpp:17: /home/allen/projects/osgPPU/include/osgPPU/Unit.h: In member function ‘void osgPPU::Unit::popFrameBufferObject(osg::State)’: /home/allen/projects/osgPPU/include/osgPPU/Unit.h:311: error: ‘class osg

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
O, one other note. I have the exact same issues under Windows XP. --Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27098#27098 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
me. And I have used the svn versions as listed on each website with no success. I am still missing something. Can you please clear up my confusion? thanks, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27106#27106 Attachments: http

[osg-users] [osgPPU] Potential error condition when installing osgPPU under ubuntu linux 9.0.4

2010-04-15 Thread Allen Saucier
aware of this. Code: [al...@nlosdev3:]$ cmake ../ -DCMAKE_BUILD_TYPE=Release -- Detectd OpenSceneGraph v2.8.1. -- Plugins will be installed under osgPlugins-2.8.1 directory. -- Configuring done -- Generating done -- Build files have been written to: /home/allen/Desktop/osgPPU-0.4.0/build [al

[osg-users] [osgPPU] Potential Error In Functionality of method findUnit() ?

2010-04-15 Thread Allen Saucier
in my 1st case as well as the second case. Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26866#26866 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [osgPPU] Problems with resizing

2010-04-15 Thread Allen Saucier
Kook, Thanks Art. And if I do find a solution, I'll certainly post it. :D Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26874#26874 ___ osg-users mailing list osg-users

Re: [osg-users] [osgPPU] Potential Error In Functionality of method findUnit() ?

2010-04-15 Thread Allen Saucier
) return foundNode; // found a match! } return NULL; // We have checked each child node - no match found. } else { return NULL; // leaf node, no match } } Cheers, Allen -- Read this topic online

Re: [osg-users] [osgPPU] Potential error condition when installing osgPPU under ubuntu linux 9.0.4

2010-04-15 Thread Allen Saucier
Hi Art, You are correct. I am definitely using 0.4 on Ubuntu 9.0.4. I'll be glad to try the svn version and let you know what I find. I just wanted to pass along this information just in case you had not been told of this situation before. Cheers, Allen -- Read this topic

Re: [osg-users] [osgPPU] Would you please consider adding this example to your osgPPU examples?

2010-04-15 Thread Allen Saucier
. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26878#26878 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] [osgPPU] Potential Error In Functionality of method findUnit() ?

2010-04-15 Thread Allen Saucier
Hi Art, I have downloaded the latest version of osgPPU from svn. I fixed one bug - it was easy, just a typo - but I have 2 other bugs only you can fix. Here is the listing: Code: 2%] Building CXX object src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o /home/allen/projects/osgppu/src/osgPPU

Re: [osg-users] [osgPPU] Problems with resizing

2010-04-13 Thread Allen Saucier
would appreciate seeing your solution. Thanks! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26729#26729 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [forum] OSG Training This Year?

2010-04-13 Thread Allen Saucier
Hi Lee, where are you located? Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26735#26735 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] [forum] OSG Training This Year?

2010-04-12 Thread Allen Saucier
been introduced to blurring using osgPPU and, boy, has that been a nightmare! But I am finally getting something to work after 5 weeks of sweating and trial and error. Thank you Chris for your interest in my needs. Do you have any suggestions? Cheers, Allen -- Read this topic

[osg-users] [forum] OSG Training This Year?

2010-04-09 Thread Allen Saucier
Hi everyone, I hope this is the correct forum to post this question. :-* Does anyone know or has anyone heard if there will be OSG training this year in the United States? Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] [osgPPU] dynamic of the pipeline

2010-04-09 Thread Allen Saucier
(mainTransform.get()); return viewer-run(); } Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26643#26643 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] [osgPPU] Would you please consider adding this example to your osgPPU examples?

