[osg-users] Create BoundingBoxes dynamically, by creating global Geode and attaching children later

2020-01-15 Thread Martin Steinborn
Hello, I want to display my own BoundingBoxes (BBs) using osg. The way I am trying to do it is the following: 1) create a Geode and set it as Child of the overall scene. Create a global pointer to be able to add children to this Geode. 2) for every BoundingBox I find, create a new Geometry with

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-26 Thread Martin Siggel
in the manipulator. I could provide an example but it will be an Android example. Is there something you could use? Martin Robert Osfield schrieb am Fr., 26. Juli 2019, 12:31: > Hi Martin, > > On Fri, 26 Jul 2019 at 11:12, Martin Siggel > wrote: > >> Yes, it's the standard manip

Re: [osg-users] Removing objects with shared GL state from scene graph

2019-07-26 Thread Martin Siggel
, 11:49: > Hi Martin, > > On Fri, 26 Jul 2019 at 09:45, Martin Siggel > wrote: > >> I observed, that also CameraManipulators keep a reference to the camera. >> This prohibits then the release of the gl objects. >> > > Which CameraManipulator do you think

Re: [osg-users] Android: Survive Context Loss without complete reinitialization

2019-07-24 Thread Martin Siggel
so everything looks as before leaving the app. When going back into the application, I simply create a new viewer and everything works smooth :) Best regards, Martin Am Mi., 24. Juli 2019 um 03:28 Uhr schrieb Chris Djali : > > Hi, > > You can't release objects that belong to a destr

Re: [osg-users] Android: Survive Context Loss without complete reinitialization

2019-07-23 Thread Martin Siggel
tesselations - Edge/Line rendering - Picking / Intersections - Custom Shaders - Text Nodes Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Android: Survive Context Loss without complete reinitialization

2019-07-23 Thread Martin Siggel
aybe the old shader objects are not disposed properly and are still attached to the stateset (just guessing). Unfortunately, I don't know OSG much that I can find out, what is actually going wrong. Martin Am Di., 23. Juli 2019 um 11:03 Uhr schrieb Robert Osfield : > > Hi Martin, > > O

Re: [osg-users] Android: Survive Context Loss without complete reinitialization

2019-07-22 Thread Martin Siggel
t; example if anyone is interested. Martin. Am Mo., 22. Juli 2019 um 17:24 Uhr schrieb Robert Osfield < robert.osfi...@gmail.com>: > HI Martin, > > I don't have any Android experience so will defer to others on the > specifics, but one question everyone will probably have is w

[osg-users] Android: Survive Context Loss without complete reinitialization

2019-07-22 Thread Martin Siggel
a similar problem: http://forum.openscenegraph.org/viewtopic.php?t=11270 http://forum.openscenegraph.org/viewtopic.php?t=14549 (see point number 4.) Best regards, Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others

2016-11-11 Thread Martin Lambers
Hi, I clarified the statement in the README: QVR applications do not need to care about threads, but are still free to implement any threading model. (QVR uses threads internally, but does not expose them to the application.) Cheers, Martin -- Read this topic online here: http

[osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others

2016-11-10 Thread Martin Lambers
integration of a full-featured OSG viewer, see the qvr-osgviewer example with very few lines of code: https://github.com/marlam/qvr/tree/master/qvr-osgviewer Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69302#69302

[osg-users] osg stops rendering after deleting the final View/MultiView, even if I create a new one to replace it

2016-10-24 Thread Daniel Martin
Hi, I've noticed that it seems like OSG stops rendering when I delete the last View/MultiView in my application. This makes sense, and I would expect that to happen! However, if I create an new View/Multiview at some point after deleting the only available one, OSG still does not render. I

[osg-users] Compositing multiple osg::Image w/ alpha channels

2016-07-18 Thread Daniel Martin
Hi, I have multiple osg::Images, each one has a transparent background. When compositing them onto a background image(using copySubImage), this transparent background is not respected and is instead filled in with white, looking fairly ugly. I do not see any other methods related to

