Re: [osg-users] I want to know the time of rendering.
Hi, Robert, Sebastian First, I'm sorry about my ambiguous questions because of lack of my English proficiency. :( But Sebastian seems to be noticing the point of my question. To summarize my question once again, I want to compare the rendering time( Time of first loading the model on viewer) when loading model using 'osg::Node' type and 'osg::ProxyNode' type. ... Thank you! Cheers, J.YoungStone -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48550#48550 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] I wonder the General Node has ON/OFF flag itself.
Yes, it works! It is what I want exactly. Thank you very much! and have a nice day :) Sebastian Messerschmidt wrote: Hi J. (please state your full name, makes things a little more polite) There is no such on/off flag directly. But you can take a look into node masks. They basically provide this functionality and more. Just set the node-mask and the traversal mask on the camera, so the logical and will be true. e.g. Node: 0x0001, TraversalMask: 0x will render the node, while Node 0x won't render it Hi, I know OSG use Scene Graph data structures. And... there are many type of group nodes. Among them, the Switch Node can control there children's visibility. I wonder the General Node ( osg::ref_ptrosg::Node node ) has ON/OFF flag itself. ... Thank you! Cheers, J.YoungStone -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48501#48501 ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48549#48549 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] I wonder the General Node has ON/OFF flag itself.
Hi, I know OSG use Scene Graph data structures. And... there are many type of group nodes. Among them, the Switch Node can control there children's visibility. I wonder the General Node ( osg::ref_ptrosg::Node node ) has ON/OFF flag itself. ... Thank you! Cheers, J.YoungStone -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48501#48501 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] I want to know the time of rendering.
I think I mean what you said ( almost exactly ). Specifically, I want to compare common node and proxy node. Namely, I want to compare the code above and the code below. Code: #include osg/ProxyNode #include osgViewer/Viewer int main( int argc, char** argv ) { osg::ref_ptrosg::ProxyNode root = new osg::ProxyNode; root-setFileName( 0, cow.osg ); osgViewer::Viewer viewer; viewer.setSceneData( root.get() ); return viewer.run(); } Thank you for your interest despite my poor English. :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48500#48500 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Top 10 OSG Debugging Tips
it seems to helps a lot -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48499#48499 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] I want to know the time of rendering.
Hi, nice to meet you all. I'm beginner in OSG. I'm reading OpenSceneGraph 3.0 Beginner's Guide and practicing the example in this book. Here are very simple example. #include osgDB/ReadFile #include osgViewer/Viewer Code: int main( int argc, char** argv ) { osg::ref_ptrosg::Node root = osgDB::readNodeFile( cessna.osg ); osgViewer::Viewer viewer; viewer.setSceneData( root.get() ); return viewer.run(); } With this code, I want to know the time of rendering. [Exclamation] Are there some methods for this in OSG itself? If anyone knows please let me know. ... Thank you! Cheers, J.YoungStone -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48466#48466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org