2010-04-09 Thread Allen Saucier
Hi Art, I have written an example on how to blur a scene and how to turn that blurring effect on and off. I have attached the code. Would you please consider adding this to your list of examples that one may download with osgPPU? Thank you for all of your help. Cheers, Allen

[osg-users] [osgPPU] dynamic of the pipeline

2010-04-08 Thread Allen Saucier
if removing a unit from processor is the right path to go either, because my units are children of other units and that would force me to re-construct my whole pipeline dynamically during runtime. I can do that but it is more work. Any help would be appreciated. Thank you! Cheers, Allen

Re: [osg-users] [osgPPU] dynamic of the pipeline

2010-04-08 Thread Allen Saucier
-getOrCreateStateSet()-setAttributeAndModes(gaussy); } ucabypass-addChild(blurx); blurx-addChild(blury); blury-addChild(unitOut2); Now I have 2 inputs to unitOut2. How would I enable a node mask? I have never heard of such a thing. Thank you! Cheers, Allen -- Read

Re: [osg-users] [osgPPU] Help with glow example

2010-04-01 Thread Allen Saucier
even publish my example with your approval. :) Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26358#26358 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] [osgPPU] Help with glow example

2010-03-31 Thread Allen Saucier
for your help. :D Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26308#26308 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] [osgPPU] Err Compiling cudakernel

2010-03-26 Thread Allen Saucier
/cosf/tanf are cuda versions of sin, cos and tan? Hum, I have not come across that problem as yet. Thank you both! :D art wrote: Hi Allen, ok you started new forum thread for the issue, as I see. The nvcc cuda build rules should be setted up automatically by the cmake file. I just tried

[osg-users] [osgPPU] Err Compiling cudakernel

2010-03-25 Thread Allen Saucier
! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26134#26134 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] bluring model edges

2010-03-25 Thread Allen Saucier
(unitInOut); unitInOut-addChild(ppuout); //unitTexture-addChild(unitInOut); //unitInOut-addChild(unitInOut2); //unitInOut2-addChild(ppuout); viewer-setSceneData(node); return viewer-run(); } Harash Sharma wrote: Hi Julia, Allen, I have one solution that most probably

Re: [osg-users] bluring model edges

2010-03-24 Thread Allen Saucier
Hi, does anyone know where the examples are for using osgPPU? I can not find any on his sight. And documentation, too, that is more than the class layout offered on the sight. I need deeper explanations than just class/method blurbs. Thank you! Cheers, Allen -- Read

Re: [osg-users] [osgPPU] osgPPU Windows XP Install Guide

2010-03-24 Thread Allen Saucier
that seems to work. Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26075#26075 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] [osgPPU] osgPPU osgShadow

2010-03-24 Thread Allen Saucier
any examples of how to use osgPPU at the website - perhaps I'm looking in the wrong place. I am needing to blur both my scene and to have motion blur on objects within my scene that are moving. Thank you so much! Cheers, Allen -- Read this topic online here: http

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-03-24 Thread Allen Saucier
be willing to help pay for the training seminars! And that would be out of my own pocket. But again, I would need an OSG UG in Huntsville, AL. Thank you for posing these questions. I really appreciate it. Cheers, Allen -- Read this topic online here: http

Re: [osg-users] [osgPPU] osgPPU Windows XP Install Guide

2010-03-24 Thread Allen Saucier
installing the osgPPU into my openscenegraph directory correctly. I do have the GL.h file and it is in a directory which is findable by MSVS 2005. But, for some reason, MSVS refuses to see the gl.h file. Thank you! Cheers, Allen -- Read this topic online here: http

Re: [osg-users] bluring model edges

2010-03-24 Thread Allen Saucier
Hi, Thx! I found them. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26103#26103 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] bluring model edges

2010-03-24 Thread Allen Saucier
Guy and Julia I still can not get this code snippet to work. Would you please tell me what I might be missing? I've provided my sample code and have commented out the code snippet below because I could never see any changes. Guy wrote: Julia, I never tried it but you should enable

Re: [osg-users] bluring model edges

2010-03-18 Thread Allen Saucier
Guy, I have tried this code snippet, too, and I am not getting any results. None. No changes in the look of my model or a constructed pyramid. Could you perhaps tell me what I am missing? I have attached my blend app, which is a direct copy of the blendequation app from the OSG website. I

[osg-users] [osgPPU] osgPPU Windows XP Install Guide

2010-03-18 Thread Allen Saucier
. Being on a windows platform with OSG 2.8.2 installed, I thought for sure osgPPU would use OSG's opengl files. It may but not for opengl. I'm using an nVidia 9600gt card. Are the openGL drivers/dev files susposed to be installed with the card installation software? Thank you! Cheers, Allen

Re: [osg-users] bluring model edges

2010-03-18 Thread Allen Saucier
Thank you Yann. Does anyone know how to install osgPPU on windows? I'm close but I am getting errors that gl.h can not be found, yet I've installed OSG by following the osg installation method given for windows xp. I had to install cudatoolkit from nVida - I'm running on an nVidia card:

