Re: [osg-users] osgPlanet
ossimPlanet is part of the OSSIM distro http://www.ossim.org uses OSG for viz, GDAL is a plugin to OSSIM. On Jul 5, 2010, at 12:00 PM, Clay, Bruce wrote: Is osgPlanet still an active project? I downloaded version 1.3 and it does not build with OpenSceneGraph 2.8.3. If not is there another option to dynamically add GDAL based data to an osgViewer based application? Bruce This message and any enclosures are intended only for the addressee. Please notify the sender by email if you are not the intended recipient. If you are not the intended recipient, you may not use, copy, disclose, or distribute this message or its contents or enclosures to any other person and any such actions may be unlawful. Ball reserves the right to monitor and review all messages and enclosures sent to or from this email address. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test
Just built fine using Xcode under OSX. Mark On Feb 12, 2009, at 7:17 AM, Can T. Oguz wrote: Hi, Builds and works just fine. Platform : Vista SP1, VC 2008 Can 2009/2/11 Robert Osfield robert.osfi...@gmail.com Hi All, Another long day of fixes and frustrations, but... I do believe bit by bit we are getting there. The only platforms that I haven't heard about are AIX and HP-Ux, the rest under Windows (VS, Mingw, Cygin), Linux (various flavours), FreeBSD, OSX, Solaris, IRIX all look good to go... Unless some of my final check-ins have broken something ;-) So... just in case here's another rc 6 to devour! As usual details are on the wiki : http://www.openscenegraph.org/projects/osg/wiki/Downloads Stable Release 2.8.0, release candidate 6, released 11th February 2009. Please test this release candidate, and report success/failure to the osg-users mailing list. Source Code: ΒΆ source package : OpenSceneGraph-2.8.0-rc6.zip svn tag: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.0-rc6 OpenSceneGraph I will let this last rev get tested tonight, and then tomorrow I'll tag mid day I'll 2.8.0. Then we can party! (Apart from all those making binaries ;-) Robert. -- ChangeLog since rc5: 2009-02-11 20:19 robert * src/osgWrappers/OpenThreads/Thread.cpp, src/osgWrappers/osg/AlphaFunc.cpp, src/osgWrappers/osg/AnimationPath.cpp, src/osgWrappers/osg/ApplicationUsage.cpp, src/osgWrappers/osg/ArgumentParser.cpp, src/osgWrappers/osg/Billboard.cpp, src/osgWrappers/osg/BlendColor.cpp, src/osgWrappers/osg/BlendEquation.cpp, src/osgWrappers/osg/BlendFunc.cpp, src/osgWrappers/osg/BoundingBox.cpp, src/osgWrappers/osg/BoundingSphere.cpp, src/osgWrappers/osg/BufferObject.cpp, src/osgWrappers/osg/Camera.cpp, src/osgWrappers/osg/ClampColor.cpp, src/osgWrappers/osg/ClipNode.cpp, src/osgWrappers/osg/ClipPlane.cpp, src/osgWrappers/osg/ClusterCullingCallback.cpp, src/osgWrappers/osg/CollectOccludersVisitor.cpp, src/osgWrappers/osg/ColorMask.cpp, src/osgWrappers/osg/ColorMatrix.cpp, src/osgWrappers/osg/ConvexPlanarOccluder.cpp, src/osgWrappers/osg/CoordinateSystemNode.cpp, src/osgWrappers/osg/CopyOp.cpp, src/osgWrappers/osg/ CullFace.cpp, src/osgWrappers/osg/CullSettings.cpp, src/osgWrappers/osg/CullingSet.cpp, src/osgWrappers/osg/Depth.cpp, src/osgWrappers/osg/DisplaySettings.cpp, src/osgWrappers/osg/DrawPixels.cpp, src/osgWrappers/osg/Drawable.cpp, src/osgWrappers/osg/ Fog.cpp, src/osgWrappers/osg/FragmentProgram.cpp, src/osgWrappers/osg/FrameBufferObject.cpp, src/osgWrappers/osg/FrontFace.cpp, src/osgWrappers/osg/GL2Extensions.cpp, src/osgWrappers/osg/Geometry.cpp, src/osgWrappers/osg/GraphicsContext.cpp, src/osgWrappers/osg/Group.cpp, src/osgWrappers/osg/Hint.cpp, src/osgWrappers/osg/Image.cpp, src/osgWrappers/osg/ImageSequence.cpp, src/osgWrappers/osg/ImageStream.cpp, src/osgWrappers/osg/KdTree.cpp, src/osgWrappers/osg/LOD.cpp, src/osgWrappers/osg/Light.cpp, src/osgWrappers/osg/LightModel.cpp, src/osgWrappers/osg/LineStipple.cpp, src/osgWrappers/osg/LineWidth.cpp, src/osgWrappers/osg/LogicOp.cpp, src/osgWrappers/osg/Material.cpp, src/osgWrappers/osg/Multisample.cpp, src/osgWrappers/osg/Node.cpp, src/osgWrappers/osg/NodeCallback.cpp, src/osgWrappers/osg/OcclusionQueryNode.cpp, src/osgWrappers/osg/PagedLOD.cpp, src/osgWrappers/osg/ Point.cpp, src/osgWrappers/osg/PointSprite.cpp, src/osgWrappers/osg/PolygonMode.cpp, src/osgWrappers/osg/PolygonOffset.cpp, src/osgWrappers/osg/PolygonStipple.cpp, src/osgWrappers/osg/PrimitiveSet.cpp, src/osgWrappers/osg/Program.cpp, src/osgWrappers/osg/ProxyNode.cpp, src/osgWrappers/osg/Scissor.cpp, src/osgWrappers/osg/Sequence.cpp, src/osgWrappers/osg/ShadeModel.cpp, src/osgWrappers/osg/Shader.cpp, src/osgWrappers/osg/ Shape.cpp, src/osgWrappers/osg/ShapeDrawable.cpp, src/osgWrappers/osg/State.cpp, src/osgWrappers/osg/StateAttribute.cpp, src/osgWrappers/osg/StateSet.cpp, src/osgWrappers/osg/Stencil.cpp, src/osgWrappers/osg/StencilTwoSided.cpp, src/osgWrappers/osg/Switch.cpp, src/osgWrappers/osg/ TexEnv.cpp, src/osgWrappers/osg/TexEnvCombine.cpp, src/osgWrappers/osg/TexEnvFilter.cpp, src/osgWrappers/osg/TexGen.cpp, src/osgWrappers/osg/ TexMat.cpp, src/osgWrappers/osg/Texture.cpp, src/osgWrappers/osg/Texture1D.cpp, src/osgWrappers/osg/Texture2D.cpp,
[osg-users] HUD Editor?
