Re: [osg-users] Integrate Qt into OSG - not OSG into Qt osgQt

2019-10-02 Thread Jan Ciger
Hello, On 02/10/2019 15:23, Trajce Nikolov NICK wrote: > Hi community,  > > I am struggling with the design of such a task. And I am a bit > familiar with Qt and other UI frameworks. The task is to embed the > whole Qt framework into OSG - including the event processing and let > OSG render (

Re: [osg-users] Advice requested: Is OSG what I need for my project?

2018-09-13 Thread Jan Ciger
On Thu, 13 Sep 2018 at 14:45, Scott Schultz wrote: > ;tldr version: > > Given a start point and end point, can OSG give me a list of collisions > with geometry along the specified line segment? > > Sure it can do that. There is even an example in the repository for it:

Re: [osg-users] sign language avatar with osg

2018-03-12 Thread Jan Ciger
On Sun, Mar 11, 2018 at 9:18 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hello Community, > > I carry this idea with me from my UNI days (which is about 20 years ago) > and since recent it was just an idea. Over time it was even close to get > some funding but it did not

Re: [osg-users] about using HTC VIVE VR in OSG

2017-10-23 Thread Jan Ciger
Hello, On Mon, Oct 23, 2017 at 12:03 PM, Gianluca Natale wrote: > Hi all, > > We have the requirement to implement VR in our applicaton, that is > currently completely based upon OSG 3.0.1 (I do know that it is a bit old, > yes!). > > Specifically, we would need to

Re: [osg-users] Obj model visualization using osg

2017-10-10 Thread Jan Ciger
On Tue, Oct 10, 2017 at 11:11 AM, Jai Singla wrote: > Hi Chris, > > Yeah correct. we have some engine models designed in CREO SW in which all > parts are explicit modeled. Now , How we can achieve exploded view and > again parts assembly and experience it using HMD devices?

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-26 Thread Jan Ciger
On Mon, Jun 26, 2017 at 4:07 AM, Chris Hanson wrote: > Magnum looks pretty cool. I'd be a little worried about the maturity of > the codebase, but if it does what you need, try it out and let us know how > it compares. > I have looked at it as well, but it looks very much

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread Jan Ciger
Hello, I am sure Robert as the project's leader could give better answers, but here is what I have learned in my use of OSG over the years. On Fri, Jun 23, 2017 at 12:33 AM, Andy Somogyi wrote: > Hi All, > > We're evaluating using OSG as a possible graphics backend for

Re: [osg-users] Crash on Windows 10 with a Display Link adapter

2017-04-27 Thread Jan Ciger
Hello, On Thu, Apr 27, 2017 at 11:03 AM, Fabien CLaudot wrote: > Hi, > > We have a crash in OSG in the following setup : > - Microsoft Surface Pro 4 with Windows 10. > - Application is displayed on a deported screen using a Display link > adapter (Main screen is off).

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-03-09 Thread Jan Ciger
On Thu, Mar 9, 2017 at 2:56 PM, Johny Canes wrote: > Stop attacking me though lol > Nobody is attacking you. I suggest that if you want to be taken seriously then you should stop acting like a petulant, immature child. Insults and constant profanity whenever something isn't

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-03-08 Thread Jan Ciger
On Wed, Mar 8, 2017 at 5:05 PM, Johny Canes wrote: > Dude shut the fuck up lmao > How old are you, Johny? *facepalm* J. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Up to date tutorials for linux

2017-03-02 Thread Jan Ciger
On Thu, Mar 2, 2017 at 3:37 PM, Robert Osfield wrote: > It looks like there is an error relating to the osgQt module/cmake's > Qt4Macros. Either Cmake or Qt might have changed since we made the > 3.4.0 (a year and half ago.), or perhaps debian's combination of these >

Re: [osg-users] Up to date tutorials for linux

2017-03-02 Thread Jan Ciger
Hello Rodrigo, On Wed, Mar 1, 2017 at 10:57 PM, Rodrigo Dias wrote: > Without clear instructions for Linux starters, I first downloaded the > OpenSceneGraph-3.4.0.zip. Then I unzipped it and tried to compile using > make/cmake. No success. Then I tried sudo apt-get

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-23 Thread Jan Ciger
On Thu, Feb 23, 2017 at 12:31 PM, Johny Canes wrote: > > Meh > > On first sight this place looks kind of meh. It doesn't seem to facilitate > anything. Take it from me, I saw this place as an anthill. I wanted to drop > my shit, get condescended by Robert. Maybe if you cut

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-20 Thread Jan Ciger
On Mon, Feb 20, 2017 at 9:34 AM, michael kapelko wrote: > Hi. > I would says from my personal experience that stackoverflow is a great > place to find answers to common questions and, what's more important, to > see most upvoted answers. > Mailing list/forum doesn't have that.

