[osg-users] ShadowedScene with CastsShadowTraversalMask
Hi, I am using osgShadow::ShadowedScene to render shadows. This works fine with every technique as long as I am not using a castsShadowTraversalMask. If I set the mask to anything diffrent than 0x the shadow looks like a quad.The correct nodes casts shadows but the shadow looks wrong. It seems that the shadow is the quad around the shadow. I tried diffrent techniques but it is the same result. Any suggestions what I am doing wrong? Here is the part of my code: // add shadowed scene osgShadow::ShadowedScene *shadowedScene = new osgShadow::ShadowedScene(); shadowedScene-setReceivesShadowTraversalMask(receiveShadow); shadowedScene-setCastsShadowTraversalMask(castShadow); shadowedScene-cleanSceneGraph(); ... osg::Box* boxGeometry = new osg::Box(osg::Vec3(0.0f, 0.0f, 0.0f), width, length, height); osg::ShapeDrawable* boxDrawable = new osg::ShapeDrawable(boxGeometry); osg::Geode* boxGeode = new osg::Geode(); boxGeode-addDrawable(boxDrawable); boxGeode-setNodeMask(Visible | castShadow); shape-setGeometryNode(boxGeode); I defined receiveShadow=1 castShadow=2 visible=32 The NodeMask is set to visible ( 0x ) and to castShadow. If I am not setting the mask to visible, my render will hide this object but the shadow looks the same. Thanks in advance Katja -- VISUAL ENGINEERING SOLUTIONS - Wir machen Innovation sichtbar! _ Katja Kristin Oechsner | VISENSO GmbH | Nobelstr. 15 | D-70569 Stuttgart Fon Office ++ 49 - 711 - 849 700 0 Fon Direct ++ 49 - 711 - 849 700 24 Fax Office ++ 49 - 711 - 849 700 79 k...@visenso.de | http://www.visenso.de __ Geschäftsführer: Dr. Andreas Wierse, Martin Zimmermann Registergericht: Amtsgericht Stuttgart Registernummer: HRB 720380 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] map text to geometry
Hi, I want to map a osgText to a geometry, for example a sphere. My idea was to get a texture out of osgText and map the texture to a geometry. Is there a better way to do this? And how do I get a texture out of osgText? thanks in advance Katja -- VISUAL ENGINEERING SOLUTIONS - Wir machen Innovation sichtbar! _ Katja Kristin Oechsner | VISENSO GmbH | Nobelstr. 15 | D-70569 Stuttgart Fon Office ++ 49 - 711 - 849 700 0 Fon Direct ++ 49 - 711 - 849 700 24 Fax Office ++ 49 - 711 - 849 700 79 k...@visenso.de | http://www.visenso.de __ Geschäftsführer: Dr. Andreas Wierse, Martin Zimmermann Registergericht: Amtsgericht Stuttgart Registernummer: HRB 720380 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Displaysetting CHECKERBOARD
Hey everyone, I have a problem with the Displaysetting CHECKERBOARD. I have a dpl-tv with stereo glasses and need to use the checkerboard-option for this. I am using one window with two channels, one for each eye. The StereoMode is for both channels checkerboard, stencil is 8 and the quadbuffer is true. The problem is, that I see both views (left and right) on the same channel and nothing on the other channel. I used the same configuration with stereomode vertical_interlace and it worked fine. If I set quadbuffer to false, I see the same picture on both channels (no stereo separation), but at least there is a picture on both channels. I think that I just configured something wrong. Which traits-option could be wrong? Maybe someone could send me an example, where checkerboard works. I allready checked the example osgViewerQT and couldn't find any difference. Thanks in advance Katja VISUAL ENGINEERING SOLUTIONS - Wir machen Innovation sichtbar! _ Katja Kristin Oechsner | VISENSO GmbH | Nobelstr. 15 | D-70569 Stuttgart Fon Office ++ 49 - 711 - 849 700 0 Fon Direct ++ 49 - 711 - 849 700 24 Fax Office ++ 49 - 711 - 849 700 79 k...@visenso.de | http://www.visenso.de __ Geschäftsführer: Dr. Andreas Wierse, Martin Zimmermann Registergericht: Amtsgericht Stuttgart Registernummer: HRB 720380 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org