Hi, matt_kennett
Unfortunately, not.
Cheers,
Maxim
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Hi Robert,
You've mentioned that osgViewer in OSG 3.4 has support of coordinates remapping:
robertosfield wrote:
>
> In the svn/trunk and OSG-3.4 branch of the OSG there is support in osgViewer
> for remapping coordinates when the viewer has slave Camera's that do
> distortion correction via
Hi,
OK, I'll try OSG-3.4.
Thank you, Robert!
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For the first time, I would like to use mouse. It will be represented as it is
- as cursor.
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So, is there any way to check intersections in Oculus Rift mode?
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Hi,
I'm working on osg-based application which shows 3d-scene. It can react on some
input events, such as clicks and touches. I'm using IntersectionVisitor and
LineSegmentIntersector to determine which object was clicked/touched. Now I'm
interested in having such functionality in Oculus DK2
Hi,
I've got 3d-model with animations. I would like to be able to play backwards
and pause these animations. How can I do it? I know that it is possible with
osg::AnimationPath, but here I've got only osg::Animation.
Thank you!
Cheers,
Maxim
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Thanks for reply, Sergey! I have another question now.
I have .dae file with 3d-model made with 3ds Max. I've read its code and found
out, that there are several animations inside library_animations tag. But in
my OSG program I still have only one animation in list. Why so?
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Hi,
Thanks for your reply, tomhog! Could you reload your configuration file? XML
isn't allowed here, so please, left the file without extension.
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Hi,
I have .osgt file with valid 3d-model. It has one animation for all elements of
the scene. As I saw in OSG examples (nathan.osg and bignathan.osg) it is
possible to create a file with some separate animations. But as far as I know,
3dsmax and Blender can make animations in one timeline
Thanks for help, Sergey! :)
File format caused my problem - .osg doesn't support bezier channels, so I've
converted source file to .osgt and it's OK now.
Cheers,
Maxim
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Hi Sergey,
Unfortunately, I didn't find such file.
Thank you!
Cheers,
Maxim
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OK, I can rephrase it once again :)
Does OSG support 3d models with *BezierChannel and *StepChannel?
Thank you!
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Hi,
I have file with 3d model and animations made with 3ds Max. File was saved to
.fbx format and then converted to .osg via osgconv successfully. Then I opened
it in my OSG application and found no animations there. Debug showed me, that
animation (there is only one animation in the file) has
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