Re: [osg-users] bluring model edges

2010-03-17 Thread Allen Saucier
let alone where to even find a high pass filter. Would you explain how to do this in osg? Thanks Harash. :) Harash Sharma wrote: Hi Julia, Allen, I have one solution that most probably seems to be wht you are looking for. I have been using OSG for doing some image processing. Thanks

Re: [osg-users] bluring model edges

2010-03-17 Thread Allen Saucier
PM, Harash Sharma () wrote: Hi Julia, Allen,       I have one solution that most probably seems to be wht you are looking for. I have been using OSG for doing some image processing. Thanks to Mr. Art Tevs' osgPPU.       Render the scene to a texture T1, High pass filter

Re: [osg-users] recommendation requested for using osg with dynamic geometry

2010-03-16 Thread Allen Saucier
. However, constantly locking unlocking the node tree does slow the system down and I do believe that there is a better way. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25721#25721

Re: [osg-users] Help: how to rotate view camera 90 degrees in relationship to terrain

2010-03-16 Thread Allen Saucier
for your response. I appreciate the help! J.P. Delport wrote: Hi Allen, the problem with setMatrix is that it cannot fully encapsulate the state of the manipulator. Internally the manipulator (trackball) uses a distance, rotation and center, but all these variables do not fit

Re: [osg-users] bluring model edges

2010-03-16 Thread Allen Saucier
Hi, I am in need of this type of feature, too. I need to be able to take a model fuzz it's edges, though I must admit that I don't fully understand the code given, I'll try this. Thanks Guy for the ideas. Cheers, Allen -- Read this topic online here: http

Re: [osg-users] Help: how to rotate view camera 90 degrees in relationship to terrain

2010-03-12 Thread Allen Saucier
get all mixed up when I delve into any of the manipulator classes: trackball, nodetracker and now terrain. thanks though! Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25590#25590

Re: [osg-users] opengl 3 course: march 30 - april 2, 2010 - los angeles

2010-03-12 Thread Allen Saucier
Hi, I do believe the opengl course would be very beneficial for programming in osg but unfortunately, I don't have the money or time. But, if you can go and you use osg extensively, I would go. Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-03-11 Thread Allen Saucier
Hi Jordi, thanks for the updated. Sorry for being a pest. I do really appreciate your help and I definitely understand your pressure. I have been totally swamped myself. I'll let you know how the latest info you've given me works. Talk to you soon! :D Best regards, Allen

[osg-users] Help: how to rotate view camera 90 degrees in relationship to terrain

2010-03-10 Thread Allen Saucier
the TerrainManipulator as my scene matrix manipulator, if that helps. Would someone please give me insight as to how to do this? I would be greatly appreciative as the solution is totally eluding me. :O ... Thank you! Thank you very much. Cheers, Allen -- Read this topic

Re: [osg-users] opengl 3 course: march 30 - april 2, 2010 - los angeles

2010-03-10 Thread Allen Saucier
Hi, any update on osg training? ... Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25472#25472 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-03-05 Thread Allen Saucier
Hey guys, are you able to help me? Best regards, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25249#25249 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-03-02 Thread Allen Saucier
CLASSPATH in Eclipse is: C:\osgvp-2.2.0-SNAPSHOT-src\libosgvp\libjni-osgvp\target\target_cmake\lib;c:\documents and settings\allen\.depman\lib; My PATH in Eclipse is: C:\osgvp-2.2.0-SNAPSHOT-src\libosgvp\libjni-osgvp\target\target_cmake\bin;c:\documents and settings\allen\.depman\bin

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-25 Thread Allen Saucier
the bug. # [error occurred during error reporting , id 0xc005] Thank you for the help, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24884#24884 Attachments: http://forum.openscenegraph.org//files/hs_err_pid5352_629.txt

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-24 Thread Allen Saucier
. I even tried to add a classpathentry to the .classpath file within libosgvp-examples project None of these things have helped me to run ExamplesLauncher.java examples. I can run ExamplesLauncher.java but none of the examples. I am stuck. Would you please help? :? :? Best regards, Allen

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-24 Thread Allen Saucier
java.io.FileNotFoundException: Unable to locate win32/bin/jniosgvpviewer.dll in class path So, I'm confused. :? :? :? Best regards, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24823#24823 ___ osg-users mailing

