Hi,
Thanks for you answer Robert.
I have already include GLExtensions.
I try to use GLX_NV_swap_group and for example, there is this function :
Code:
typedef Bool ( * JOINSWAPGROUPPROC) (Display* dpy, GLXDrawable drawable, GLuint
group);
I search to get the current Display*.
Thank you!
Thanks ! I 'm not sure i understand what do you mean for modify
src/osgViewer/GraphicsWindowX11.cpp
I have found an other solution with the function
viewerbase::getWindows(Windows ).
If i cast the GraphicsWindow into GraphicsWindowX11, i have acces to the
function getDisplay() and
Hi,
For use an OpenGL extension, i need some information about the video context.
I search this : Display *dpy, int screen and GLXDrawable.
OSG can give me this information ?
Thank you!
Cheers,
Patrice
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Hi,
I would like to release an image, but there is a cache whose keep my image in
memory. Even if i put my ref_ptros::Image to NULL, the image is always in
memory.
Do you know how i can manually destruct my object but without desactivate Image
Cache ?
Thank you!
Cheers,
Patrice
Thank for your help Sukender.
I can't use the methods removeExpiredObjectsInCache and clearObjectCache
because the rest of my application need the cache.
It is very specific for a module : it loads big images.
So i test addEntryToObjectCache.
- With NULL in object : OSG make an error (Error
Yep ! Your first solution works perfectly !
Thank a lot !
I find an other solution : when you read a file whith readImageFile(..), you
specify a filename and you can give option. And there is an option to not use
Image Cache.
Thank you !
Patrice
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Hello,
I search to understand how the ffmpeg plugin works. I use a video without sound.
If the thread is too fast for the video, there is a synchronisation before
publish frame : FFmpegDecoderVideo apply a delay with an internal timer.
But if the thread is late, is there frame dropping ? or
OK ... sorry !
I have found my error.
I use a memory manager in my project and it includes automatically std
librairies.
Cheers,
Patrice
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http://forum.openscenegraph.org/viewtopic.php?p=32900#32900
Hi,
I am trying to compile osg revision 11782 (version 2.9.9), with Visual C++.
In the project Plugins 3DS, i have a lot of errors since :
1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\cstdio(25) :
error C2143: syntax error : missing '{' before ':'
I think it is because we
Ok
I have always problem to compile FFMpeg but it isn't the topic of this forum...
I have found the release for Windows (with the link of Norman) and the plugin
works perfectly !
Thanks for your help !
Cheers,
Patrice
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Hi,
I search a plugin to play video with OSG.
I'm working with visual C++.
I would like to test FFmpeg but i don't find release for VC++.
On Windows, FFMpeg compile only with MingGW. I'm not sure it'is compatible with
VC++... ?!
So, do you know where i can find directly FFMpeg librairie ? or
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