Re: [osg-users] [osgPlugins] Lua scripting

2015-02-24 Thread Martin Ferry
lua example how to create and add together 2 vectors? Or example with using simple matrix transformation (e.g osg::Matrix::rotate(osg::Vec3f) ) in Lua script? When I try this lua still claims , that called method (rotate) is nill. Thank you! Cheers, Martin -- Read this topic

Re: [osg-users] [osgPlugins] Lua scripting

2015-02-22 Thread Martin Ferry
objects . Lua still say that called method is nill. Please write simple lua example with using these value object (Matrixd, Vec3, transforming Matrix ) Many thanks! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62758#62758

Re: [osg-users] [osgPlugins] Lua scripting

2015-02-19 Thread Martin Ferry
basic examples and I think it can help all people starting with scripting in OSG. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62726#62726 ___ osg-users mailing list osg

Re: [osg-users] [osgPlugins] Lua scripting

2015-02-19 Thread Martin Ferry
basic examples and I think it can help all people starting with scripting in OSG. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62725#62725 ___ osg-users mailing list osg

Re: [osg-users] [osgPlugins] Lua scripting

2015-02-19 Thread Martin Ferry
don't see any way for learn lua scripting in OSG. Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62743#62743 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] [osgPlugins] Lua scripting

2015-02-18 Thread Martin Ferry
osgprezentation] project ? On web there are no examples about lua scripting in OSG. Or can you tell me how to do some magic with osg and lua. I am using OSG for 3 years but scripting is very difficult for me, I need som explanation how it works together . Thank you! Cheers, Martin

Re: [osg-users] Picking geometry

2014-10-27 Thread Martin Ferry
Hi, Robert I repeat the same question because , I have little problem with internet connection, sorry. You have very clever reply, it force me to think different and I find solution. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] Picking geometry

2014-10-13 Thread Martin Ferry
); } } } return false; } Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61253#61253 ___ osg-users mailing list osg-users

[osg-users] Picking Absolute ref node

2014-10-13 Thread Martin Ferry
); } } } return false; } Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61254#61254 ___ osg-users mailing list osg-users

[osg-users] Picking

2014-10-10 Thread Martin Ferry
); } } } return false; } Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61272#61272 ___ osg-users mailing list osg-users

Re: [osg-users] Android osgPlugins

2014-05-12 Thread Martin Siggel
Static libraries can't be loaded on runtime. You have to link them on compile time. In order to use the plugins as static libs, you must declare them like in the osgandroid examples ( see osgmainapp header file ) Cheers, Martin Am 09.05.2014 16:40 schrieb Nathan Collins nat...@mve.com: Hi all

[osg-users] BUG: osgGA::GUIEventAdapter returns wrong mouse ranges on android

2014-05-06 Thread Martin Siggel
by calling viewer-setUpViewerAsEmbeddedInWindow as done in the android demo. This also happens, even if eventQueue-setMouseInputRange is called with the appropriate screen dimensions. Is there another way to tell the eventqueue, what the input ranges are? Cheers, Martin

Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-06 Thread Martin Siggel
Hi wouter, I tried your code, but standard picking didn't work because the mouse input ranges of the event are wrong. How did you do the picking? Cheers, Martin Am 06.05.2014 08:55 schrieb Wouter Roos rooswou...@gmail.com: Thanks for that solution, that does make sense. I will be using my

Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-06 Thread Martin Siggel
I am using 3.2.1. The mouse values , e.g. ea.getX are correct, but getXMax are wrong. Xmax, Ymax is always 1 , whereas getX returns e.g. 600. Am 06.05.2014 14:33 schrieb Wouter Roos rooswou...@gmail.com: Hi Martin, I simply use Code: osgUtil::LineSegmentIntersector

Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-05 Thread Martin Siggel
You can also workaround this (instead of using the eventqueue) by telling OSG about the input range of your mouse after setting up your viewer: viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y + height); Cheers, Martin 2014-05-05 13:12 GMT+02:00 Wouter Roos rooswou...@gmail.com