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-18 Thread Jan Ciger
Hello, On 17/02/17 20:23, Johny Canes wrote: > Hi, > > It's a bit of a ruty archaic combo - a phpbb forum backed by a > mailing list. Nobody has any respect for this place, meaning > everybody just posts questions instead of searching for a generic > problem domain. > > Thank you! What makes

Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Jan Ciger
On Fri, Feb 10, 2017 at 2:23 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Jan .. Yes indeed, this become OSVR specific .. I will write you > off-list > OK, no prob. BTW, Ryan Pavlik, the CTO of Sensics is probably on this list too, he is the best authority on OSVR :)

Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Jan Ciger
I did my home work, web search for answers but no luck. Anyone with > steps/hints how to make these working together with the OSG > OSVR-Tracker-Viewer? Or links? > > Thanks a lot > > p.s. Jan Ciger? :) > What exactly are you fighting with? I don't know much about the HMD

Re: [osg-users] Strange limitation to 60fps

2017-01-30 Thread Jan Ciger
Hello, On Mon, Jan 30, 2017 at 11:31 AM, Valerian Merkling wrote: > Hi, > > The StatsHandler shows me that I can never get more than 60.00 fps. > > I'm mostly running at 59.96 or somethings like this, event with a small > windows, basic textured quad and a NVidia quadro

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2017-01-24 Thread Jan Ciger
On Tue, Jan 24, 2017 at 3:31 PM, Robert Osfield wrote: > The question is who subscribed supp...@godaddy.com? Do godaddy.com > have some robot that goes around adding itself to public mailing > lists? Someone playing games? Some kind of scheme to break things? > It

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2017-01-24 Thread Jan Ciger
On Tue, Jan 24, 2017 at 2:53 PM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > > Since the member list of the mailing-list is not public, Robert needs to > check if there is some account registered matching the description. > > Cheers > Sebastian > > Well, considering for

Re: [osg-users] [vpb] Buildings

2017-01-07 Thread Jan Ciger
On 06/01/17 10:02, Sebastian Messerschmidt wrote: > Are you by any chance Rambabu's little brother? > ... > Cheers > Sebastian More like a teammate on a student project. J. signature.asc Description: OpenPGP digital signature ___ osg-users mailing

Re: [osg-users] osgconv.exe textures getting mangled

2017-01-03 Thread Jan Ciger
On Tue, Jan 3, 2017 at 1:49 PM, Rambabu Repaka wrote: > Hi,Iam using osg 3.5.1 version Textures are not loading to the model it is > showing Warning: [ReaderWriterOBJ::convertElementListToGeometry] Some > faces from geometry '' were reversed by the plugin.I converted the

Re: [osg-users] About raining

2017-01-03 Thread Jan Ciger
On Tue, Jan 3, 2017 at 1:57 PM, Rambabu Repaka wrote: > Hi,How to do Wet on the ground when raining in osg ? > Ehm, I am not quite sure what do you mean, but I assume that you want to render wet ground. A big of googling would find this, for example:

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-12-13 Thread Jan Ciger
Hello, On Tue, Dec 13, 2016 at 4:18 AM, Ran Ling wrote: > Hi, Jan, I've used osgopenvrviewer too. > I have some troubles when I try to get a complete mirror on computer > screen, not divided by left eye and right eye.Because main camera has been > overwritten by the swap

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-11-29 Thread Jan Ciger
On Tue, Nov 29, 2016 at 1:01 AM, Chris Hanson wrote: > Hey David. I'm working on a project that has both Oculus and Vive support > via osgOpenVRViewer. > > Any reason not to use the OSVR middleware instead of going directly to OpenVR? It would give you much wider HW

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-16 Thread Jan Ciger
On 16/11/16 01:06, ZJ Tian wrote: > Hi, Voerman, > > Glad to hear your idea. > > I previously made a mistake to assume that there is an automatic frame > synchronization between the video card and the monitor. Now it appears not. > > I think it do will work by using the monitor's SDK. >

