Re: [osg-users] OSG 2.8.0 compilation

2009-02-19 Thread Frauciel Luc
2) I got errors coming from include of missing files : osg/Config and 
OpenThreads/Config. I'm not pretty familiar with these but while looking at 
their content inside my OpenSceneGraph 2.6.1 distribution it seems that they 
are normally generated by CMake.
 
Since 2.7.something I guess, there are some platform specific includes 
(osg/Config OpenThreads/Config) that you have to include to compile OSG 
applications.
You have to set OSG_GEN_INCLUDE_DIR to  Mypath/OpenScenegraph-build/include
By setting env variable OSGDIR to osg source directory and OSG_DIR to osg build 
directory, CMake scripts should find everything.
 
Luc
 

Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
Tél. 02 38 64 35 65
Fax 02 38 64 39 70 

 




De : osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] De la part de 
Christophe.medard
Envoyé : mercredi 18 février 2009 19:10
À : osg-users@lists.openscenegraph.org
Objet : [osg-users] OSG 2.8.0 compilation


Hi All,
 
While planning to test my end-user application with OpenSceneGraph 
2.8.0, after having compiled the latter from the source download I have the 
following issues during compilation/linking I didn't have with 2.6.1 :
 
1) The linking beats the record of warning numbers (approximately 4000 
warnings), all being the same : 
warning C4251 : [osgClass]::[_osgmember] : class 'osg::ref_ptrT' 
needs to have dll-interface to be used by clients of [osgClass]
 
2) I got errors coming from include of missing files : osg/Config and 
OpenThreads/Config. I'm not pretty familiar with these but while looking at 
their content inside my OpenSceneGraph 2.6.1 distribution it seems that they 
are normally generated by CMake.
 
Does anyone else have these problems ?? 
I'm building on WindowsXP using Visual Studio 2005.
 
Best,
Christophe.

**
Pensez a l'environnement avant d'imprimer ce message
Think Environment before printing
 
Le contenu de ce mel et de ses pieces jointes est destine a l'usage exclusif du 
(des) destinataire(s) designe
(s) comme tel(s). 
En cas de reception par erreur, le signaler e son expediteur et ne pas en 
divulguer le contenu. 
L'absence de virus a ete verifiee e l'emission, il convient neanmoins de 
s'assurer de l'absence de 
contamination a sa reception.
 
The contents of this email and any attachments are confidential. They are 
intended for the named recipient
(s) only. 
If you have received this email in error please notify the system manager or 
the sender immediately and do 
not disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
**___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Qt 4.4.0 + C locale + collada (dae) plugin

2008-11-25 Thread Frauciel Luc
Hi,

This summer, a problem have been spotted and solved about .osg format, and the 
use of Qt that modify C locale
http://groups.google.com/group/osg-users/browse_thread/thread/f5a53aaeed71b585/2b0454460d959e2d?lnk=gstq=qt+locale#2b0454460d959e2d

I've got a similar problem with DAE plugin.
However, since the atof call is done in collada dom and not the plugin, there 
is no way to use the same solution (custom osg_atof).
Do someone have an hint on how this problem can be solved ?

Luc

Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
Tél. 02 38 64 35 65
Fax 02 38 64 39 70
**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné
(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient
(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do 
not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] troubles with osgTerrain::NoDataValue

2008-09-15 Thread Frauciel Luc
Hi Ilia,

I recently add support for reading and writing osgTerrain::NoDataValue in .ive 
plugin, but I didn't have the time to add it in .osg.
What is going amiss, is that it is not implemented at all :) but it should be 
quite staight forward to do it

Be also aware that even if gdal and osgTerrain can handle noda values, 
VirtualPlanetBuilder is unable to do so (probably because it relies on 
osg::HeighField in a first step of computation)

Luc

Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
Tél. 02 38 64 35 65
Fax 02 38 64 39 70 

 -Message d'origine-
 De : [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] De la 
 part de Robert Osfield
 Envoyé : lundi 8 septembre 2008 10:57
 À : OpenSceneGraph Users
 Objet : Re: [osg-users] troubles with osgTerrain::NoDataValue
 
 HI Ilia,
 
 On Sun, Sep 7, 2008 at 9:11 PM, Korolyov Ilia [EMAIL PROTECTED] wrote:
  Hello
 
  For Earth 3D model building we using osgTerrain::TerrainTile with 
  osgTerrain::HeightFieldLayer and osgTerrain::NoDataValue operator.
  When we show scene immediately - it looks ok.
 
  When we saving 3D model into *.osg file, osgTerrain::NoDataValue is 
  not saved. So, when we load file back, data validation is 
 broken. What 
  we need to do?
 
 You need to dig out the sources for osgTerrain .osg to be 
 found in src/osgPLugins/osgTerrain/ and see what is going 
 amiss with the non data value.
 