[osg-users] Free OSG based android app available

2014-05-05 Thread Martin Siggel
some feedback. The code is opensource and can be found on: https://code.google.com/p/tigl/source/browse/?name=android The android specific part is found in the TiGLViewerAndroid directory. Cheers, Martin ___ osg-users mailing list osg-users

Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-05 Thread Martin Siggel
wStart = startPoint * i; osg::Vec3d wEnd = endPoint * i; osg::ref_ptrosgUtil::LineSegmentIntersector picker = new osgUtil::LineSegmentIntersector(wStart, wEnd); 2014-05-05 13:43 GMT+02:00 Wouter Roos rooswou...@gmail.com: Martin Siggel wrote: You can also workaround

Re: [osg-users] How to modify projection matrix from (own) CameraManipulator directly

2014-04-14 Thread Martin Siggel
:39 GMT+02:00 Robert Osfield robert.osfi...@gmail.com: HI Martin, The svn/trunk and OSG-3.2 versions of the OSG have a CameraManipulator::updateCamera(Camera) method that by default just sets the Camera's ViewMatrix, but you can modify other parameters in your CameraManipulator subclass

[osg-users] How to modify projection matrix from (own) CameraManipulator directly

2014-04-09 Thread Martin Siggel
know, how to implement this correctly, since the projection matrix is updated somewhere automatically by the values of the Manipulator (position, look-at, up-direction ...) Do you have some advice? Cheery, Martin ___ osg-users mailing list osg-users

Re: [osg-users] OSG Android App works on phones, but not on tablets

2014-04-09 Thread Martin Siggel
. So you might play around with these 16 and 8 values in your code. Try to use mview.Init(false, 0, 0) as a first step. Also have a look into the NDK GLES examples where they show, how to debug the EGL configuration. Cheers, Martin Am 09.04.2014 13:22 schrieb David city...@live.com: Hi, I

[osg-users] State of Qt5 integration?

2014-03-21 Thread Martin Scheffler
on Windows 7. Has anyone managed to get both of these beasts running together? Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58687#58687 ___ osg-users mailing list osg-users

Re: [osg-users] State of Qt5 integration?

2014-03-21 Thread Martin Scheffler
I just played around a bit and managed to get a very simple integration. It is a bit cheating, I simply take an OSG window and add it to a Qt widget. * No fancy Qt stuff supported like drag and drop, overdrawing etc. * Only windows (although Linux should be no problem after some modifying) *

[osg-users] Picking Primitives with PolytopeIntersector

2014-02-25 Thread Martin
Hi, I am trying to pick a primitive from my osg scene using the PolytopeIntersector. I am able to select my full geode but do not recieve the primitive index. I attached the sample code I use for picking. The polygons in the scene consists of osg::Geometry where each polytope consists of

[osg-users] OSG Android Emulator finally working!

2014-02-25 Thread Martin Siggel
wan't to know more in detail, I can provide more code. To my setup: Android x86 target with HAXM driver and host GPU support. It will probably also work on an arm emulator device. Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57856

Re: [osg-users] OSG working from android emulator

2014-01-21 Thread Martin Siggel
Thank you for the positive feedback. I will send you the code tomorrow. I hope you are fine with that. Cheers! 2014/1/21 Martin Siggel martinsig...@gmail.com Thank you for the positive feedback. I will send you the code tomorrow. I hope you are fine with that. Cheers! 2014/1/21 Jordi

[osg-users] OSG working from android emulator

2014-01-20 Thread Martin Siggel
the both GLES examples. So if you guys are interested, I can share the code with you or make a new example with the ICS-style UI (including actionbar and application drawer). Cheers, Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Qt5 integration first try

2013-06-12 Thread Martin Scheffler
it seems we need the render threads to be QThreads. Maybe add a flag to OpenThreads/Config and #ifdef against that? Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54560#54560

Re: [osg-users] Warning messages VS2012...

