Re: [osg-users] OSG Texture - CEGUI Texture

2009-07-09 Thread Judd Tracy
You might want to look at Delta3D last time I checked I think they were working on something for this. On Thu, Jul 9, 2009 at 11:15 AM, Brad Huber br...@procerusuav.com wrote: Hello, I’m currently using an RTT Camera within OSG and I would like to use the texture associated with it in

Re: [osg-users] Read number of Pixels an object takes up

2009-06-30 Thread Judd Tracy
Jeremy I am not sure exactly how to do this in OSG now, but I did something like this 4-5 years ago in OSG 0.9x. I used the ARB_occlusion_query extention http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt. I placed nodes in different renderbins added cull and draw callbacks

Re: [osg-users] ref_ptr question

2009-06-24 Thread Judd Tracy
You could always attach a create your own DeleteHandler and attach it to the node, but I don't know if that will help you other then letting you know it is going to be deleted. On Wed, Jun 24, 2009 at 11:58 AM, paul1...@yahoo.com wrote: What is the easiest way to determine if a particular node

Re: [osg-users] osg::ref_ptr used anymore

2009-05-31 Thread Judd Tracy
Boost only needs to be installed if you use certain features. Shared pointers is not one of those features in which it needs to be installed. That was the point that Ismail was probably trying to bring forward. But boost shared pointers are a different beast from osg's. On Sun, May 31, 2009 at

Re: [osg-users] osg::ref_ptr used anymore

2009-05-31 Thread Judd Tracy
' Hanson xe...@alphapixel.comwrote: Judd Tracy wrote: Boost only needs to be installed if you use certain features. Shared pointers is not one of those features in which it needs to be installed. I like boost myself, and have used parts of it in different projects. But, I want

Re: [osg-users] [3rdparty] looking at osgOcean; some provocative ideas.

2009-05-11 Thread Judd Tracy
Here is an interesting site on grass and tree rendering. Thought some of you might find it interesting. http://www.kevinboulanger.net/index.html On Mon, May 11, 2009 at 9:26 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Art, Very nice! The presentation is great too, have

Re: [osg-users] On demand and frame rate capping schemes fromViewer::run()

2009-04-25 Thread Judd Tracy
It would be nice if the stats handler could display on the screen when the frame rate is limited and to what value. That might help some of the people realize that there is an artificial limitation. And maybe it should also report when vsync is enabled too. On Sat, Apr 25, 2009 at 4:39 AM,

Re: [osg-users] You have three guess...

2008-11-17 Thread Judd Tracy
If you could hook into the javascript engine then you could use it for user interface development. Judd Tracy Assistant in Simulation Institute for Simulation and Training University of Central Florida Phone: (407) 384-5507 [EMAIL PROTECTED] KSpam wrote: On Monday 17 November 2008 11:03:05

Re: [osg-users] Picking on billboards

2008-11-13 Thread Judd Tracy
billboards but not others, because they were not oriented toward you. Try moving somewhere else on the database and try picking again. If you can pick the billboards better then you are having the same problem that I did. Judd Tracy Assistant in Simulation Institute for Simulation

Re: [osg-users] Picking on billboards

2008-11-13 Thread Judd Tracy
::WINDOW, 0.0f, 0.0f); mIntersectionVisitor = new IntersectionVisitor (mLineSegmentIntersector.get ()); mIntersectionVisitor-reset (); mLineSegmentIntersector-set (Intersector::WINDOW, mx, my); view-GetCamera ()-GetOSGCamera ()-accept (*mIntersectionVisitor); Judd Tracy Assistant in Simulation

Re: [osg-users] Culling problem

2008-09-16 Thread Judd Tracy
Try using PolygonOffset. Judd Vincent Bourdier wrote: Hi Paul It is exactly the problem. I've done some tests with the depth test, and I'm sure that what you think is the problem. So now, how to solve it ? If I put depth = new osg::Depth(osg::Depth::ALWAYS, 0.0, 1.0); My plane are always

Re: [osg-users] LineSegmentIntersector does not work with Billboards

2008-08-14 Thread Judd Tracy
It seems to work just fine in my application. Thanks for the support. Judd Robert Osfield wrote: Hi Judd, I have done some work on osgUtil::IntersectionVisitor to add proper support for Billboards. Could you try out the attached IntersectionVisitor header/source files and let me know how

Re: [osg-users] LineSegmentIntersector does not work with Billboards

2008-08-14 Thread Judd Tracy
Robert I have added a method called set (did not know what to call it) that allows you to set the start and end points for the LinSegmentIntersector using the CooridnateFrame and the x, y values like one of the constructors does. It just makes it easier to reset the start and end points

Re: [osg-users] FPS Motion Model

2008-08-12 Thread Judd Tracy
The problem is that through osg there is no way to get the raw mouse values. In normal mouse mode you can get the x, y and the delta values but once you move the mouse to the extent of the window we no longer get deltas even though we move the mouse. The quick and dirty solution is to

[osg-users] IntersectionVisitor and Billboards.

2008-08-06 Thread Judd Tracy
I am trying to use the IntersectionVisitor to intersect with billboards and think I am having the same problem as what I am quoting here. I was wondering if this was every resolved or not? I really only need to perform LineSegmentIntersections, but I cannot figure out how to get this to work

Re: [osg-users] Performance drop higher RAM usage after switching from OSG 1.2 to latest SVN

2008-03-31 Thread Judd Tracy
safe ref/unref are causing performance problems you might want to look at how boost does their shared_ptr. They have implemented atomic (without using a mutex) ref/unref operations for most if not all of their platforms they support. -- Judd Tracy Institute for Simulation and Training University

Re: [osg-users] Framerate vs stats?

2008-02-15 Thread Judd Tracy
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Judd Tracy Institute for Simulation and Training University

[osg-users] Fading LOD transistions

2008-02-15 Thread Judd Tracy
Does osg support or has anybody implemented fading between LOD transistions? I found an old thread where someone talks about it but no word if anything ever happened with it http://osgcvs.no-ip.com/osgarchiver/archives/June2003/0162.html -- Judd Tracy Institute for Simulation and Training

Re: [osg-users] OSG and DIS

2007-12-14 Thread Judd Tracy
. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Judd Tracy Institute for Simulation and Training University