 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
 negraph.org
 
**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné
(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient
(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do 
not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgText background

2008-07-10 Thread Frauciel Luc
I've done something like that.
Each time I change the text, I recompute the geometry (quad) based on the 
Text's Drawable getBound().
It works for plane aligned text (xy, xz or yz). If you want to do that for 
screen aligned text, you'll probably have to look osgText code to have the 
exact size of the Text in screen coordinates.
I would not use a billboard in your case, since you'll find difficult to have a 
billboard with a center of rotation that match with your text (especially if 
the text is dynamic). Try of quad in a HUD, with screen coordinates extracted 
from your text, and something smart with z-buffer parameters to have your text 
over your quad :)
 
  Luc
 

Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
Tél. 02 38 64 35 65
Fax 02 38 64 39 70 

 




De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Vincent 
Bourdier
Envoyé : jeudi 10 juillet 2008 09:24
À : osg
Objet : Re: [osg-users] osgText background


Just a little up

No one has ever tried to put a background on a osgText ?  

Thanks
Vincent.


2008/7/9 Vincent Bourdier [EMAIL PROTECTED]:


Hi all,

I'm looking at a way to put a geometry (planar surface) as 
background of an osgText...

I was thinking on a mix between billboard geode, and something 
else to manage the geometry to have the size constant in screen coordinates... 
but no way to do it as simply as osgText !

Is there any implementation approaching what I intend to do ? I 
hope yes...

else...
Am I obliged to implement my self something from zero ? any 
idea to do it more faster ?
Is it interesting for OSG to have this as a new feature for 
osgText::text ?

thanks,

regards,

Vincent




**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné
(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient
(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do 
not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Using VRJuggler and osgViewer library

2008-06-09 Thread Frauciel Luc
Hi all,

I'm currently developping VRJuggler/OSG apps, based on osgUtil::SceneView.
I'm considering using  osgViewer::CompositeViewer instead.
Does someone have an experience of porting a VRJ/SceneView app to VRJ/osgViewer 
? (I've seen an old thread in the list but no follow up).
I'm looking for hints, examples, whatever that could reduce the pain (since 
I've learned the VRJ/OSG mix is always painful).

   Luc

Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information 
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France 
Tél. 02 38 64 35 65 
Fax 02 38 64 39 70
**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné
(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient
(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do 
not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Active stereo support in OSG?

2008-04-24 Thread Frauciel Luc
 -Message d'origine-
 De : [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] De la 
 part de Bob Huebert
 Envoyé : jeudi 24 avril 2008 02:40
 À : OpenSceneGraph Users
 Objet : Re: [osg-users] Active stereo support in OSG?
 
 Hi Jon,
 
 On Thu, 24 Apr 2008, Jon Newell wrote:
 
  Hi Bob,
 
  We have more or less this exact setup,   2 x Christie Mirage HD3's,
  Quadro  5600  and Nuvision 60GX shutter glasses on a 160 
 degree curved 
  screen. Once the correct parameters are declared  we have has no 
  problems running in Quad buffer stereo with OSG. The only issue we 
  have encountered has been with occasional swapping of left 
 and right  
  that we have isolated to the less than stellar drivers Nvidia have 
  been releasing of late.

We also have problems with GSync2 and Quadro 5600 (only with multiples Quadro 
5600, one is fine).
The response from Nvidia is that GSync2 is not supported yet on Linux64 and 
that proper drivers will be release during spring (that was in January). I'm 
still waiting.

   Luc

 
 Nifty display setup you have. Thanks for the hint on the 
 left-right field swap issue. I've seen this as well, although 
 it's only ever occured on the 2nd GPU on the fx4500x2. I'll 
 take you hint about the drivers and dig a bit.
 
 -bob
 
  Frauciel Luc wrote:
  -Message d'origine-
  De : [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] De la part de 
  Jean-Sbastien Guay Envoy : mercredi 23 avril 2008 15:39
   : OpenSceneGraph Users
  Objet : [osg-users] Active stereo support in OSG?
 
  Hi everyone,
 
  Hi Jean-Sebastian
 
 
  I'd like to ask if anyone has experience using active stereo with 
  OSG.
  To be more precise, the hardware we're looking to use is
 
  Mirage HD3K projector
  nVidia Quadro FX 5600 video card
  nuvision emitters and 60GX LCD shutter glasses
 
 
 
  I work with nVidia Quadro FX 5600 and nuvision emitters 
 and 60GX LCD shutter glasses on a daily basis.
  OSG will work out of the box in QUAD_BUFFER mode.
  The only thing you'll have to do is to declare some 
 parameters to adjust stereo with the geometry of your projector :
  See : 
  
 http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/St
  ereoSettings
 
  OSG_STEREO ON  Turn stereo on
  OSG_STEREO_MODEQUAD_BUFFER Use quad buffered 
 stereo when in stereo.
  OSG_SCREEN_DISTANCE0.50Set the distance the 
 viewer is from screen in metres (default shown)
  OSG_SCREEN_HEIGHT  0.26Set the height of image on the 
 screen in metres (default shown)
  OSG_SCREEN_WIDTH   0.325 Set the width of image on 
 the screen in metres (default shown)
  OSG_EYE_SEPARATION 0.06Set the eye separation 
 - interoccular distance (default shown.)
 