2013-06-01 Thread Martin Naylor
Hi Robert, I will give it a go, the warning message fix submitted and supresses the messages ok and receive none now. Thanks all. Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield

[osg-users] Warning messages VS2012...

2013-05-30 Thread Martin Naylor
need to add a pragma to supress the warning, I cannot seem to find any explicity defined pragma's in the code for windows? Thanks Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] VPB build error

2013-05-29 Thread Martin Naylor
Hi Robert, I have submitted, sorry I sent it to the old address openscenegraph.net still lurking in my address book! http://forum.openscenegraph.org/viewtopic.php?t=8806 is the original message. Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org

[osg-users] VPB build error

2013-05-27 Thread Martin Naylor
! Thanks Martin Naylor ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] VPB build error

2013-05-27 Thread Martin Naylor
Hi Sebastian, I found the post and submitted a fix. It just need a minor tweak to include quotation marks to fix the semicolon that appeared in the linker options. Thanks. Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] problem compiling SVN

2013-05-14 Thread Martin Naylor
Hi Robert, The latest SVN compiles fine now. Thanks Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 13 May 2013 14:13 To: OpenSceneGraph Users Subject: Re: [osg-users] problem compiling SVN

[osg-users] problem compiling SVN

2013-05-13 Thread Martin Naylor
Hi Robert/all, I am receiving some errors in compiling the latest SVN due to some recent changes.. Sure its the windows export issue, not sure where to place them! Cheers Martin Error 1 error LNK2019: unresolved external symbol public: class osg::Texture

Re: [osg-users] Exporting HeightFields in OSG

2013-04-28 Thread Martin Záleta
those values into an image file like a heightmap. Still, it's just a guess though, so if there's any other way, just let me know. Thanks anyway! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53853#53853

[osg-users] Exporting HeightFields in OSG

2013-04-27 Thread Martin Záleta
engines afterwards, so it would be rather convenient for me. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53844#53844 ___ osg-users mailing list osg-users

[osg-users] Need help with switching between manual and automatic camera movement

2013-04-18 Thread Martin Záleta
. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53691#53691 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Need help with switching between manual and automatic camera movement

2013-04-18 Thread Martin Záleta
, but it was the best I could come up with. Anyway, what you wrote has helped me resolve the issue I had, so at least it's working somehow. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53693#53693

Re: [osg-users] OSG Render Thread in Qt: Access to scene data from main app thread

2013-04-15 Thread Martin Scheffler
thread safe. This does require the render thread to be a QThread though. Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53632#53632 ___ osg-users mailing list osg-users

Re: [osg-users] OpenNI(Kinect) and osgAnimation

2013-03-25 Thread Martin Cruz
: for(int i = 0; i m_bones.size();i++) { while(pBoneUpdate.at(i)-getStackedTransforms().size()6){ pBoneUpdate.at(i)-getStackedTransforms().pop_back(); } ... ... ... } ... and please excuse my bad English! Thank you! Cheers, Martin -- Read

Re: [osg-users] OSG could not find plugin to read objects from .osg file

2013-03-25 Thread Martin Cruz
! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53089#53089 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] Problems setting up shadows and measuring rendering performance

2013-02-27 Thread Martin Záleta
to do (and how) to achieve this functionality in OSG with osgViewer (if possible)? Thank you! Cheers, Martin[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52892#52892 ___ osg-users mailing

[osg-users] Beginner's Help: Problem setting up a shadowed scene

2013-02-13 Thread Martin Záleta
. com / OMarm71.png ... and after Shadows: i . imgur . com / dpKuxmW.png Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52634#52634 ___ osg-users mailing list osg-users

Re: [osg-users] Beginner's Help: Problem setting up a shadowed scene

2013-02-13 Thread Martin Záleta
Actually, the .mtl file of the model seems to have the diffuse value specified quite correctly, feel free to take a look a the model yourself, I have added the URL to it. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52642#52642