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-15 Thread Jan Ciger
On Tue, Nov 15, 2016 at 11:45 AM, ZJ Tian wrote: > Hi, Jan, > > You lightened my way. That's the answer I think. > I will try to work it out though you guessed correctly the display device > I am unluckily using. > You are welcome. Sadly, these problems are common. The

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-15 Thread Jan Ciger
On Tue, Nov 15, 2016 at 10:40 AM, ZJ Tian wrote: > Hi, guys, > > I encountered a trouble with passive stereo using quadbuffer. > Duh, I am an idiot, should have read more carefully. If your system uses passive

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-15 Thread Jan Ciger
Hello, On Tue, Nov 15, 2016 at 10:40 AM, ZJ Tian wrote: > Hi, guys, > > I encountered a trouble with passive stereo using quadbuffer. > That sounds like your display and glasses are not being correctly synchronized to the graphic card. For stereo to work in a stable manner

Re: [osg-users] [build] Proper CMAKE settings for ZLIB, bogus "optimized.lib" in link

2016-11-02 Thread Jan Ciger
Hello, On 02/11/16 22:05, Andrew Cunningham wrote: > Hi, > I am trying to build OSG 3.4.0 on Windows/Visual Studio 2015 using CMake to > generate the projects. > > Everything works pretty well except the confusing settings for ZLIB_LIBRARY, > ZLIB_LIBRARY_DEBUG,ZLIB_LIBRARY_RELEASE. Why 3

Re: [osg-users] Trouble Drawing Text in Arabic

2016-11-02 Thread Jan Ciger
On Wed, Nov 2, 2016 at 3:35 PM, Chris Hanson wrote: > Is this something osgCairo ( https://github.com/cubicool/osgcairo ) might > solve for you?​ > Love that TODO in the README! However, be aware that when I have played with Pango/Cairo for OSG some years ago for one of

Re: [osg-users] Trouble Drawing Text in Arabic

2016-11-02 Thread Jan Ciger
On Tue, Nov 1, 2016 at 9:35 PM, Erik Hensens wrote: > Hello! > > I am having some trouble drawing text correctly in Arabic. I can get the > Arabic letters themselves to show up correctly, but the letters do not > connect together as they should. > > I am not an Arabic

Re: [osg-users] [forum] Graph Help Please!!

2016-09-28 Thread Jan Ciger
On Tue, Sep 6, 2016 at 7:45 PM, Megan Mason wrote: > Hi ya'll!! > > I have experience in quite a few things, but graphs are new to me :O. I > work in a call center and was asked to graph the following: > > > I think you want to look at something like Excel instead of

Re: [osg-users] OSG & RTOS software architecture

2016-09-28 Thread Jan Ciger
On Wed, Sep 28, 2016 at 7:21 AM, Jan Cools wrote: > Hi, > > This is a more high level software architecture question considering a > combination of OSG with a RTOS. My application considers 3D visualization > and navigation for automatic machine control. The machine control

Re: [osg-users] [build] Building OSG for Android on Windows

2016-07-21 Thread Jan Ciger
On Thu, Jul 21, 2016 at 7:04 AM, Zach Cregan wrote: > Hi, > ... > > Do I actually need to get this NVIDIA Nsight Tegra Visual Studio Edition? > I haven't seen that dependency mentioned anywhere on the OSG website, > forum, or through any Googling so I thought I must be

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello again, On Mon, Jul 4, 2016 at 4:29 PM, Robert Osfield wrote: > Weird. I have just had a look t the source file the compiler is > complaining about and it looks pretty standard. > > The gles plugin on Linux is not particularly large either. I can't see > any

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, On Mon, Jul 4, 2016 at 4:29 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Jan, > > On 4 July 2016 at 14:12, Jan Ciger <jan.ci...@gmail.com> wrote: > > It was a fresh checkout from Github master from a few minutes ago. I have > > modified

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, On Mon, Jul 4, 2016 at 2:29 PM, Robert Osfield wrote: > Hi Jan, > > The gles plugin is a tool to aid conversion of fixed function pipeline > scene graphs across to shader based ones compatible with GLES2, it's > not specifically tied to GLES though and should

[osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, I am updating my OSG at work and when building with the MSVC 2015, I am getting this: 72>C:\R\Dependencies-x64-2015\OpenSceneGraph\src\osgPlugins\gles\OpenGLESGeometryOptimizer.cpp : fatal error C1128: number of sections exceeded object file format limit: compile with /bigobj And the

Re: [osg-users] osgQt Coverity Scan reported issue, Qt experts please chip in.

