Re: [osg-users] osgManipulator::Dragger event handler

2010-12-23 Thread François Bodic
How (or where) is done the link between the mouse event and the dragger handle function. Is there somewhere a pick function? Thank you! Cheers, François -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35129#35129

[osg-users] osgManipulator::Dragger event handler

2010-12-22 Thread François Bodic
Hi, I the osg::Manipulator example, there is no EventHandler Class as before but a new handle function has been introduced in the Dragger code. How does it works? I used to work with the prévious version which was using a classic pick system built in a GUIEventHandler class. Thank you!

Re: [osg-users] Keep fixed nodes

2010-10-04 Thread François Bodic
Yes, it seems to be what I need. I will try it. Thank you! Cheers, François -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32351#32351 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Keep fixed nodes

2010-10-03 Thread François Bodic
Hi, I'm trying to keep nodes fixed in my scene while I'm using a trackball manipulator. Actually, I want to be able to move some nodes in a different way that the whole scene. Is it possible easily? Thank you by advance! Cheers, François -- Read this topic online here:

Re: [osg-users] The best way to draw a temperature field

2010-10-03 Thread François Bodic
Sorry my question was a bit stupid since OpenGL (and then OSG) actually do a gradient between vertices colors. Anyway, thank you! Cheers, François -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32324#32324

Re: [osg-users] Keep fixed nodes

2010-10-03 Thread François Bodic
Thank you for your reply. Actually, I know that matrix manipulators work on view's camera object but is it possible to add nodes that will be always on the top of the other and always at the same place on the screen (as if these nodes was placed in the camera field just after the

[osg-users] Utility of using Drawable:: ...

2010-01-06 Thread François Bodic
Hi, I cannot figure out the role of the next two lines in the ShapeDrawable implementation. I thought that the keyword using was only for namespaces... Can someone help me? using Drawable::supports using Drawable::accept Thank you! Cheers, François -- Read this topic online

Re: [osg-users] Utility of using Drawable:: ...

2010-01-06 Thread François Bodic
Thank you for this clear explanation and the interesting link. I really didn't know this C++ feature. You make me less idiot :D Cheers, François -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22196#22196

[osg-users] QOSGWidget display problem

2009-12-12 Thread François Bodic
Hi everybody, I'm trying to run the osgViewerQt example since the compilation is done. When i launch the AdapterWidget version it works nicely but when i launch the QOSGWidget version the cow loaded is blinking. Has anyone already have this problem? Do you know where it comes from? note :

[osg-users] Best way to draw a tube

2009-11-29 Thread François Bodic
Hi everybody, I want to draw a simple tube and so as to do that I draw two cylinders (one outer and one inner). The problem comes when I want to draw the bottom and the top rings. Is there a nice way to do that with OSG? More generally, assuming that I draw a square, then I want to remove a

Re: [osg-users] Best way to draw a tube

2009-11-29 Thread François Bodic
Actually I have two cylinder volumes (sorry for my mistake) but I want the inner to be a hole so as to have a tube. Is there just a commande to do that? Thanks Cheers, François -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20548#20548