: Friday, March 12, 2010 10:39 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Multi-view Performance Issue with Statesets
Drolet, Frederic wrote on 2010-03-12:
> osg::ref_ptr lStateSet = mGeometrie-
>> getOrCreateStateSet();
>
> lStateSet->setMode(GL_LIGHTING, osg::StateAttribute
Hi everyone,
I've seen a lot of threads on performance issues in the mailing list but none
of them seemed to address my particular problem precisely, either because the
problem description was vague or the replies were covering a matter far too
vast to include everything in a single message.
c.gc.ca
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P. Delport
Sent: November-24-09 10:17 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CompositeViewer context cleanup and missing textures
Hi Fre
Hello Aydin,
See current thread "CompositeViewer context cleanup and missing textures" for
real-time solution!
Cheers,
Frederic Drolet, M. Sc.
Computing Solutions and Experimentations | Solutions informatiques et
expérimentations
Systems of Systems | Systèmes de systèmes
DRDC Valcartier | RDDC
Hello J.P.,
I see it's a good thing this thread got my attention! I have similar missing
texture issues in another application that creates and deletes window contexts
applied to viewer slaves (also created and deleted dynamically). Here's the way
we create our textures:
osg::ref_ptr
Hello Frank,
You should try to create the 52 models cache outside the rendering tree (in a
separate list or a distinct tree detached from the camera). Even if the
visibility is turned off, I think the rendering visitors (update, cull, etc.)
are still browsing the whole tree. Also, don't forg
l
switch this on to save memory, so try not calling the Optimizer to see
if makes a difference. It's possible that the original database also
has this options set, but for most databases it'll be off, which is
the default.
Robert.
On Thu, Oct 8, 2009 at 8:21 PM, Drolet, Frederic
wr
est a
threading issue...
Thanks again,
Frédéric Drolet
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Drolet,
Frederic
Sent: October-08-09 3:21 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Texture missing
Hello,
I'm having trouble with textures on slave cameras added to an osgViewer.
Textures won't appear if I add the slaves after a first call to
osgViewer::frame().
My application is composed of a rendering thread calling osgViewer::frame()
every 15 ms (for a 60 Hz framerate) and a main t
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