[osg-users] Fwd: Check paging status

2017-06-20 Thread Hannes Naude
pileListSize(), getDataToMergeListSize(), getRequestsInProgress() and perhaps a call to requiresUpdateSceneGraph() should get you there. /Mike On 19 June 2017 at 15:11, Hannes Naude <naude...@gmail.com> wrote: > Hi all > > I am using OSG and osgEarth in a simulation where a lot of

[osg-users] Check paging status

2017-06-19 Thread Hannes Naude
point me toward an applicable tut/example/ or part of the API, it would be greatly appreciated. Regards Hannes Naude ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Recommended way to render a scene from multiple independent viewpoints

2017-04-11 Thread Hannes Naude
a small change it's generally pretty easy to integrate. > > Finally you can simple make your callbacks resilient so that the are > no ill effects from being called multiple times. > > Robert. > > On 11 April 2017 at 18:48, Hannes Naude <naude...@gmail.com> wrote: > >

Re: [osg-users] Recommended way to render a scene from multiple independent viewpoints

2017-04-11 Thread Hannes Naude
then the > discussion should be about what problems you are having with > callbacks, as the solution will likely related to how you are doing > callbacks rather high level viewer configuration. > > Robert. > > On 11 April 2017 at 12:08, Hannes Naude <naude...@gmail.com>

Re: [osg-users] Recommended way to render a scene from multiple independent viewpoints

2017-04-11 Thread Hannes Naude
t it recommends a solution that seems even more generally useful and is quite verbose, yet is not included in osg. What am I missing here? Regards Hannes Naude On Tue, Apr 11, 2017 at 1:08 PM, Hannes Naude <naude...@gmail.com> wrote: > Hi all > > I am trying to render a single scene from mu

[osg-users] Recommended way to render a scene from multiple independent viewpoints

2017-04-11 Thread Hannes Naude
must be independently controlled. - Node update callbacks should be called only once per Node per render cycle. Any help will be appreciated Regards Hannes Naude ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Fwd: OSG performance measurement

2016-10-18 Thread Hannes Naude
neGraph-Data's cow.osgt I get 6000+fps on a 1920x1080 > display. > > Robert. > > On 17 October 2016 at 16:05, Hannes Naude <naude...@gmail.com> wrote: > > OK. Scratch that, I no longer believe that this is a performance > measurement > > issue, but rather a performance is

[osg-users] Fwd: OSG performance measurement

2016-10-17 Thread Hannes Naude
ds Hannes -- Forwarded message -- From: Hannes Naude <naude...@gmail.com> Date: Mon, Oct 17, 2016 at 1:46 PM Subject: OSG performance measurement To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> Hi all New to OSG so apologies if this is a stupid question. I have written

[osg-users] OSG performance measurement

2016-10-17 Thread Hannes Naude
0.019825 0.013804 0.016688 0.01651 0.066802 0.023197 0.07995 0.013019 0.000387967 0.0331 0.000599027 0.03273 0.000575006 0.088067 0.083023... As you can see, the loop occasionally takes as much as 88ms to complete, while at other time completing within 0.6ms. What could possibly be causing this