2016-06-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 24/06/16 20:32, Robert Osfield wrote: > If you have a github account you should be able to login in with > this account. Alternatively you can create your own account for > Coverity. I have logged in with my Github account, but unless

Re: [osg-users] osgQt Coverity Scan reported issue, Qt experts please chip in.

2016-06-24 Thread Jan Ciger
Hello Robert, On Fri, Jun 24, 2016 at 12:13 PM, Robert Osfield wrote: > Hi All, > > The Coverity Scan has picked up what it thinks is a defect in > QGraphicsViewAdapter: > > > https://scan9.coverity.com/reports.htm#v25753/p12834/fileInstanceId=5614557=1105702=124679 >

Re: [osg-users] Creating a annex/attic repository for old and no longer used parts of the OSG

2016-06-20 Thread Jan Ciger
On Mon, Jun 20, 2016 at 2:13 PM, Alberto Luaces wrote: > Robert Osfield writes: > > > Thoughts? > > In my opinion, a new repo implies extra maintenance duties (even they > are likely low), but cannot guarantee that it is synced or working with > the latest OSG version, so it has

Re: [osg-users] Arcball Camera without unexpecting 'roll' of the camera

2016-05-17 Thread Jan Ciger
On Tue, May 17, 2016 at 2:35 PM, Daniel Neos wrote: > Unfortunalety there is no feature "throw" feature. My class inherits from > osgGA::GUIEventHandler and there is no setAllowThrow implemented, as far as > I know. > > And if I am zooming in, sometimes the effect gets

Re: [osg-users] about the state of the BVH plug-in, when used with CMU MoCap files

2016-04-01 Thread Jan Ciger
On Fri, Apr 1, 2016 at 4:45 PM, Christian Buchner wrote: > > > I've tried the OSG 3.2 branch and this version exhibited the same problem. > > Then I had a closer look at the BVH files supplied by that web site. I am > finding that it defines > rotational parameters

Re: [osg-users] Whether is Wince support OSG to use?

2016-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 28/03/16 03:08, 韩志平 wrote: > HI: > > When I use osg, It cannot open include file’GL/gl.h’;NO such file > or directory. > > System:Wince > You need to build OSG with OpenGL ES, not desktop OpenGL. Also, Windows CE supports OpenGL ES only in the

Re: [osg-users] ArUco (AR) with OSG

2016-02-17 Thread Jan Ciger
On Wed, Feb 17, 2016 at 10:48 AM, Robert Osfield wrote: > Hi Igor, > > The description is useful. In general the OSG just passes along projection > and view matrices directly to OpenGL. However, by default the OSG computes > the near and far in the cull traversal on

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
On Tue, Feb 16, 2016 at 6:29 PM, Robert Osfield wrote: > Hi Igor, > > The original thread dates back to 2011, FIVE years ago, it's about as > stale thread as one can get, the orignal poster may well not even work at > the same place or still use the OSG, so expecting a

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
Hello Igor, On Tue, Feb 16, 2016 at 12:51 AM, Igor Jurík wrote: > Hi, > I am solving very similar problem, I am rewriting opengl commands to OSG > as you stated. Have you been successfull and solve problem with OSG > matrices?? > ... > > What sort of problem do you have?

Re: [osg-users] osg Android viewer

2016-02-08 Thread Jan Ciger
On Mon, Feb 8, 2016 at 10:22 AM, Joe Kindle wrote: > Hey guys > So I'm looking for a good free 3d viewer for Android that can run osgb > files > Anyone has something to suggest ? > OSG is free, AFAIK. Just compile the Android version, then you should be able to open your osgb

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-20 Thread Jan Ciger
On Fri, Nov 20, 2015 at 9:37 AM, Björn Blissing wrote: > > This is a good idea, provided that you are able to send the HMD an image with > higher resolution then the native resolution of the display. Otherwise the > warping inside the FPGA will have too few pixels to

