Hi Eduardo,
Hopefully my response won't preclude anyone else from helping you too ...
Did you re-compile/re-link your application? Do you know whether wx got
upgraded automatically on 11.04? I am running 10.10 and wx version is 2.8
... though the default was 2.6 (wx version i'm talking) ...
Hi Wang,
this thread just reminded/compelled me to purchase your book -- Amazon (US)
offered to deliver as soon as tomorrow (for a big fee, of course) ... I
chose super saver and must therefore wait a week or so to receive it ...
looking forward to filling-in some gaps!
Best regards,
Charles
On
Hi again,
If a guy were to buy the old-style book is there a way to show the receipt
to the publisher and get a digital copy as well? Would be nice if that were
the norm for all hardcopy books.
-Charles
On Tue, Jan 11, 2011 at 11:36 AM, Torben Dannhauer tor...@dannhauer.infowrote:
Hi Paul,
Sorry for posting here, but the osg website seems to be down.
-Charles
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
on working through the 3 wxWidgets examples, I
managed to figure out how to make the changes to osgviewerWX to get it
to work with the new wxGLCanvas (and wxGLContext) for 2.9.0+.
Included the 2 files that was changed for others to test it too.
Rizzen
Charles Cossé wrote:
I have some wx-osg
to add opengl32.lib and glu32.lib to the list of the libraries your
program is linked with.
-
Also the wxGLCanvas constructor has changed to also support OpenGL
attributes.
Rizzen
Charles Cossé wrote:
Is there some important change in wx 2.9 which
I have some wx-osg code on my website that might help ... it's under project
G4OSG @ www.asymptopia.org ...
On Tue, Feb 16, 2010 at 4:04 PM, Rizzen riz...@darkstar.co.za wrote:
Hi,
I really need up with making osgviewerWX work with up coming 3.0 release
(currently 2.9.1) in first half of
Andrew, the ROOT toolkit makes nice plots, but not sure about OSG
integration ..
http://root.cern.ch/drupal/
-Charles
On Wed, Feb 3, 2010 at 5:57 PM, Andrew Cunningham o...@a-cunningham.comwrote:
Hi
I already have the osgVTK kit as listed on
note, from a traffic person, I like
www.betterbusroute.com .
t
www.mto.umn.edu
On Fri, Dec 18, 2009 at 10:56 AM, ted morris ted.mor...@gmail.com wrote:
Yeah, I found it -- in the examples. just looking in the wrong place. duh!
thanks very much.
-t
2009/12/17 Charles Cossé cco
Ted,
I have some example code on my website:
http://new.asymptopia.org/staticpages/index.php?page=G4OSG
I did a lot of work getting OSG and WX to coexist nicely ... this actual
code depends on Geant4 toolkit as well, in order to compile, but the
embedded OSGCanvas stuff is fairly well kept
Ted,
The code I directed you to is pure C++, and nothing Python about it.
-C
On Thu, Dec 17, 2009 at 12:33 PM, ted morris ted.mor...@gmail.com wrote:
hi Charles,
thanks for sharing that. Actually this is in VC++ and not Python.
-ted
2009/12/17 Charles Cossé cco...@gmail.com
Ted,
I
Hi Vin,
That's a pretty big field, but I would suggest looking into SPH (Smooth
Particle Hydrodynamics). It's a fast, gridless, particle implementation.
Otherwise, there is no easy way to do liquids, generally. SPH is probably
the easiest. (IMHO, of course). Good luck!
Charles
On Thu, Jun
A quick look at some old OSG-Motif code doesn't reveal more than a call to
XInitThreads() ... there are no calls to setThreadingModel ... I have some
code if you want it.
-Charles
On Tue, May 19, 2009 at 7:52 AM, Butler, Lee Mr CIV USA USAMC
lee.but...@us.army.mil wrote:
Is there any GUI
:
:-) Once you have some questions, i could answer them, the code is
fast but not very fast :-) have also a look at ompf.org
and search for arauna / bikker
/adrian
2009/4/11 Charles Cossé cco...@gmail.com
Hi Sajjad,
Attached I have tgz'd-up a file posted earlier (by Adrian Egli?)
with
his
Hi Sajjad,
Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with
his first cut at raytracing using a kd tree. I saved all the links
to the various posts/threads on this subject, also, which can share
with you if interested.
Charles
On Fri, Apr 10, 2009 at 10:16 PM, ami guru
me three!
