function pipeline which OpenGL ES
2.0 does not have available. I don't know if fbx is any better. Are there other
formats that support built-in animations that I'm just not aware of?
Thank you so much in advance for your time!
[APX Labs logo]
David Longest
Software Engineer
APX Labs
2350
Hello,
I have encountered a crash bug when re-adding an update callback that has
nested callbacks from OSG trunk's revision 13155. What seems to happen is that
the nested callbacks are not cleared when a callback is removed from the middle
of the nestedcallback linked list, causing a stack
Koduri,
Code:
02-09 14:01:41.114: W/Osg Viewer(14026): FFmpegImageStream::open :
av_open_input_file() failed
02-09 14:01:41.118: W/Osg Viewer(14026): Warning: Could not find plugin to
read objects from file /mnt/sdcard/VideoTest/1.avi.ffmpeg.
This leads me to believe you either don't have
Koduri,
As long as you are able to link the libav* libraries, the plugin should work.
Where are you storing the video file?
You should also be able to see what is happening by catching logs from OSG
using the NotifyHandler.
David
___
osg-users
Koduri,
When I use jpeg plugin, I did the following things
1) USE_OSGPLUGIN(jpeg) in .h file
2) Added -ljpeg to LOCAL_LDLIBS in Android.mk file
3) Added -losgdb_jpeg \ to LOCAL_LDFLAGS in Android.mk file.
Similarly I need to do for ffmpeg plugin also.
I added -lffmpeg to LOCAL_LDLIBS
Hello!
I have been making updates to the FFmpeg plugin that I believe would be useful
for others using OpenSceneGraph. The updates mostly revolve around changing the
plugin to use APIs from FFmpeg 0.11. Since the previously supported version of
FFmpeg is at least two years old, is it important
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