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 19/11/15 19:50, David Glenn wrote: > Greetings All! > > I've been messing with Rift at work for some time now but mostly on > Unity, so I wanted to get a feel of how others are out there and I > did get a taste of OSVR at the razor booth

Re: [osg-users] Intercepting Windows messages

2015-11-18 Thread Jan Ciger
Hello, On Wed, Nov 18, 2015 at 12:41 PM, Anders Backman wrote: > No one experienced that OSG consumes 3DConnexion messages until you move the > window with the mouse, then auddenly messages related to the 3DConnexion > Space Navigator starts coming in...? If you don't want to

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-10 Thread Jan Ciger
Hi, On Tue, Nov 10, 2015 at 11:28 AM, Björn Blissing wrote: > Hi David, > > I looked at it a couple of months back. My hope was to generalize my Oculus > integration to be able to use OSVR as well. But due to lack of time and lack > of an OSVR HMD for testing I had to

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-10 Thread Jan Ciger
On Mon, Nov 9, 2015 at 11:26 PM, David Glenn wrote: > Greetings All! > > Is anyone experimenting with OSVR yet? > > I know that there is some Oculus stuff that people have tried with some > limited success, but just wondering if anyone looked at it from the OSVR > standpoint!

Re: [osg-users] Joystick support in OSG

2015-11-02 Thread Jan Ciger
Hello, On Mon, Nov 2, 2015 at 9:35 AM, Elias Tarasov wrote: > Hi! > > Which is the best way of supporting joystick's input in modern OSG? > OSG Cookbook says it's a Directinput 3rdParty lib, but looking into OSG trunk > code it seems that last update was done 5 years

Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 20/10/15 13:51, Christian Buchner wrote: > Hi all, > > The Khronos group has published a specification for a data exchange > and transmission format for 3D objects and scenes, it appears > > https://github.com/KhronosGroup/glTF > > I

Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 20/10/15 20:56, Chris Hanson wrote: > I could probably crank out a glTF loader in short work if anybody > was interested. I haven't had any clients come forth demanding one > yet, but it may happen. We'll see. Can't be any more complicated > than

Re: [osg-users] [osgPlugins] How to use osg to record screen

2015-09-30 Thread Jan Ciger
See the FAQ: http://www.openscenegraph.com/index.php/support/faq#HowdoIcaptureascreengrab If you want to record a video, just record the individual frames into files and then use ffmpeg utilities to combine these into a video. If you don't want to do that, use Google - there are plenty of

Re: [osg-users] Oculus+OSG

2015-09-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 29/09/15 12:22, Antoine Galluet wrote: > Hi, > > Please tell me if you prefer me to post my issue in another thread > to keep this one clean. > Please, don't hijack threads with unrelated issues. Make a new thread/topic. > I'm starting

Re: [osg-users] Modern GLSL and OSG

2015-09-28 Thread Jan Ciger
On Sun, Sep 27, 2015 at 9:28 PM, Garth D wrote: > As a side note, I have to say that I am really liking the ability to hang > Uniforms off arbitrary parts of the scene graph- generally on Geometry or > Groups depending on the scope that I need the Uniform to

Re: [osg-users] Modern GLSL and OSG

2015-09-26 Thread Jan Ciger
Hello, On Sat, Sep 26, 2015 at 5:02 AM, Garth D wrote: > > My original motivation was to move to using "modern" OpenGL (ie. avoiding > anything deprecated) because I didn't want to be in the situation where I > started relying on something that was likely to be

Re: [osg-users] Modern GLSL and OSG

2015-09-25 Thread Jan Ciger
On Fri, Sep 25, 2015 at 2:01 AM, Garth D wrote: > Thankyou for the suggestion. :) > > I have to admit being unsure how to set the specific context at present. > > From what I've read, there'd need to be a glXCreateContextAttribsARB call > somewhere to create the

Re: [osg-users] Modern GLSL and OSG

2015-09-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 24/09/15 00:19, Garth D wrote: > > Hi Christian, > > Many thanks for the interesting suggestion. :) > > My main development environment is Linux-based, with a secondary > virtualised Windows development environment. Due to the > visualization

Re: [osg-users] performance mystery with an osg::TerrainTile on nVidia. Intel wins.