Re: [osg-users] Beginner's Help: Problem setting up a shadowed scene

2013-02-13 Thread Martin Záleta
Okay, so if I set just one LightSource, what else do I have to do in order to make the shadow work just fine without the walls going all black? Find some diffuse texture for the model? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52647#52647

Re: [osg-users] [forum] viewer goes to default blue color after model load

2013-02-11 Thread Martin Naylor
. Might help narrow it down a little... Regards Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Herbert Sent: 04 February 2013 15:33 To: osg-users@lists.openscenegraph.org Subject: [osg-users

Re: [osg-users] Problems building OSC plugin on VS2008

2013-01-06 Thread Martin Naylor
Hi Chris, I have seen something similar: Here is a post I put into submissions a while back that may help or be related... Hi, Yes I can confirm I get the error in VS2008. I think it's all down to the standard of C++. It works fine with VS2010 and up which why most people may have not

Re: [osg-users] Animating articulated osg models

2013-01-03 Thread Martin Scheffler
, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51757#51757 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Using osgDB to load text files or other non-OSG files?

2012-12-06 Thread Martin Scheffler
(), not readFile() or something similar. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51432#51432 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Review of osgQt changes.

2012-11-22 Thread Martin Scheffler
objects don't have to communicate, window resize events can be sent to the gl thread via signals/slots. Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51206#51206 ___ osg-users mailing list

[osg-users] Windows 8 x64

2012-11-13 Thread Martin Naylor
! Regards Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Review of osgQt changes.

2012-11-12 Thread Martin Scheffler
-makeCurrent(surface). No opengl calls are done implicitly by Qt. So maybe it would be wise to simply leave the nightmare that is Qt4/OpenGL integration behind us and start anew :) Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51048

Re: [osg-users] compiler error (osgmultiplemovies)

2012-11-06 Thread Martin Naylor
to submissions... Cheers Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 05 November 2012 09:37 To: OpenSceneGraph Users Subject: Re: [osg-users] compiler error (osgmultiplemovies) HI Sebastian

[osg-users] compiler error (osgmultiplemovies)

2012-11-03 Thread Martin Naylor
example_osgmultiplemovies Error 2 error C2780: 'const _Ty std::max(const _Ty ,const _Ty ,_Pr)' : expects 3 arguments - 2 provided D:\Coding\OSG\OpenSceneGraph\examples\osgmultiplemovies\osgmultiplemovies.cp p 654 1 example_osgmultiplemovies No idea why, this is with VS2010. Regards Martin

Re: [osg-users] Steady as she goes

2012-10-12 Thread Martin Spott
Robert Osfield wrote: On 11/20/06, Martin Spott martin.sp...@mgras.net wrote: I have a nice place to host such information: http://flightgear.telascience.org/ but I don't know when I'll find the time to pick all the locations from the website and convert them accordingly. Maybe

Re: [osg-users] Steady as she goes

2012-10-12 Thread Martin Spott
the best fit from our collection of generics. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ osg-users mailing list osg

[osg-users] [osgPlugins] [ive] Option inlineExternalReferencesInIVEFile

2012-09-17 Thread martin s
Hi, in ive-Plugin option string inlineExternalReferencesInIVEFile is used instead of option includeExternalReferences. Why is this? Should be harmonized in all plugin code. Thank you! Cheers, martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread Martin Scheffler
Hi all, osgLibRocket IS independent of dtEntity. Please check out http://dtentity.googlecode.com/svn/trunk/source/osgLibRocket/ It should build as it is, although I don't test that automatically, so maybe some manual work is needed. Comments and patches are always welcome! Cheers, Martin

Re: [osg-users] [build] OSG 3.1.2, MacOSX 10.6, CMAKE 2.8.8 Error

2012-08-20 Thread Panther Martin
Hi, I'm curious why this has no replies. I seem to be experiencing similar issues on MacOSX 10.8 Mountain Lion. I'll make a complete report including all logs shortly. Thank you! Cheers, nibbles -- Read this topic online here:

