How (or where) is done the link between the mouse event and the dragger handle
function. Is there somewhere a pick function?
Thank you!
Cheers,
François
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Hi,
I the osg::Manipulator example, there is no EventHandler Class as before but a
new handle function has been introduced in the Dragger code. How does it works?
I used to work with the prévious version which was using a classic pick system
built in a GUIEventHandler class.
Thank you!
Yes, it seems to be what I need. I will try it.
Thank you!
Cheers,
François
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Hi,
I'm trying to keep nodes fixed in my scene while I'm using a trackball
manipulator. Actually, I want to be able to move some nodes in a different way
that the whole scene. Is it possible easily?
Thank you by advance!
Cheers,
François
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Sorry my question was a bit stupid since OpenGL (and then OSG) actually do a
gradient between vertices colors.
Anyway, thank you!
Cheers,
François
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Thank you for your reply.
Actually, I know that matrix manipulators work on view's camera object but is
it possible to add nodes that will be always on the top of the other and always
at the same place on the screen (as if these nodes was placed in the camera
field just after the
Hi,
I cannot figure out the role of the next two lines in the ShapeDrawable
implementation. I thought that the keyword using was only for namespaces...
Can someone help me?
using Drawable::supports
using Drawable::accept
Thank you!
Cheers,
François
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Thank you for this clear explanation and the interesting link. I really didn't
know this C++ feature. You make me less idiot :D
Cheers,
François
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Hi everybody,
I'm trying to run the osgViewerQt example since the compilation is done. When i
launch the AdapterWidget version it works nicely but when i launch the
QOSGWidget version the cow loaded is blinking.
Has anyone already have this problem? Do you know where it comes from?
note :
Hi everybody,
I want to draw a simple tube and so as to do that I draw two cylinders (one
outer and one inner). The problem comes when I want to draw the bottom and the
top rings. Is there a nice way to do that with OSG?
More generally, assuming that I draw a square, then I want to remove a
Actually I have two cylinder volumes (sorry for my mistake) but I want the
inner to be a hole so as to have a tube. Is there just a commande to do that?
Thanks
Cheers,
François
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