2015-09-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 17/09/15 17:03, Christian Buchner wrote: > What I do not understand is why the command "glxinfo" kept showing > NVIDIA Corporation as vendor for OpenGL in this case. Don't look only at the vendor string - that is the OpenGL library shared

Re: [osg-users] Oculus+OSG

2015-09-08 Thread Jan Ciger
On Mon, Sep 7, 2015 at 9:37 PM, Björn Blissing <bjorn.bliss...@vti.se> wrote: > > Jan Ciger wrote: >> That blog post I remember, but the conclusion there seems to be that >> positional timewarp introduces occlusion artifacts and a lot of extra >> complexity.

Re: [osg-users] Oculus+OSG

2015-09-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/09/15 19:48, Björn Blissing wrote: > I concur with your conclusion that it is highly likely that Oculus > are in fact using the asynchronous solution in the SDK0.6 and 0.7, > BUT they have not stated officially that the are using this. In >

Re: [osg-users] Oculus+OSG

2015-09-08 Thread Jan Ciger
On Tue, Sep 8, 2015 at 4:26 PM, Björn Blissing wrote: > In the "Oculus Rift Developer Guide" you will not find a word about > asynchronous time warp. They are only saying that the compositing framework > is handling distortion, timewarp, and GPU synchronization, whatever

Re: [osg-users] Oculus+OSG

2015-09-07 Thread Jan Ciger
On Sun, Sep 6, 2015 at 7:34 PM, Björn Blissing wrote: > Hi Jan, > > Since SDK 0.6 Oculus have implemented both rotational AND positional > timewarp. The positional time warp require you to submit both a image texture > as well as a depth texture. This depth texture is

Re: [osg-users] Oculus+OSG

2015-09-07 Thread Jan Ciger
Hi, On Mon, Sep 7, 2015 at 2:52 PM, Björn Blissing wrote: > Hi Jan, > > You will find it on page 22 in the 0.7 developer guide. It is a bit hidden > inside the ovrLayerType_EyeFov description, the section about DepthTexture: > > "Provides depth data for the EyeFovDepth

Re: [osg-users] Oculus+OSG

2015-09-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 05/09/15 21:59, Björn Blissing wrote: > Hi Christian, > > Well, the simplest way of disabling the positional tracking is > just to physically cover the lens of the Oculus Camera. ;) > > I could make an option to disregard the positional

Re: [osg-users] Oculus+OSG

2015-09-01 Thread Jan Ciger
On Tue, Sep 1, 2015 at 11:15 AM, Christian Buchner wrote: > > Can you make any statements regarding latency improvements upgrading from > the 0.6 SDK to 0.7 for osgoculusviewer based applications? > > Our current use case is currently, attaching an Intel RealSense

Re: [osg-users] Oculus+OSG

2015-09-01 Thread Jan Ciger
On Tue, Sep 1, 2015 at 2:57 PM, Christian Buchner wrote: > > In this case I am using a slightly modified DirectShow OSG plug-in, running > the osgviewer in single threaded mode. The plug-in provides an > osg::ImageStream and updates a texture that is displayed in the

Re: [osg-users] Android osgPlugins

2015-08-24 Thread Jan Ciger
On Sun, Aug 23, 2015 at 7:22 PM, Christian Kehl christian-k...@web.de wrote: Thanks for the explanation - never digged so much into the linker behaviour because usually libraries generate shared or static libraries consitently. This way into the Java sandbox and how to link dependency code

Re: [osg-users] Android osgPlugins

2015-08-21 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 20/08/15 21:42, Christian Kehl wrote: B) These local prebuilds are then referred to via LOCAL_WHOLE_STATIC_LIBRARIES, which is necessary so that the ndk-build linker finds all referred functions. That's the actual behaviour I kind'a expected

Re: [osg-users] Advice on how to best inject behavoir regarding FBOs

2015-08-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 09/08/15 10:30, Björn Blissing wrote: Hi Jan, I read the notice about the upcoming v0.7 release as well. My understanding of their text is that the new DirectDriver model would NOT replace the current direct mode. Instead the DirectMode

Re: [osg-users] Android osgPlugins

2015-08-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/08/15 23:50, Christian Kehl wrote: What I deduct from that: something went wrong when compiling OSG 3.3.8 for Android with the plugins, as the static libraries (osgdb_jpeg, osgdb_gif, osgdb_curl) do not properly link to their pre-compiled

