Re: [osg-users] osgviewerWX in 2.9.11, Ubuntu 11.04

2011-04-30 Thread Charles Cossé
Hi Eduardo, Hopefully my response won't preclude anyone else from helping you too ... Did you re-compile/re-link your application? Do you know whether wx got upgraded automatically on 11.04? I am running 10.10 and wx version is 2.8 ... though the default was 2.6 (wx version i'm talking) ...

Re: [osg-users] [ANN] New book published - OpenSceneGraph 3.0 Beginner's Guide

2011-01-11 Thread Charles Cossé
Hi Wang, this thread just reminded/compelled me to purchase your book -- Amazon (US) offered to deliver as soon as tomorrow (for a big fee, of course) ... I chose super saver and must therefore wait a week or so to receive it ... looking forward to filling-in some gaps! Best regards, Charles On

Re: [osg-users] [ANN] New book published - OpenSceneGraph 3.0 Beginner's Guide

2011-01-11 Thread Charles Cossé
Hi again, If a guy were to buy the old-style book is there a way to show the receipt to the publisher and get a digital copy as well? Would be nice if that were the norm for all hardcopy books. -Charles On Tue, Jan 11, 2011 at 11:36 AM, Torben Dannhauer tor...@dannhauer.infowrote: Hi Paul,

[osg-users] website down

2010-11-28 Thread Charles Cossé
Sorry for posting here, but the osg website seems to be down. -Charles ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-17 Thread Charles Cossé
on working through the 3 wxWidgets examples, I managed to figure out how to make the changes to osgviewerWX to get it to work with the new wxGLCanvas (and wxGLContext) for 2.9.0+. Included the 2 files that was changed for others to test it too. Rizzen Charles Cossé wrote: I have some wx-osg

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-17 Thread Charles Cossé
to add opengl32.lib and glu32.lib to the list of the libraries your program is linked with. - Also the wxGLCanvas constructor has changed to also support OpenGL attributes. Rizzen Charles Cossé wrote: Is there some important change in wx 2.9 which

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-16 Thread Charles Cossé
I have some wx-osg code on my website that might help ... it's under project G4OSG @ www.asymptopia.org ... On Tue, Feb 16, 2010 at 4:04 PM, Rizzen riz...@darkstar.co.za wrote: Hi, I really need up with making osgviewerWX work with up coming 3.0 release (currently 2.9.1) in first half of

Re: [osg-users] Scientific Visualization classes?

2010-02-04 Thread Charles Cossé
Andrew, the ROOT toolkit makes nice plots, but not sure about OSG integration .. http://root.cern.ch/drupal/ -Charles On Wed, Feb 3, 2010 at 5:57 PM, Andrew Cunningham o...@a-cunningham.comwrote: Hi I already have the osgVTK kit as listed on

Re: [osg-users] wxWindows osg viewer question/example

2009-12-18 Thread Charles Cossé
note, from a traffic person, I like www.betterbusroute.com . t www.mto.umn.edu On Fri, Dec 18, 2009 at 10:56 AM, ted morris ted.mor...@gmail.com wrote: Yeah, I found it -- in the examples. just looking in the wrong place. duh! thanks very much. -t 2009/12/17 Charles Cossé cco

Re: [osg-users] wxWindows osg viewer question/example

2009-12-17 Thread Charles Cossé
Ted, I have some example code on my website: http://new.asymptopia.org/staticpages/index.php?page=G4OSG I did a lot of work getting OSG and WX to coexist nicely ... this actual code depends on Geant4 toolkit as well, in order to compile, but the embedded OSGCanvas stuff is fairly well kept

Re: [osg-users] wxWindows osg viewer question/example

2009-12-17 Thread Charles Cossé
Ted, The code I directed you to is pure C++, and nothing Python about it. -C On Thu, Dec 17, 2009 at 12:33 PM, ted morris ted.mor...@gmail.com wrote: hi Charles, thanks for sharing that. Actually this is in VC++ and not Python. -ted 2009/12/17 Charles Cossé cco...@gmail.com Ted, I

Re: [osg-users] osgParticles to represent a water leak?

2009-06-25 Thread Charles Cossé
Hi Vin, That's a pretty big field, but I would suggest looking into SPH (Smooth Particle Hydrodynamics). It's a fast, gridless, particle implementation. Otherwise, there is no easy way to do liquids, generally. SPH is probably the easiest. (IMHO, of course). Good luck! Charles On Thu, Jun

Re: [osg-users] What is everyone doing for GUIs?

2009-05-19 Thread Charles Cossé
A quick look at some old OSG-Motif code doesn't reveal more than a call to XInitThreads() ... there are no calls to setThreadingModel ... I have some code if you want it. -Charles On Tue, May 19, 2009 at 7:52 AM, Butler, Lee Mr CIV USA USAMC lee.but...@us.army.mil wrote: Is there any GUI

Re: [osg-users] ray tracing using OSG

2009-04-12 Thread Charles Cossé
: :-) Once you have some questions,  i could answer them, the code is fast but not very fast :-) have also a look at ompf.org and search for arauna / bikker /adrian 2009/4/11 Charles Cossé cco...@gmail.com Hi Sajjad, Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with his

Re: [osg-users] ray tracing using OSG

2009-04-11 Thread Charles Cossé
Hi Sajjad, Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with his first cut at raytracing using a kd tree. I saved all the links to the various posts/threads on this subject, also, which can share with you if interested. Charles On Fri, Apr 10, 2009 at 10:16 PM, ami guru

Re: [osg-users] Browser integration

2008-10-31 Thread Charles Cossé
me three! On Fri, Oct 31, 2008 at 12:43 PM, Mario Mango Furnari [EMAIL PROTECTED] wrote: Quoting Wang Rui [EMAIL PROTECTED]: Hi Wang, I'm interested too ([EMAIL PROTECTED]) Thank you in advance. Mario Mango Furnari Hi, I don't think it easy for me to translate the whole page into

Re: [osg-users] wxWidgets2.8.8 viewport qoestion!