[osg-users] Segmentation fault -- resizeGLObjectBuffers

2012-07-04 Thread Martin Großer
/lib64/libosg.so.80 Is the loop the problem? Was that to be expected? Or is this maybe a untested situation? Thanks Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] Render depth into texture with 32 bits

2012-07-04 Thread Martin Großer
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0 FRAGMENT glCompileShader FAILED FRAGMENT glCompileShader FAILED glLinkProgram FAILED Cheers Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Render depth into texture with 32 bits

2012-07-04 Thread Martin Großer
Hello Sergey, thanks, it works! :-) Should I change the number of depth buffer bits? GL_DEPTH_BITS is 24, so I think it doesn't make sense to save this into 32 bit. Or is this independent if the GL_DEPTH_BITS? Cheers Martin Original-Nachricht Datum: Wed, 04 Jul 2012 14

Re: [osg-users] constant size overlay

2012-07-04 Thread Martin Scheffler
maybe you can use alpha to coverage? It's another state attribute you can set, maybe you can google that It only works if you have antialiasing enabled. Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48695#48695

Re: [osg-users] constant size overlay

2012-07-03 Thread Martin Scheffler
! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48670#48670 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] [Off Topic] General OpenGL / DirectX/3D troubleshooting strategy for virtual machines

2012-06-28 Thread Martin Naylor
OpenGL wont work Try Virtual box?Unless I am missing the point? Kind Regards Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of John Richardson Sent: 28 June 2012 00:43 To: 'OpenSceneGraph Users' Subject: [osg

Re: [osg-users] 139.com Spam

2012-06-26 Thread Martin Naylor
when you hit the right address? Palavabut I am sure under Linux it must be easy! Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 26 June 2012 14:41 To: OpenSceneGraph

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-20 Thread Martin Scheffler
. Any tips for improving render performance are highly welcome! LibRocket performance is OK, but I'm not really a graphics guy, so there are probably ways to make rendering faster. Cheers, Martin Best regards, Martin -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Comparison of open-source rendering libraries

2012-06-12 Thread Martin Záleta
Hi all, I have recently started to work on a diploma thesis about open-source rendering libraries, which mostly should be about the comparison between each other and demonstration of the most notable characteristics on both indoor and outdoor scenes using some select few. So far have I taken

Re: [osg-users] 139.com Spam

2012-06-09 Thread Martin Naylor
it, unless its actually a relay but then it would bounce back to the list? Heres a little snippet from google translate, what that green mailbox environment J! 13488874...@139.com activate and read the letter situation Dear Martin Naylor,: When you send a message, the following email

Re: [osg-users] 139.com Spam

2012-06-08 Thread Martin Naylor
Hi all, Interestingly I don't have any, junk mail or anywhere? I guess this could be filtered out before it reaches me by my ISP(virgin media). Good luck. Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang

[osg-users] TransformFeedbackBufferBinding

2012-05-29 Thread Martin Großer
Hello, there are anyone who has experience with the osg::TransformFeedbackBufferBinding class? How can I use it? Have someone a little example? Thanks Martin -- NEU: FreePhone 3-fach-Flat mit kostenlosem Smartphone! Jetzt informieren: http://mobile.1und1.de

Re: [osg-users] Problem with semi-transparent textures

2012-05-17 Thread Martin Oswald
this part of the code from the osgimagesequence example from osg which also deals with 2D textures. Also, I don't think that this is related to my problem I would be grateful for deeper insights on on that. Cheers, Martin Ulrich Hertlein wrote: On 5/05/12 22:30 , Martin Oswald wrote

Re: [osg-users] Problem with semi-transparent textures

2012-05-17 Thread Martin Oswald
. The weird thing is that this behavior only applies to the alpha channel. All RGB values are shown correctly. I hope this description makes the problem a bit more clear. I'm an osg newbie and I still have no clue where to start to look at. Thanks for any hints. Cheers, Martin robertosfield wrote: Hi

[osg-users] Problem with semi-transparent textures

2012-05-09 Thread Martin Oswald
. Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47566#47566 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Martin Scheffler
Hi, has anyone tried loading textures, meshes etc from the Qt resource system? I am thinking about how best to distribute my resources with my application. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47525#47525