Re: [osg-users] Advice on how to best inject behavoir regarding FBOs

2015-08-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 08/08/15 18:33, Björn Blissing wrote: Hi, I am (as some of you already know) working with the integration of the Oculus Rift and OpenSceneGraph. Usually I have been able to get the new SDK working within days of a new release. But

Re: [osg-users] [osgPlugins] Cannot load WRL files

2015-07-27 Thread Jan Ciger
On Wed, Jul 22, 2015 at 9:27 AM, Felix Goldberg felix.goldb...@gmail.com wrote: Hi, I am trying to render models using the MATLAB 3D Model Renderer which wraps OpenSceneGraph. It works well for .osg files but gives me error on every other kind of of file, in particular .wrl which I need to

Re: [osg-users] force vsync to false (sofware not hardware) on NVidia

2015-07-22 Thread Jan Ciger
Hello, I am prototyping some OpenGL stuff in Python using Pyglet and have encountered the same vsync problem, both in Linux Windows. I think it is Nvidia's driver that is (again - Nvidia had various vsync issues in the past) trying to be smart and is breaking vsync in OpenGL. It has most likely

Re: [osg-users] force vsync to false (sofware not hardware) on NVidia

2015-07-22 Thread Jan Ciger
On Wed, Jul 22, 2015 at 11:05 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Hi, Have you tried the nvapi-library? [1] As far as I know you can set anything you can via the control-panel here at least for windows platforms. Yes, but for most things you need a D3D handle

Re: [osg-users] Android - corrupt block passed to dlfree

2015-07-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/07/15 19:02, Steven A. White ARA/SED wrote: The symptom seems to be a block of uninitialized memory being passed to a dlfree call . The back trace can start from numerous sources based on the example code, but the failure is always based in

Re: [osg-users] QT + OSG Performance Issues

2015-07-03 Thread Jan Ciger
On Fri, Jul 3, 2015 at 12:55 AM, sam brko...@gmail.com wrote: When running the example osgViewerQt there is some serious lag / performance issues. Is there something I have to tweak or change in order to get a smooth QT + OSG integration? I'm running QT 5.4.1 and OSG 3.2.1. Thanks. Are you

Re: [osg-users] .3ds to .osgb file conversion using OSG Exporter

2015-07-02 Thread Jan Ciger
Hello, On Thu, Jul 2, 2015 at 11:14 AM, HITESH Singhal ug201211...@iitj.ac.in wrote: Hi, I have a .3ds and a .fbx file with me and when I'm converting these in .osgb format using osgexporter in powershell, it is not loading any data. The message which is coming is: Warning: Could not find

Re: [osg-users] Vizard 3D Model

2015-07-01 Thread Jan Ciger
Hello, On Wed, Jul 1, 2015 at 5:19 PM, HITESH Singhal ug201211...@iitj.ac.in wrote: Hi, Currently I'm working on a 3D Environment, I need 3D model of a Theater Chair (Picture Hall Chairs). Where can I get the same in osg file. I think that you have got several answers regarding file

Re: [osg-users] Trouble with transitioning to OSG

2015-06-25 Thread Jan Ciger
On Thu, Jun 25, 2015 at 12:29 AM, sam brko...@gmail.com wrote: I thought that would be taken care of when I do: auto pos = osg::Vec3(relPos[0], relPos[2], relPos[1]); That should swap the Z accordingly? Or am I missing the boat on this one. Your matrices you using to assemble the bones need

Re: [osg-users] Trouble with transitioning to OSG

2015-06-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 24/06/15 22:50, sam wrote: Hi All, I have a snippet of code that I am trying to reproduce using OSG, it was originally written in pretty raw gl with glm. You can view it here: http://pastebin.com/PYphHLYE I currently have the following

Re: [osg-users] Trouble with transitioning to OSG

2015-06-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 25/06/15 00:13, sam wrote: Ah, I see. Throwing the parent matrix at the end of the multiplication puts the debug data in the correct place! Thanks, Jan. Only other issue is the model is coming in on its side compared to the basic viewer camera.

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-23 Thread Jan Ciger
On Tue, Jun 23, 2015 at 2:20 PM, HITESH Singhal ug201211...@iitj.ac.in wrote: I was asking all that because I'm working on a software named VIZARD and it supports only OSG files. I have no option using any file other then OSG. So where can I find 3d Shopping Mall model in osg files directly.