  And that should be ok for the OSG side.
  On the hardware side, you'll have to connect cables :D and 
 check the stereo enable box in the nvidia settings panel.
 
  You should have the same result than with anaglyphic 
 stereo (a better result in fact).
 
   Luc
 
 
  Now, I think this setup requires (and supports) 
 quad-buffer stereo. 
  And I think I saw that OSG supports that out-of-the-box. Does it 
  work well?
  Any issues setting it up? Any gotchas on the OSG side?
 
  One problem we have is that the hardware is off-site (*far* 
  off-site), and it's unlikely we'll have access to it for 
 testing. We 
  just have regular GeForce 8800 cards and regular monitors here. 
  Should I expect it to just work(tm) ? Is there a way I 
 can do some 
  useful testing here?
  Perhaps using anaglyphic stereo with red/cyan glasses, (we have 
  those
  :-) - will that be representative of the quad-buffer 
 stereo support?
 
  Thanks in advance,
 
  J-S
  --
  __
  Jean-Sebastien Guay[EMAIL PROTECTED]
  http://www.cm-labs.com/
   http://whitestar02.webhop.org/ 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
  negraph.org
 
 
  
 *
  *
 
  Pensez  l'environnement avant d'imprimer ce message  Think 
  Environment before printing
 
  Le contenu de ce ml et de ses pices jointes est destin  l'usage 
  exclusif du (des) destinataire(s) dsign
  (s)
  comme tel(s).
  En cas de rception par erreur, le signaler  son expditeur 
 et ne pas en divulguer le contenu.
  L'absence de virus a t vrifie  l'mission, il convient nanmoins de 
  s'assurer de l'absence de contamination  sa rception.
 
  The contents of this email and any attachments 
 areconfidential. They 
  are intended for the named recipient
  (s)
  only.
  If you have received this email in error please notifythe system 
  manager or the sender immediately and do not disclose the 
 contents to 
  anyone or make copies.
  eSafe scanned this email

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Frauciel Luc

 -Message d'origine-
 De : [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] De la 
 part de Jean-Sébastien Guay
 Envoyé : mercredi 23 avril 2008 15:39
 À : OpenSceneGraph Users
 Objet : [osg-users] Active stereo support in OSG?
 
 Hi everyone,
Hi Jean-Sebastian

 
 I'd like to ask if anyone has experience using active stereo 
 with OSG. 
 To be more precise, the hardware we're looking to use is
 
 Mirage HD3K projector
 nVidia Quadro FX 5600 video card
 nuvision emitters and 60GX LCD shutter glasses
 

I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter 
glasses on a daily basis.
OSG will work out of the box in QUAD_BUFFER mode.
The only thing you'll have to do is to declare some parameters to adjust stereo 
with the geometry of your projector :
See : 
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings

OSG_STEREO  ON  Turn stereo on
OSG_STEREO_MODE QUAD_BUFFER Use quad buffered stereo when in stereo.
OSG_SCREEN_DISTANCE 0.50Set the distance the viewer is from screen in 
metres (default shown)
OSG_SCREEN_HEIGHT   0.26Set the height of image on the screen in metres 
(default shown)
OSG_SCREEN_WIDTH0.325 Set the width of image on the screen in 
metres (default shown)
OSG_EYE_SEPARATION  0.06Set the eye separation - interoccular distance 
(default shown.) 

And that should be ok for the OSG side.
On the hardware side, you'll have to connect cables :D and check the stereo 
enable box in the nvidia settings panel.

You should have the same result than with anaglyphic stereo (a better result in 
fact).

 Luc
 
 Now, I think this setup requires (and supports) quad-buffer 
 stereo. And I think I saw that OSG supports that 
 out-of-the-box. Does it work well? 
 Any issues setting it up? Any gotchas on the OSG side?
 
 One problem we have is that the hardware is off-site (*far* 
 off-site), and it's unlikely we'll have access to it for 
 testing. We just have regular GeForce 8800 cards and regular 
 monitors here. Should I expect it to just work(tm) ? Is 
 there a way I can do some useful testing here? 
 Perhaps using anaglyphic stereo with red/cyan glasses, (we have those
 :-) - will that be representative of the quad-buffer stereo support?
 