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
to run correctly? There appear to be many jar and class files in many different directories under C:\osgvp-2.2.0-SNAPSHOT-src and I do not know how to correctly set my CLASSPATH. Thx! Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24617#24617

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Another note: from the User's Manual, http://www.gvsig.org/web/projects/gvsig-commons/osgvp/resources/UserGuide_en.pdf in section 9.2.2, I do not have an osgVP/binaries directory after running ant from the command line within my C:\osgvp-2.2.0-SNAPSHOT-src directory. Best regards, Allen

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
assumes that the directories: binaries binaries\win32 lib all exist. Yet, after I ran ant, not ant vs8, none of those directories were constructed. I even ran ant vs8 but received an error message that eclipse:vs8 did not exist. Or something like that. I can not remember now. Best regards, Allen

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
command-line environment so that if there are any environment variables that must be set before starting eclipse, that I correctly set them and then run the examples. Thank you Jordi, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24644

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
and what is depmanbin? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24645#24645 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-19 Thread Allen Saucier
? My next move is to start developing a simple java application that starts an osgvp window and displays a simple terrain file. Thank you for your support. I really appreciate it! :):) Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24507

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Allen Saucier
please send it to me? Thank you. Thank you guys, Sincerely, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24360#24360 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Allen Saucier
and Settings\allen\Desktop\osgvp-2.2.0-SNAPSHOT-src\libosgvp\libjni-osgvp\target\targ et_cmake\CMakeCache.txt [exec] -- The C compiler identification is MSVC [exec] -- The CXX compiler identification is MSVC [exec] -- Check for CL compiler version [exec] -- Check for CL compiler version

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Allen Saucier
-sun/include/linux/ JAVA_INCLUDE_PATH=/usr/lib/jvm/java-6-sun/include/ And I think I have one problem left and it is with ant, which I think is the java compiler. generate: [delete] Deleting: /home/allen/Desktop/osgvp-2.2.0-SNAPSHOT-src/libosgvp/libjni-osgvp/target/target_cmake/CMakeCache.txt

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-17 Thread Allen Saucier
while executing this line: /home/allen/Desktop/osgvp-2.2.0-SNAPSHOT-src/build/scripts/depman-ant.xml:6: The following error occurred while executing this line: /home/allen/Desktop/osgvp-2.2.0-SNAPSHOT-src/build/scripts/utilities.xml:30: The exec type doesn't support the osfamily attribute. My

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-16 Thread Allen Saucier
): [exec] Cannot generate a safe runtime search path for target osgvpcore because [exec] there is a cycle in the constraint graph: [exec] dir 0 is [/home/allen/.depman/lib] [exec] dir 1 must precede it due to runtime library [libOpenThreads.so.11] [exec] dir 1

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-11 Thread Allen Saucier
got rid of one CMake/Mvn error. Thx for the note on the composite viewer. Once I get this up and running, I'll see how I can use the composite viewer in osgvp and see if it works for me. Best regards, Allen -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-11 Thread Allen Saucier
to set those 2 variables correctly. So... now I am waiting for maven to finish. However, I do notice I get checksum failed for a few packages. I hope this does not cause a problem. Thx Rafa, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-11 Thread Allen Saucier
it. Why do you think the java include paths are not being recognized but I have set them and they are correct. The Java home variable has been set correctly, too. And I am using your latest CMakeLists.txt file, as well. Best regards, Allen -- Read this topic online here: http

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Allen Saucier
it. generate: [mkdir] Created dir: /home/allen/Desktop/osgvp-2.2.0-SNAPSHOT-src/libosgvp/libjni-osgvp/target/target_cmake [exec] -- The C compiler identification is GNU [exec] -- The CXX compiler identification is GNU [exec] -- Check for working C compiler: /usr/bin/gcc [exec

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-10 Thread Allen Saucier
Rafa, does osgVP use the composite viewer? I need it's capabilities. Thx, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23977#23977 ___ osg-users mailing list osg-users

Re: [osg-users] [3rdparty] JavaOsg

2010-02-08 Thread Allen Saucier
Hi, would you please tell me where you found javaOsg? I can not find it and I am trying to work with OSG with a Java GUI interface get OSG to draw to a Java window. ... Thank you very much!! :) Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] [3rdparty] JavaOsg

2010-02-08 Thread Allen Saucier
Hi, would you please tell me where you found javaOsg? I can not find it and I am trying to work with OSG with a Java GUI interface get OSG to draw to a Java window. ... Thank you very much!! :) Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] OSG Viewer and JOGL

