Hi all, I'm looking for a good advice to resolve a problem with a texture. My object uses 4 texture layers, a diffuse map and another 3 decal textures to represent a letter and optional visual complements. In a frontal point of view the texture renders ok (snapTexture1.jpg), but as I move the camera to a lateral view, a black margin appears (snaptexture2.jpg) I tried to change the filter mode using LINEAR and NEAREST for MIN_FILTER and MAG_FILTER, but the three decal textures are rendered in the same way.
Has anybody faced this problem before? Suggestion welcome, thanks in advance, Iván.
<<attachment: snapTexture1.jpg>>
<<attachment: snapTexture2.jpg>>
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