Re: [osg-users] OSG 2.8.0 compilation
2) I got errors coming from include of missing files : osg/Config and OpenThreads/Config. I'm not pretty familiar with these but while looking at their content inside my OpenSceneGraph 2.6.1 distribution it seems that they are normally generated by CMake. Since 2.7.something I guess, there are some platform specific includes (osg/Config OpenThreads/Config) that you have to include to compile OSG applications. You have to set OSG_GEN_INCLUDE_DIR to Mypath/OpenScenegraph-build/include By setting env variable OSGDIR to osg source directory and OSG_DIR to osg build directory, CMake scripts should find everything. Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 De : osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] De la part de Christophe.medard Envoyé : mercredi 18 février 2009 19:10 À : osg-users@lists.openscenegraph.org Objet : [osg-users] OSG 2.8.0 compilation Hi All, While planning to test my end-user application with OpenSceneGraph 2.8.0, after having compiled the latter from the source download I have the following issues during compilation/linking I didn't have with 2.6.1 : 1) The linking beats the record of warning numbers (approximately 4000 warnings), all being the same : warning C4251 : [osgClass]::[_osgmember] : class 'osg::ref_ptrT' needs to have dll-interface to be used by clients of [osgClass] 2) I got errors coming from include of missing files : osg/Config and OpenThreads/Config. I'm not pretty familiar with these but while looking at their content inside my OpenSceneGraph 2.6.1 distribution it seems that they are normally generated by CMake. Does anyone else have these problems ?? I'm building on WindowsXP using Visual Studio 2005. Best, Christophe. ** Pensez a l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mel et de ses pieces jointes est destine a l'usage exclusif du (des) destinataire(s) designe (s) comme tel(s). En cas de reception par erreur, le signaler e son expediteur et ne pas en divulguer le contenu. L'absence de virus a ete verifiee e l'emission, il convient neanmoins de s'assurer de l'absence de contamination a sa reception. The contents of this email and any attachments are confidential. They are intended for the named recipient (s) only. If you have received this email in error please notify the system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. **___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Qt 4.4.0 + C locale + collada (dae) plugin
Hi, This summer, a problem have been spotted and solved about .osg format, and the use of Qt that modify C locale http://groups.google.com/group/osg-users/browse_thread/thread/f5a53aaeed71b585/2b0454460d959e2d?lnk=gstq=qt+locale#2b0454460d959e2d I've got a similar problem with DAE plugin. However, since the atof call is done in collada dom and not the plugin, there is no way to use the same solution (custom osg_atof). Do someone have an hint on how this problem can be solved ? Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] troubles with osgTerrain::NoDataValue
Hi Ilia, I recently add support for reading and writing osgTerrain::NoDataValue in .ive plugin, but I didn't have the time to add it in .osg. What is going amiss, is that it is not implemented at all :) but it should be quite staight forward to do it Be also aware that even if gdal and osgTerrain can handle noda values, VirtualPlanetBuilder is unable to do so (probably because it relies on osg::HeighField in a first step of computation) Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Robert Osfield Envoyé : lundi 8 septembre 2008 10:57 À : OpenSceneGraph Users Objet : Re: [osg-users] troubles with osgTerrain::NoDataValue HI Ilia, On Sun, Sep 7, 2008 at 9:11 PM, Korolyov Ilia [EMAIL PROTECTED] wrote: Hello For Earth 3D model building we using osgTerrain::TerrainTile with osgTerrain::HeightFieldLayer and osgTerrain::NoDataValue operator. When we show scene immediately - it looks ok. When we saving 3D model into *.osg file, osgTerrain::NoDataValue is not saved. So, when we load file back, data validation is broken. What we need to do? You need to dig out the sources for osgTerrain .osg to be found in src/osgPLugins/osgTerrain/ and see what is going amiss with the non data value. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgText background