Re: [osg-users] [osgCompute] END_BRACKET

2012-05-02 Thread Martin Naylor
Hi, There was a fix for this applied to Virtual Planer Builder just yesterday. I am assuming of course you are building osgcompute against VPB. Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Building Virtual Planet Builder (0.9.12) on multiple computers

2012-05-02 Thread Martin Naylor
had to this once on mine. VS 2008 is still good though, which I tend to still use. Quickly glancing through the log it says it cannot open a cmd prompt? I suspect its a hardcoded path or something in the project file/s. Hope it helps a little. Cheers Martin

Re: [osg-users] VPB build errors

2012-05-01 Thread Martin Naylor
Hi Chris, I can confirm this as well... Looking through the logs, I guess the submission was made but the osgdb file was not submitted to SVN or included in the submission... Regards Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun

Re: [osg-users] Highland fling!

2012-04-28 Thread Martin Naylor
Aye Robert, Good luck . I would collapse on the first hill J From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 28 April 2012 05:18 To: OpenSceneGraph Users Subject: [osg-users] Highland fling! Hi all,

[osg-users] Raspberry pi

2012-04-28 Thread Martin Naylor
-profile decoder Memory (SDRAM): 256 Megabytes (MiB) Video outputs: Composite RCA, HDMI Audio outputs: 3.5 mm jack, HDMI Onboard storage: SD, MMC, SDIO card slot 10/100 Ethernet RJ45 onboard network Storage via SD/ MMC/ SDIO card slot. Cheers Martin

Re: [osg-users] Why no games with OSG?

2012-04-27 Thread Martin Scheffler
Actually the physx binding is no longer part of dtEntity, as I did not ever use it and it never really reached the point where it would be useful. I agree that Bullet would be a good choice for a physics engine, it should be possible to use osgBullet together with dtEntity. --

[osg-users] transform feedback implementation

2012-04-27 Thread Martin Großer
class is osg::GL2Extensions) - springmasssystem(.cpp/.h) -- drawable class (spring mass system) - spring_mass.vert I hope some osg users are interested in this topic and have some ideas. Thanks! Martin -- NEU: FreePhone 3-fach-Flat mit kostenlosem Smartphone

Re: [osg-users] Why no games with OSG?

2012-04-27 Thread Martin Scheffler
and stopping animations from JavaScript or C++, also attaching mesh nodes to animation bones. I will commit it to the dtEntity trunk when I return to work on wednesday, ok? Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47361#47361

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Martin Scheffler
dtEntity with other OSG libraries like VESuite, OSGOcean, OSGEarth and so on, simply because dtEntity is only a thin layer on top of OSG. Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47338#47338

[osg-users] Drawable and OpenGL Extensions

2012-04-24 Thread Martin Großer
a OpenGL version and a OpenSceneGraph version. But my OSG version doesn't work. In the OSG version I create my own extension class with the VAO and VBO stuff. After this I create my own drawable type, which should draw four vertices, but I see nothing. :-( What is my mistake? Cheers Martin

Re: [osg-users] Drawable and OpenGL Extensions

2012-04-24 Thread Martin Großer
Hello, I've got it! I initialise all in the first draw implementation call and then all works fine. I have to set all members to mutable, that was the tricky part! Cheers Martin Original-Nachricht Datum: Tue, 24 Apr 2012 15:48:53 +0200 Von: Martin Großer grosser.mar

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Martin Naylor
Nice, lunar lander and thrust, :-), ok I am showing my age! I assume that will be available on Iphone/Android? Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Terry Welsh Sent: 24 April 2012 18

Re: [osg-users] Rotate two (or more) texts as one to the Screen

2012-04-18 Thread Martin Hahner
Hi Robert, thanks for your tip! It worked perfectly that way :) So thank you again and I'm sorry for the late reply, but I haven't had time to try it lately :( Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47112#47112

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