Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-06-06 Thread Gil Hadas
Hi,
I found a workaround,
Thanks for your leads, but they didn't help, I opened the converted fbx in 
osganimationviewer, and the distortion exist there too.
I couldn't manage to link the collada plugin in mac,
but windows does compile and link, and the animation imported from the collada 
works fine.
so definitely the bug is in the fbx plugin.
 
Thank you!

Cheers,
Gil

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Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread Gil Hadas
Hi,
I can't find nothing related to my problem in the forum or in google,
It seems that the skeleton isn't build correctly.
what do you meen not working out of the box? 
I also tried to compile the Collada plugin but I keep getting link error:
Linking CXX shared module ../../../lib/osgPlugins-3.1.3/osgdb_dae.so
Undefined symbols for architecture i386:
  _unzClose, referenced from:
  daeZAEUncompressHandler::~daeZAEUncompressHandler() in 
libdom.a(daeZAEUncompressHandler.o)
  daeZAEUncompressHandler::checkAndExtractInternalArchive(std::string 
const) in libdom.a(daeZAEUncompressHandler.o)
  _unzCloseCurrentFile, referenced from:
  daeZAEUncompressHandler::extractFile(void*, std::string const) in 
libdom.a(daeZAEUncompressHandler.o)
  _unzGetCurrentFileInfo, referenced from:
  daeZAEUncompressHandler::extractFile(void*, std::string const) in 
libdom.a(daeZAEUncompressHandler.o)
  _unzGetGlobalInfo, referenced from:
  daeZAEUncompressHandler::extractArchive(void*, std::string const) in 
libdom.a(daeZAEUncompressHandler.o)
  _unzGoToNextFile, referenced from:
  daeZAEUncompressHandler::extractArchive(void*, std::string const) in 
libdom.a(daeZAEUncompressHandler.o)
  _unzOpen, referenced from:
  daeZAEUncompressHandler::daeZAEUncompressHandler(daeURI const) in 
libdom.a(daeZAEUncompressHandler.o)
  daeZAEUncompressHandler::checkAndExtractInternalArchive(std::string 
const) in libdom.a(daeZAEUncompressHandler.o)
  _unzOpenCurrentFile, referenced from:
  daeZAEUncompressHandler::extractFile(void*, std::string const) in 
libdom.a(daeZAEUncompressHandler.o)
  _unzReadCurrentFile, referenced from:
  daeZAEUncompressHandler::extractFile(void*, std::string const) in 
libdom.a(daeZAEUncompressHandler.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I tried to force link the libminizip.a by adding it into the link.txt
but than I got incompatible architecture ink errors.

my setting for the collada compilation are:
COLLADA_BOOST_FILESYSTEM_LIBRA   
/Users/gilhadas/Documents/OpenSource/collada/collada-dom-2.3.1/dom/external-libs/boost/lib/mac/libboost_filesyste
 COLLADA_BOOST_FILESYSTEM_LIBRA   
COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG-NOTFOUND 
 
 COLLADA_BOOST_SYSTEM_LIBRARY 
/Users/gilhadas/Documents/OpenSource/collada/collada-dom-2.3.1/dom/external-libs/boost/lib/mac/libboost_system.a
 
 COLLADA_BOOST_SYSTEM_LIBRARY_D   COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG-NOTFOUND   
   
 COLLADA_DOM_ROOT /include/1.4/dom  
   
 COLLADA_DYNAMIC_LIBRARY  COLLADA_DYNAMIC_LIBRARY-NOTFOUND  
   
 COLLADA_DYNAMIC_LIBRARY_DEBUGCOLLADA_DYNAMIC_LIBRARY_DEBUG-NOTFOUND
   
 COLLADA_INCLUDE_DIR  
/Users/gilhadas/Documents/OpenSource/collada/collada-dom-2.3.1/dom/include  
 
 COLLADA_LIBXML_LIBRARY   /usr/lib/libxml2.dylib
   
 COLLADA_MINIZIP_LIBRARY  
/Users/gilhadas/Documents/OpenSource/collada/build/libminizip.a 
 
 COLLADA_MINIZIP_LIBRARY_DEBUGCOLLADA_MINIZIP_LIBRARY_DEBUG-NOTFOUND
   
 COLLADA_PCRECPP_LIBRARY  
/Users/gilhadas/Documents/OpenSource/collada/collada-dom-2.3.1/dom/external-libs/pcre/lib/mac/libpcrecpp.a
   
 COLLADA_PCRECPP_LIBRARY_DEBUGCOLLADA_PCRECPP_LIBRARY_DEBUG-NOTFOUND
   
 COLLADA_PCRE_LIBRARY /usr/lib/libpcre.dylib
   
 COLLADA_PCRE_LIBRARY_DEBUG   COLLADA_PCRE_LIBRARY_DEBUG-NOTFOUND   
   
 COLLADA_STATIC_LIBRARY   
/Users/gilhadas/Documents/OpenSource/collada/build/libdom.a 
 
 COLLADA_STATIC_LIBRARY_DEBUG COLLADA_STATIC_LIBRARY_DEBUG-NOTFOUND 
   
 COLLADA_ZLIB_LIBRARY /usr/lib/libz.dylib   
   


please help
Thank you!

Cheers,
Gil

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Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-25 Thread Gil Hadas
Hi,
I am new in the OSG forum.
I have the same problem,
I am using exported fbx file , exported from maya, with skeleton.
I am using libfbxsdk-2013.1.
I suspect it is related to the warning: 
class osg::ComputeBoundingBoxCallback
InputStream::readObject(): Unsupported wrapper class osg::UpdateCallback
any idea someone?
I have modified the code of the fbx plugin to support this sdk version.
if someone interested in the new FBX SDK code,how can I deliver my code 
modification? 
Thank you!

Cheers,
Gil

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