Hi Robert,
Thank you for response.
There is a little problem. I'm currently doing a simulation project. All
parameters ( including camera position and fovy, object position and size,
and even texture size ) are assigned based on the real-world situation. And my
job is to track the target
Hi,
I have an object in my scene far from my camera. So far away that I can only
see a single pixel on screen. And it is slowly approaching the camera. Now I
need the camera to constantly render that pixel in the first few seconds.
The problem is: the pixel disappears once in a while.
When
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