[osg-users] A couple of questions

2009-07-09 Thread Daniel Drubin
Greetings, I got a couple of (hopefully trivial) questions. I work with my own viewer class which is derived from osgViewer::Viewer. I use OSG 2.6.1. 1) When I start rendering, the camera is always initially placed at some default position and direction, which apparently displays at the center

[osg-users] Minimal OSG installation

2009-04-26 Thread Daniel Drubin
Greetings, excuse me if this is too trivial a question, but what is the minimal OSG installation? I need to distribute my OSG-based viewer for Windows; what libraries should I include? Are there any configuration steps needed to be taken? I tried to simply package the executable and DLLs used,

Re: [osg-users] floor looks dark

2009-02-22 Thread Daniel Drubin
, 2009 at 10:39 PM, Jason Daly jd...@ist.ucf.edu wrote: Daniel Drubin wrote: thanks for response, but it doesn't help :-( Another thing that I notice, the floor not only gets darkened, it also receives coloring from clear color, if that makes sense. Does anybody have an idea? If that's true

Re: [osg-users] floor looks dark

2009-02-18 Thread Daniel Drubin
@lists.openscenegraph.org From: Daniel Drubin stargazer3...@gmail.com Sent by: osg-users-boun...@lists.openscenegraph.org Date: 02/16/2009 01:28PM Subject: Re: [osg-users] floor looks dark Hi, thanks for response, but it doesn't help :-( Another thing that I notice, the floor not only gets darkened, it also

Re: [osg-users] floor looks dark

2009-02-16 Thread Daniel Drubin
Hi, thanks for response, but it doesn't help :-( Another thing that I notice, the floor not only gets darkened, it also receives coloring from clear color, if that makes sense. Does anybody have an idea? Thanks, Daniel On Sun, Feb 15, 2009 at 6:56 PM, Brian ... br...@hotmail.com wrote: It

[osg-users] floor looks dark

2009-02-15 Thread Daniel Drubin
Greetings, I am trying to make a visualization of a building in 3DS, and it looks like the floor always looks dark, even if material/texture is light. I tried even to make the floor plain white, and it appeared quite dark gray. If I rotate, it always appears that darkened are surfaces that happen