 Thanks in advance,
 
 J-S
 --
 __
 Jean-Sebastien Guay[EMAIL PROTECTED]
 http://www.cm-labs.com/
  http://whitestar02.webhop.org/ 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
 negraph.org
 
**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné
(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient
(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do 
not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Frauciel Luc
Hi,

I'll be there too.

  Luc

Luc FRAUCIEL - BRGM
Unité Calcul, 3D et réalité virtuelle
Service Systèmes et Technologies de l'Information
3, av C. Guillemin BP 36009 - 45060 Orléans Cedex 2, France
Tél. 02 38 64 35 65
Fax 02 38 64 39 70 

 -Message d'origine-
 De : [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] De la 
 part de Art Tevs
 Envoyé : mercredi 2 avril 2008 10:38
 À : OpenSceneGraph Users
 Objet : Re: [osg-users] OSG user meeting in Paris - Monday 28 April
 
 Hi all,
 
 I will also be there. I would like to bring my cousin to that 
 meeting too, so that he got idea of the osg and computer 
 graphics at all. I hope this is ok?!
 
 
 Best regards,
 Art
 
 
 --- David Callu [EMAIL PROTECTED] schrieb:
 
  Hi all,
  
  I will come.
  
  Cheers
  David Callu
  
  
  2008/4/1, Mike Weiblen [EMAIL PROTECTED]:
  
   Be sure to take pictures!
   cheers
   -- mew
  
  
  
-Original Message-
From: [EMAIL PROTECTED]
  [mailto:osg-users-
  
[EMAIL PROTECTED] On Behalf Of
  Paul Martz
Sent: Tuesday, April 01, 2008 10:23 AM
To: 'OpenSceneGraph Users'
  
Subject: [osg-users] OSG user meeting in Paris -
  Monday 28 April
   
I've discussed this offline with Serge, and I
  want to thank him for
graciously volunteering his office space for the
  OSG Users Group
meeting. It
will be Monday 28 April, 6pm onwards, with a
  probable breakout to some
local
social venue.
   
Can we get a headcount of interested
  participants, so we can prepare
accordingly? Please post here if you plan to
  attend.
   
Serge, please post info on the location so that
  people will know how
   to
get
there. I'll update the wiki and my registration
  page with that info.
   
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
  
  
   ___
   osg-users mailing list
   osg-users@lists.openscenegraph.org
  
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.org
  
   ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.org
  
 
 
 
   E-Mails jetzt auf Ihrem Handy.
 www.yahoo.de/go
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.org
 
**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné
(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient
(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do 
not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Question about osgSim::OverlayNode behaviour

2007-08-09 Thread Frauciel Luc

 -Message d'origine-
 Objet : Re: [osg-users] Question about osgSim::OverlayNode behaviour
 
 Hi Luc,
 
 On 8/9/07, Frauciel Luc [EMAIL PROTECTED] wrote:
  When using an OverlayNode to project a flat polygon on a 
 DEM, the polygon is not shaded using the DEM normals (see 
 image attached).
  Is it an intended behaviour ?
  The mode used is OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY
 
  Is there a way to make the polygon shaded ?
 
 The shading of the pre rendering stage is down to lighting 
 you have set up on the overlay subgraph.
 

I don't want to touch to the ligthining of the overlay subgraph (in fact
I'd like to use no lighting for it at all). 
What I'd like to do is to use the destination lighting (here a DEM) to
shade the texture generated by the overlay subgraph (same result as
osgdem, but with geometry instead of imagery).

By the way, isn't overlay_perspective_main.vert missing on
OpenSceneGraph-Data svn ?

Luc


 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
 negraph.org
 
**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] stereo mode

2007-07-31 Thread Frauciel Luc
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part 
  I'm using an old-fashioned GeForce FX 5900 XT. I will try it with 
  the newest Nvidia driver hoping that helps.
 
 It will not help. Stereo (quad buffer mode) works *only* with nVidia 
 Quadro cards.

Thanks Jan for this info. I think now I have to get a Quadro card. ;-)

Be careful with Quadros too.
Quadro NVS series (designed mostly for 2D applications on multiple
screens) don't support QUAD_BUFFER either (nor have the connector).
Quadro FX series are ok.

Luc


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g
**

Pensez à l'environnement avant d'imprimer ce message
 Think Environment before printing
 
Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du 
(des) destinataire(s) désigné(s) 
comme tel(s). 
En cas de réception par erreur, le signaler à son expéditeur et ne pas en 
divulguer le contenu. 
L'absence de virus a été vérifiée à l'émission, il convient néanmoins de 
s'assurer de l'absence de 
contamination à sa réception.
 
The contents of this email and any attachments areconfidential. They are 
intended for the named recipient(s) 
only. 
If you have received this email in error please notifythe system manager or the 
sender immediately and do not 
disclose the contents to anyone or make copies. 
eSafe scanned this email for viruses, vandals and malicious content.
 
**

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org