2010-02-08 Thread Allen Saucier
Hi Rafa. I just found this article in the OSG Forums and am very interested in osgvp. Is there a tutorial on osgvp? And if so, would you tell me where? I've downloaded the snapshot for all platforms and am compiling the projet with maven. I just need a good tutorial as to how to use this

Re: [osg-users] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hi, Rafa. Would you please tell me how to compile this on Ubuntu Linux 9.0.4? the g++ compiler is g++ 4.3.3 and I keep getting errors with maven complaining about not finding g++ 3.3 ... Thank you! Cheers, Allen -- Read this topic online here: http

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hi Rafa, thank you for the help. I really appreciate this. I've replaced my file and I am going to use the command line command below: mvn install -Dmaven.test.skip=true -DuseBuildMan I'll let you know how it goes... :) Best regards, Allen -- Read this topic online here

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hello Rafa, we may need to move this discussion to another thread and if you would like to that would be fine with me. Here is my output: I have attached it in a separate file. I still have an error but I do not understand what the error is. Best regards, Allen -- Read

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hello Rafa, And here is my output w/ the original CMakeLists.txt with the following command line: mvn install -Dmaven.test.skip=true -DcompileTarget=ati -DuseBuildMan Best regards, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23812

[osg-users] Rotation about Arbitrary Axis: Please help...

2009-11-24 Thread Allen Saucier
the axes are normalized or not seems to make no difference though I think that that should make a difference. ... Thank you very much! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20288#20288

Re: [osg-users] TerrainManipulator Questions

2009-11-04 Thread Allen Saucier
is not correct. Every time I've called it, it never updates the camera's position and I do not think it's calculating the position/orientation information correctly, either. but thanks for the help! I really appreciate it. ... Cheers, Allen -- Read this topic online here: http

[osg-users] TrackballManipulator possible bug; definite issue

2009-11-04 Thread Allen Saucier
it is performed using, I believe, an invalid way to fill a matrix with rotation/orientation information. Has anyone else encountered this? ... Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19184#19184

Re: [osg-users] TerrainManipulator Questions

2009-10-30 Thread Allen Saucier
()-getWorldIntersectPoint(); // // ADDED to make terrainManipulator go-down-to the terrain; gas 102909 return true; } return false; } // intersect ... Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] TerrainManipulator Questions

2009-10-29 Thread Allen Saucier
that the address I sent in is what I think it is. O, do you know when setByMatrix is called from w/in the rendering pipeline? I truly don't entirely understand what OSG operations occur during the viewer.frame() sequence. ... Thank you!!! Cheers, Allen -- Read this topic online

Re: [osg-users] TerrainManipulator Questions

2009-10-29 Thread Allen Saucier
; intersection = itr-getWorldIntersectPoint(); } else intersection = lsi-getIntersections().begin()-getWorldIntersectPoint(); return true; } return false; } // intersect ** ... Thanks again JP! Cheers, Allen -- Read this topic online here

[osg-users] TerrainManipulator Questions

2009-10-28 Thread Allen Saucier
, setNode(), w/in the terrain manipulator and that did not change things at all for me. ... Thank you! Cheers, Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18826#18826

[osg-users] glmultmatrix in osg

2009-09-13 Thread Tim Allen
Hi, I want set my matrix to current modelview matrix and want to multiply it myself.Can someone please help me how to do it in osg. Thank you! Cheers, Tim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17319#17319

Re: [osg-users] glmultmatrix in osg

2009-09-13 Thread Tim Allen
Hi, I also have problem regarding what is the difference between premult and postmult. Which one of the two is similar to opengl transformations??? Thank you! Cheers, Tim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17320#17320

Re: [osg-users] Updating a scene using OSG and VRJuggler

2009-09-08 Thread Tim Allen
Hi, Thank you very much for the help.So I need to call scene-accept(updateVisitor); every frame instead of using updatetraversal or update right??By the way I am updating a scene for a prerender camera. Thank you! Cheers, Tim -- Read this topic online here:

Re: [osg-users] Updating a scene using OSG and VRJuggler

2009-09-07 Thread Tim Allen
Hi, I will explain what I didnt understand in the code.Does calling scene-accept(updateVisitor); everyframe will automatically call the updatecallbacks and update the scene.Because here no viewer.updateTraversal() or sceneview-update() methods are not called to update the scene. Thank

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