Has anyone put together a HUD editor for OpenSceneGraph? We are using OpenSceneGraph in ossimPlanet for global visualization and it is being used in government installations where they need to place titling information on their output. Some of the other tools they currently use have 2D overlay templates that can be applied for various types of data, organizations, and classification levels. Before starting to write our own, we were wondering if anyone had already developed anything along those lines. TIA Mark ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] sanity check build Xcode
Robert, Just before your 2.2 announcement I did an svn checkout and built successfully under Xcode. svn revision 7564 Mark ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Please test SVN version of OpenSceneGraph (Xcode)
Switched back to the Development Build Configuration under Xcode, built svn 7547 again. got 10 warnings under osgUtil (also received other warnings in other sections of the build) most of the warnings were invalid conversion from 'void(*)()' to 'GLvoid(*)(...)' under osgUtil I have the full detailed build log if someone wants to look at it. email me directly and I'll send it. (mlucas17 at mac dot com) Still rebuilding, but seems to be going fine. Will report back if it fails to complete successfully, currently building plugins... Mark On Oct 3, 2007, at 1:27 PM, Andy Skinner wrote: Do you have the log from building? Did you get warnings as you built osgUtil/Tessellator.cpp? Seems some don't have a problem, some get warnings, some get errors. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Lucas Sent: Wednesday, October 03, 2007 1:16 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test SVN version of OpenSceneGraph My version of Xcode is 2.4 MacOSX 10.4.10 I built fine with svn revision 7540 just did an update to svn 7547 Target AllStandardTargets, Deployment build configuration didn't do a clean, all, but built from Xcode with the update, built fine. Ran the teapot example, seems fine. Let me know if there is something specific that I should look for or test. Mark On Oct 3, 2007, at 11:33 AM, Robert Osfield wrote: Hi Mark. On 10/2/07, Mark Lucas [EMAIL PROTECTED] wrote: Mac OSX Xcode svn checkout, built with Xcode Development, ran a few of the examples. Now building with Deployment configuration. Seems to be fine. I'm just reviewing the various changes w.r.t GLU made this week and it looks like your XCode build is working fine with the new include/osg/GLU. Today Adrian Egli is reporting problems with today SVN on XCode wthe the error relating to changes include/osg/GLU. This leaves me mighty confused, could it be that different versions of XCode exhibit different build behaviors? What version of OSX + XCode are you working with? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN version of OpenSceneGraph
Mac OSX Xcode svn checkout, built with Xcode Development, ran a few of the examples. Now building with Deployment configuration. Seems to be fine. Mark On Oct 2, 2007, at 5:29 PM, Robert Osfield wrote: Hi All, I have checked in a number of potentially breaking changes today. Almost all made to try and fix things that were previous broken, so fingers crossed we'll be a couple steps further ahead then we were for 2.1.13, but only testing will tell how successful this has been. Key changes are: include/osg/GLU now has a new setting of the tesselator callback CMake support for Qt3/Qt4 should now be improved. CMake support for plugins under Mingw + Cygwin should now be improved. Fix/feature enhancement to ShadowMap Viewer/CompositeViewer refectoring has been completed, now both share all their threading and rendering support with each other via the new ViewerBase class from which they both inherit. This means CompositeViewer now supports all the threading models that Viewer does. The code is based on the original Viewer code so hopefully it will be sound. Now all of the above could throw a spanner in the works for the various platforms. I have tried to be careful with these merging these changes, but there is always a chance of some things going astray. Things work for me under Linux, but as ever I need feedback on: Windows - VS Windows - Mingw Windows - Cygwin Linux - various OSX - Cmake OSX - XCode FreeBSD HP-UX AIX Solaris IRIX. Please test tonight. All going well tomorrow morning I'll tagg 2.1.14. Thanks for your help, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users- openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org