2008-10-09 Thread Charles Cossé
One way is to put it into a wxBoxSizer with the appropriate constraints so that it resizes itself to the dimensions of the parent container. -c 2008/10/9 YangXiao [EMAIL PROTECTED]: Hi: When i use viewer-getCamera()-setViewport(0,0,1024,768); But when i void PickHandler::pick(const

Re: [osg-users] Vanishing Particles

2008-09-18 Thread Charles Cossé
Hmm...I didn't realize you were trying to use a persistent pointer like that; I've been having similar troubles with the color setting ... and have tried a nuber of thing, both sub-classing osg::Particle and osg::ParticleSystem both, each resulting in new problems. If you subclass osg::Particle

Re: [osg-users] Vanishing Particles

2008-09-16 Thread Charles Cossé
Hi Bastion, just a wild guess, but if you followed that last reply to your previous post, then maybe you are no longer setting lifetime to -1? Are you implementing that advice from previous thread ... ie where you reset default_particle_template? -Charles On Tue, Sep 16, 2008 at 1:51 PM, b boltze

Re: [osg-users] WxWidget Run-Time Check Failure

2008-08-26 Thread Charles Cossé
This came up with a google search: http://www.codeguru.com/forum/showthread.php?t=366290 Good luck :-) On Tue, Aug 26, 2008 at 11:14 AM, Cysneros, Nelson SPAWAR [EMAIL PROTECTED] wrote: I'm integrating an existing (working) OSG(tried v2.2.0 2.6.0) application with WxWidgets v 2.8.8, but I

Re: [osg-users] Anybody got wxPack (wxWidgets) + OSG working?

2008-08-07 Thread Charles Cossé
On Linux you can put/call wx-config in your link statement to generate paths and libs as known by the wx framework itself On Thu, Aug 7, 2008 at 7:46 AM, Kimmo Kotajärvi [EMAIL PROTECTED] wrote: Here's the whole bunch of them: Error 1 error LNK2005: __invoke_watson already defined in

[osg-users] OpenSceneGraph visualization driver for Geant4

2008-07-19 Thread Charles Cossé
Hello, I am developing a driver to integrate Geant4 ( http://geant4.web.cern.ch/geant4/ ) with OpenSceneGraph. It is currently not part of either system, but hopefully it can become part of one, of both, soon. It allows you to build Geant4 applications which use OpenSceneGraph for rendering,

Re: [osg-users] Particles being culled

2008-06-26 Thread Charles Cossé
CG: One more try: I'm just looking at old code b/c I know I've had a similar problem...and I didn't notice the next line of my code: ps-SetAlignVectorX(osg::Vec3(0.,1.,0.)); Hopefully that'll make a difference. -Charles On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé [EMAIL PROTECTED] wrote

Re: [osg-users] Particles being culled

2008-06-26 Thread Charles Cossé
make a difference. -Charles On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé [EMAIL PROTECTED] wrote: Sorry, then, I tried ... maybe you should repost so Robert sees it. Charles On Thu, Jun 26, 2008 at 3:08 AM, CG [EMAIL PROTECTED] wrote: Hi Charles, I've tried the setParticleAlignment

Re: [osg-users] Particles being culled

2008-06-26 Thread Charles Cossé
of my code: ps-SetAlignVectorX(osg::Vec3(0.,1.,0.)); Hopefully that'll make a difference. -Charles On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé [EMAIL PROTECTED] wrote: Sorry, then, I tried ... maybe you should repost so Robert sees it. Charles On Thu, Jun 26, 2008 at 3

Re: [osg-users] Particles being culled

2008-06-25 Thread Charles Cossé
I think the default for particle systems is that particles are little billboards which always face the viewer's eye point. It looks like you've undone that setting somehow, and that the billboards are facing different directions. On Wed, Jun 25, 2008 at 11:07 PM, CG [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] Particles being culled

2008-06-25 Thread Charles Cossé
try: ps-setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD); On Wed, Jun 25, 2008 at 11:23 PM, CG [EMAIL PROTECTED] wrote: Hi Charles, Thanks for the reply, what are the settings for the eye point facing? Regards, Cg Date: Wed, 25 Jun 2008

Re: [osg-users] Raytracing status

2007-12-13 Thread Charles Cossé
Hi J-S, yeah, it would be great if the osg system could be built with participating media in mind, even though not necessarily implemented. Myself, i've done some osg raytracing of both smoke and water, and i've been trying to think, based on the your and Adrian's replies, how Adrian's system

Re: [osg-users] Raytracing status

2007-12-12 Thread Charles Cossé
Hi Guys, would the design of your current raytracer code lend itself to tracing voxels filled with smoke or water? Thanks, -Charles On Dec 12, 2007 8:50 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hello Michele, Thank you Jean, Adrian was kind enough to send me already its code, I am