After reading that osgCompute is single threaded now I first took this for
granted. Still, I am now questioning how bad is it that the viewer is executing
in a single thread. Does anybody know the impact on the performance? Is it
significant? And is the impact size only proportional to the
Hi Jens,
I finally have come around to check your new version. And I like it.
Particularly the class that inherits from the new Computation class is a lot
cleaner now.
As for the geometry-offset problem. It would be nice if you would let it know
how you tackled the problem.
One last thing:
Thanks for all your answers.
As we use the runtime version of CUDA it is absolutely necessary to include a
class which
encapsulate CUDA programs. However, if you just want to add a simple CUDA
operation use a
osgCompute::LaunchCallback with your kernels, similar to
for OpenGL calls
I also made a comment on the 'gl - GL' and the '#include cstring' in my post
at http://forum.openscenegraph.org/viewtopic.php?t=9112 The reply of one of the
developers is:
The most recent test we did is with OSG Library 3.1.0 (developer version). It
runs with no problems.
Also, I had to
Hi Maik,
Thank you for answers. I supplied a short example program as you requested. The
program displays a triangle (osgCuda::Geometry) and the GPU increments its
positions with a positive value, so it's moving to the top-right. Secondly,
there is a dummy array (osgCuda::Memory) and the GPU
After wrapping up a project in which I used osgCompute together with
OpenSceneGraph I have some mixed feelings about this library. I shall write
them down below in the hope that they can be of help to the developers and
anybody else that may also bumped to the specific issue. Perhaps/probably
Okay, I see. Thanks for your help
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=19794#19794
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Thanks! It worked.
The vertex buffer objects, in combination with an element buffer object, was a
bit of figuring out, but it works now. The osgparametric example in the
Examples section got me on the way. It was the only example using vertex buffer
objects together with an element buffer
Hello,
After spending several years writing plain OpenGL, I decided to seek it a bit
higher, ending up with OSG. So I am currently working on my first project with
OSG and I like. However, I have two questions that, after searching this forum
and the web site, are not resolved yet.
1. My
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