I've done something like that. Each time I change the text, I recompute the geometry (quad) based on the Text's Drawable getBound(). It works for plane aligned text (xy, xz or yz). If you want to do that for screen aligned text, you'll probably have to look osgText code to have the exact size of the Text in screen coordinates. I would not use a billboard in your case, since you'll find difficult to have a billboard with a center of rotation that match with your text (especially if the text is dynamic). Try of quad in a HUD, with screen coordinates extracted from your text, and something smart with z-buffer parameters to have your text over your quad :) Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Vincent Bourdier Envoyé : jeudi 10 juillet 2008 09:24 À : osg Objet : Re: [osg-users] osgText background Just a little up No one has ever tried to put a background on a osgText ? Thanks Vincent. 2008/7/9 Vincent Bourdier [EMAIL PROTECTED]: Hi all, I'm looking at a way to put a geometry (planar surface) as background of an osgText... I was thinking on a mix between billboard geode, and something else to manage the geometry to have the size constant in screen coordinates... but no way to do it as simply as osgText ! Is there any implementation approaching what I intend to do ? I hope yes... else... Am I obliged to implement my self something from zero ? any idea to do it more faster ? Is it interesting for OSG to have this as a new feature for osgText::text ? thanks, regards, Vincent ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. **___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Using VRJuggler and osgViewer library
Hi all, I'm currently developping VRJuggler/OSG apps, based on osgUtil::SceneView. I'm considering using osgViewer::CompositeViewer instead. Does someone have an experience of porting a VRJ/SceneView app to VRJ/osgViewer ? (I've seen an old thread in the list but no follow up). I'm looking for hints, examples, whatever that could reduce the pain (since I've learned the VRJ/OSG mix is always painful). Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Bob Huebert Envoyé : jeudi 24 avril 2008 02:40 À : OpenSceneGraph Users Objet : Re: [osg-users] Active stereo support in OSG? Hi Jon, On Thu, 24 Apr 2008, Jon Newell wrote: Hi Bob, We have more or less this exact setup, 2 x Christie Mirage HD3's, Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved screen. Once the correct parameters are declared we have has no problems running in Quad buffer stereo with OSG. The only issue we have encountered has been with occasional swapping of left and right that we have isolated to the less than stellar drivers Nvidia have been releasing of late. We also have problems with GSync2 and Quadro 5600 (only with multiples Quadro 5600, one is fine). The response from Nvidia is that GSync2 is not supported yet on Linux64 and that proper drivers will be release during spring (that was in January). I'm still waiting. Luc Nifty display setup you have. Thanks for the hint on the left-right field swap issue. I've seen this as well, although it's only ever occured on the 2nd GPU on the fx4500x2. I'll take you hint about the drivers and dig a bit. -bob Frauciel Luc wrote: -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sbastien Guay Envoy : mercredi 23 avril 2008 15:39 : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. The only thing you'll have to do is to declare some parameters to adjust stereo with the geometry of your projector : See : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/St ereoSettings OSG_STEREO ON Turn stereo on OSG_STEREO_MODEQUAD_BUFFER Use quad buffered stereo when in stereo. OSG_SCREEN_DISTANCE0.50Set the distance the viewer is from screen in metres (default shown) OSG_SCREEN_HEIGHT 0.26Set the height of image on the screen in metres (default shown) OSG_SCREEN_WIDTH 0.325 Set the width of image on the screen in metres (default shown) OSG_EYE_SEPARATION 0.06Set the eye separation - interoccular distance (default shown.) And that should be ok for the OSG side. On the hardware side, you'll have to connect cables :D and check the stereo enable box in the nvidia settings panel. You should have the same result than with anaglyphic stereo (a better result in fact). Luc Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? Thanks in advance, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org * * Pensez l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce ml et de ses pices jointes est destin l'usage exclusif du (des) destinataire(s) dsign (s) comme tel(s). En cas de rception par erreur, le signaler son expditeur et ne pas en divulguer le contenu. L'absence de virus a t vrifie l'mission, il convient nanmoins de s'assurer de l'absence de contamination sa rception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email
Re: [osg-users] Active stereo support in OSG?
