Re: [osg-users] Oculus DK2 and intersections

2016-11-12 Thread Maxim Kuzmin
Hi, matt_kennett Unfortunately, not. Cheers, Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69344#69344 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Oculus DK2 and intersections

2016-01-18 Thread Maxim Kuzmin
Hi Robert, You've mentioned that osgViewer in OSG 3.4 has support of coordinates remapping: robertosfield wrote: > > In the svn/trunk and OSG-3.4 branch of the OSG there is support in osgViewer > for remapping coordinates when the viewer has slave Camera's that do > distortion correction via

Re: [osg-users] Oculus DK2 and intersections

2015-08-04 Thread Maxim Kuzmin
Hi, OK, I'll try OSG-3.4. Thank you, Robert! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64605#64605 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Oculus DK2 and intersections

2015-08-03 Thread Maxim Kuzmin
For the first time, I would like to use mouse. It will be represented as it is - as cursor. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64587#64587 ___ osg-users mailing list

Re: [osg-users] Oculus DK2 and intersections

2015-07-28 Thread Maxim Kuzmin
So, is there any way to check intersections in Oculus Rift mode? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64502#64502 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Oculus DK2 and intersections

2015-07-06 Thread Maxim Kuzmin
Hi, I'm working on osg-based application which shows 3d-scene. It can react on some input events, such as clicks and touches. I'm using IntersectionVisitor and LineSegmentIntersector to determine which object was clicked/touched. Now I'm interested in having such functionality in Oculus DK2

[osg-users] osgAnimation pause and reverse play

2014-09-26 Thread Maxim Kuzmin
Hi, I've got 3d-model with animations. I would like to be able to play backwards and pause these animations. How can I do it? I know that it is possible with osg::AnimationPath, but here I've got only osg::Animation. Thank you! Cheers, Maxim -- Read this topic online here:

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Maxim Kuzmin
Thanks for reply, Sergey! I have another question now. I have .dae file with 3d-model made with 3ds Max. I've read its code and found out, that there are several animations inside library_animations tag. But in my OSG program I still have only one animation in list. Why so? --

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Maxim Kuzmin
Hi, Thanks for your reply, tomhog! Could you reload your configuration file? XML isn't allowed here, so please, left the file without extension. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61135#61135

[osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-22 Thread Maxim Kuzmin
Hi, I have .osgt file with valid 3d-model. It has one animation for all elements of the scene. As I saw in OSG examples (nathan.osg and bignathan.osg) it is possible to create a file with some separate animations. But as far as I know, 3dsmax and Blender can make animations in one timeline

Re: [osg-users] About *BezierChannel

2014-09-18 Thread Maxim Kuzmin
Thanks for help, Sergey! :) File format caused my problem - .osg doesn't support bezier channels, so I've converted source file to .osgt and it's OK now. Cheers, Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61074#61074

Re: [osg-users] About *BezierChannel

2014-09-17 Thread Maxim Kuzmin
Hi Sergey, Unfortunately, I didn't find such file. Thank you! Cheers, Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61062#61062 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] About *BezierChannel

2014-09-16 Thread Maxim Kuzmin
OK, I can rephrase it once again :) Does OSG support 3d models with *BezierChannel and *StepChannel? Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61051#61051 ___ osg-users mailing list

[osg-users] About *BezierChannel

2014-09-15 Thread Maxim Kuzmin
Hi, I have file with 3d model and animations made with 3ds Max. File was saved to .fbx format and then converted to .osg via osgconv successfully. Then I opened it in my OSG application and found no animations there. Debug showed me, that animation (there is only one animation in the file) has