On Fri, Oct 31, 2008 at 12:43 PM, Mario Mango Furnari
[EMAIL PROTECTED] wrote:
Quoting Wang Rui [EMAIL PROTECTED]:
Hi Wang,
I'm interested too ([EMAIL PROTECTED])
Thank you in advance.
Mario Mango Furnari
Hi,
I don't think it easy for me to translate the whole page into
One way is to put it into a wxBoxSizer with the appropriate
constraints so that it resizes itself to the dimensions of the parent
container.
-c
2008/10/9 YangXiao [EMAIL PROTECTED]:
Hi:
When i use viewer-getCamera()-setViewport(0,0,1024,768);
But when i
void PickHandler::pick(const
Hmm...I didn't realize you were trying to use a persistent pointer
like that; I've been having similar troubles with the color setting
... and have tried a nuber of thing, both sub-classing osg::Particle
and osg::ParticleSystem both, each resulting in new problems. If you
subclass osg::Particle
Hi Bastion,
just a wild guess, but if you followed that last reply to your
previous post, then maybe you are no longer setting lifetime to -1?
Are you implementing that advice from previous thread ... ie where you
reset default_particle_template?
-Charles
On Tue, Sep 16, 2008 at 1:51 PM, b boltze
This came up with a google search:
http://www.codeguru.com/forum/showthread.php?t=366290
Good luck :-)
On Tue, Aug 26, 2008 at 11:14 AM, Cysneros, Nelson SPAWAR
[EMAIL PROTECTED] wrote:
I'm integrating an existing (working) OSG(tried v2.2.0 2.6.0) application
with WxWidgets v 2.8.8, but I
On Linux you can put/call wx-config in your link statement to
generate paths and libs as known by the wx framework itself
On Thu, Aug 7, 2008 at 7:46 AM, Kimmo Kotajärvi
[EMAIL PROTECTED] wrote:
Here's the whole bunch of them:
Error 1 error LNK2005: __invoke_watson already defined in
Hello,
I am developing a driver to integrate Geant4 (
http://geant4.web.cern.ch/geant4/ ) with OpenSceneGraph. It is
currently not part of either system, but hopefully it can become part
of one, of both, soon.
It allows you to build Geant4 applications which use OpenSceneGraph
for rendering,
CG:
One more try: I'm just looking at old code b/c I know I've had a
similar problem...and I didn't notice the next line of my code:
ps-SetAlignVectorX(osg::Vec3(0.,1.,0.));
Hopefully that'll make a difference.
-Charles
On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé [EMAIL PROTECTED] wrote
make a difference.
-Charles
On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé [EMAIL PROTECTED] wrote:
Sorry, then, I tried ... maybe you should repost so Robert sees it.
Charles
On Thu, Jun 26, 2008 at 3:08 AM, CG [EMAIL PROTECTED] wrote:
Hi Charles,
I've tried the setParticleAlignment
of my code:
ps-SetAlignVectorX(osg::Vec3(0.,1.,0.));
Hopefully that'll make a difference.
-Charles
On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé [EMAIL PROTECTED]
wrote:
Sorry, then, I tried ... maybe you should repost so Robert sees it.
Charles
On Thu, Jun 26, 2008 at 3
I think the default for particle systems is that particles are little
billboards which always face the viewer's eye point. It looks like
you've undone that setting somehow, and that the billboards are facing
different directions.
On Wed, Jun 25, 2008 at 11:07 PM, CG [EMAIL PROTECTED] wrote:
Hi
try:
ps-setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD);
On Wed, Jun 25, 2008 at 11:23 PM, CG [EMAIL PROTECTED] wrote:
Hi Charles,
Thanks for the reply, what are the settings for the eye point facing?
Regards,
Cg
Date: Wed, 25 Jun 2008
Hi J-S,
yeah, it would be great if the osg system could be built with participating
media in mind, even though not necessarily implemented. Myself, i've done
some osg raytracing of both smoke and water, and i've been trying to think,
based on the your and Adrian's replies, how Adrian's system
Hi Guys,
would the design of your current raytracer code lend itself to tracing
voxels filled with smoke or water?
Thanks,
-Charles
On Dec 12, 2007 8:50 AM, Jean-Sébastien Guay [EMAIL PROTECTED]
wrote:
Hello Michele,
Thank you Jean, Adrian was kind enough to send me already its code, I
am
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