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sébastien Guay Envoyé : mercredi 23 avril 2008 15:39 À : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. The only thing you'll have to do is to declare some parameters to adjust stereo with the geometry of your projector : See : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings OSG_STEREO ON Turn stereo on OSG_STEREO_MODE QUAD_BUFFER Use quad buffered stereo when in stereo. OSG_SCREEN_DISTANCE 0.50Set the distance the viewer is from screen in metres (default shown) OSG_SCREEN_HEIGHT 0.26Set the height of image on the screen in metres (default shown) OSG_SCREEN_WIDTH0.325 Set the width of image on the screen in metres (default shown) OSG_EYE_SEPARATION 0.06Set the eye separation - interoccular distance (default shown.) And that should be ok for the OSG side. On the hardware side, you'll have to connect cables :D and check the stereo enable box in the nvidia settings panel. You should have the same result than with anaglyphic stereo (a better result in fact). Luc Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? Thanks in advance, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG user meeting in Paris - Monday 28 April
Hi, I'll be there too. Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle Service Systèmes et Technologies de l'Information 3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France Tél. 02 38 64 35 65 Fax 02 38 64 39 70 -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Art Tevs Envoyé : mercredi 2 avril 2008 10:38 À : OpenSceneGraph Users Objet : Re: [osg-users] OSG user meeting in Paris - Monday 28 April Hi all, I will also be there. I would like to bring my cousin to that meeting too, so that he got idea of the osg and computer graphics at all. I hope this is ok?! Best regards, Art --- David Callu [EMAIL PROTECTED] schrieb: Hi all, I will come. Cheers David Callu 2008/4/1, Mike Weiblen [EMAIL PROTECTED]: Be sure to take pictures! cheers -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Tuesday, April 01, 2008 10:23 AM To: 'OpenSceneGraph Users' Subject: [osg-users] OSG user meeting in Paris - Monday 28 April I've discussed this offline with Serge, and I want to thank him for graciously volunteering his office space for the OSG Users Group meeting. It will be Monday 28 April, 6pm onwards, with a probable breakout to some local social venue. Can we get a headcount of interested participants, so we can prepare accordingly? Please post here if you plan to attend. Serge, please post info on the location so that people will know how to get there. I'll update the wiki and my registration page with that info. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org E-Mails jetzt auf Ihrem Handy. www.yahoo.de/go ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Question about osgSim::OverlayNode behaviour
-Message d'origine- Objet : Re: [osg-users] Question about osgSim::OverlayNode behaviour Hi Luc, On 8/9/07, Frauciel Luc [EMAIL PROTECTED] wrote: When using an OverlayNode to project a flat polygon on a DEM, the polygon is not shaded using the DEM normals (see image attached). Is it an intended behaviour ? The mode used is OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY Is there a way to make the polygon shaded ? The shading of the pre rendering stage is down to lighting you have set up on the overlay subgraph. I don't want to touch to the ligthining of the overlay subgraph (in fact I'd like to use no lighting for it at all). What I'd like to do is to use the destination lighting (here a DEM) to shade the texture generated by the overlay subgraph (same result as osgdem, but with geometry instead of imagery). By the way, isn't overlay_perspective_main.vert missing on OpenSceneGraph-Data svn ? Luc Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné(s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient(s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] stereo mode
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part I'm using an old-fashioned GeForce FX 5900 XT. I will try it with the newest Nvidia driver hoping that helps. It will not help. Stereo (quad buffer mode) works *only* with nVidia Quadro cards. Thanks Jan for this info. I think now I have to get a Quadro card. ;-) Be careful with Quadros too. Quadro NVS series (designed mostly for 2D applications on multiple screens) don't support QUAD_BUFFER either (nor have the connector). Quadro FX series are ok. Luc ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné(s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient(s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org