i worked with OSG 1.2 in the past. and the osgProducer had
function for obtaining the current position and rotation
(of the camera?). i used:
and the relative mouse coordinates, obtained from:
i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11.
in the cal3d faq i read:
It should also be noted that Cal3D's math classes assume a left-handed
i have trouble with setting the quaternions from osg to the cal3d model.
which coordinate system do osg::Quat use?
difficulty of integration are the big issues.
google collision detection
[EMAIL PROTECTED] wrote: -
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From: Mrs. Mister [EMAIL PROTECTED]
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i want to do collision detection and distance measurung in osg between
geodes. can someone advise me to a library which has been prooved with
osg. so that i can start up working.
i just tried SWIFT++ (http://www.cs.unc.edu/~geom/SWIFT++/) which can
handle distances. but the source is
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