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-23 Thread Jan Ciger
On Tue, Jun 23, 2015 at 1:32 PM, HITESH Singhal ug201211...@iitj.ac.in wrote: Hi, Thanks for your help. I've converted my model in .osgb but it is missing various textures and materials, It is not in the same form. How can I get the model exact in osgb, without any loss. Generally speaking,

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-23 Thread Jan Ciger
Actually that wouldn't work - Powershell doesn't find binaries in the current directory (intentional security feature copied from Unix). You need to type: .\osgconv C:\MyPathToTheModel\model.3ds C:\MyPathToTheModel\model.osgb J. On Tue, Jun 23, 2015 at 9:06 AM, Trajce Nikolov NICK

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-22 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 22/06/15 21:40, HITESH Singhal wrote: No it's in .Max format Then you need 3DS Max, unfortunately. Nothing else will read that, AFAIK. The format is proprietary and undocumented. Regards, J. -BEGIN PGP SIGNATURE- Version: GnuPG v2

Re: [osg-users] OpenSceneGraph for driving simulation framework?

2015-06-19 Thread Jan Ciger
On Fri, Jun 19, 2015 at 10:10 AM, Florian Weidner osgfo...@tevs.eu wrote: FYI: Right now, it looks like I'll use a) Unreal Engine, b) Unity Engine or c) an in-house pbr graphics engine focused. The first and second have a nice feature set, but aren't open source. the last is open source but

Re: [osg-users] OpenSceneGraph for driving simulation framework?

2015-06-19 Thread Jan Ciger
On Fri, Jun 19, 2015 at 3:51 PM, Florian Weidner osgfo...@tevs.eu wrote: Hi Jan, afaik it is available freely but you aren't allowed to share source code or applications you developed via arbitrary channels. You have to use the unreal marketplace or the github repository. That's not what I

Re: [osg-users] osgQt versioning problem

2015-06-13 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/12/2015 10:02 PM, Robert Osfield wrote: Perhaps one would just need to avoid using the whole MOC stuff and linking directly the callbacks in normal C++. That isn't really reasonably possible without going into undocumented/internal API

Re: [osg-users] osgviewerQt integration required

2015-06-13 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/13/2015 09:06 AM, manish Choudhary wrote: Hi, Problem resolved once I downloaded version of Qt with the native OpenGL support. Now osgviewerQt example is working fine. ... Thanks you all for your support You are welcome! All the

Re: [osg-users] osgQt versioning problem

2015-06-12 Thread Jan Ciger
On Fri, Jun 12, 2015 at 1:00 AM, Jannik Heller scr...@baseoftrash.de wrote: Hi Jan, The only way you could have problems is if you rely on the OSG libraries shipped by the distro, where you don't have control over how it was compiled. That is precisely what's going to happen. My

Re: [osg-users] osgQt versioning problem

2015-06-12 Thread Jan Ciger
On Fri, Jun 12, 2015 at 2:51 PM, Jannik Heller scr...@baseoftrash.de wrote: Hi, You just have to build OSG twice using each version of Qt in turn. OSG respects the DESIRED_QT_VERSION already. cmake -DDESIRED_QT_VERSION=5 - use Qt 5.x cmake -DDESIRED_QT_VERSION=4 - use the Qt 4.x series

Re: [osg-users] osgviewerQt integration required

2015-06-12 Thread Jan Ciger
On Fri, Jun 12, 2015 at 1:36 PM, Alistair Baxter alist...@mve.com wrote: Actually the default version Qt 5.4 dynamically selects what it thinks is the most appropriate version of OpenGL to use. You can force it to use desktop OpenGL by calling

Re: [osg-users] osgQt versioning problem

2015-06-11 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/11/2015 10:19 PM, Jannik Heller wrote: Hi, Recently I have had my application tested on a wide range of linux distributions. Some users are running into a problem with Qt version mismatch. My application gets built with Qt4, but osgQt

Re: [osg-users] osgviewerQt integration required

2015-06-11 Thread Jan Ciger
On Thu, Jun 11, 2015 at 4:43 PM, manish Choudhary osgfo...@tevs.eu wrote: Hi, I'm using Qt 5.4.2 for Windows 32-bit (VS 2013) and OpenSceneGraph-3.2.2 stable release on Window 8.1 platform. osgviewerQt example is not working without any modification. It is aborts and in the command prompt

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