OSGCanvas subclasses wxGLCanvas. Would the OSGCanvas constructor
perhaps be the place to look?
On 2010-02-16 08:04:23 -0800, Rizzen said:
Hi,
I really need up with making osgviewerWX work with up coming 3.0 release
(currently 2.9.1) in first half of 2010.
I am completely confused on where
1. Put your sun at the origin of world co-ordinates.
2. Put the planet at the origin. Make its axis of rotation the z axis.
3. Use a rotate transform to rotate it around its axis. (You've got this part.)
4. Translate the planet along the x axis, to its orbital radius.
5. Use a rotation around the
I'm not sure where these are supposed to go, but I'm pretty sure
that /usr/share is for architecture-independent files, which the
example binaries are not.
Perhaps $(CMAKE_INSTALL_PREFIX)/lib/osg?
Randolph
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Thanks!
Randolph, still waiting for cmake to support frameworks...
On Jun 29, 2009, at 11:11 PM, Robert Osfield wrote:
Hi Randolf,
On Tue, Jun 30, 2009 at 1:45 AM, R Fritzrfr...@u.washington.edu
wrote:
Since there's no 2.8.1 Mac binaries yet, I need to build from
source. What
do people
Since there's no 2.8.1 Mac binaries yet, I need to build from source.
What do people recommend for build practices in the Mac OS X
environment?
Randolph Fritz
design machine group
architecture department
university of washington
rfr...@u.washington.edu
Surely these are FAQs?
Randolph
On Apr 18, 2009, at 10:48 AM, Paul Martz wrote:
Hi all -- It seems like there has been a rash of help me debug my
code-type questions lately, so I thought I'd post a short list of
debugging
techniques and other aids to help people out. I hope people find
Robert Osfield, Paul Martz, Shayne Tuller, thanks for your responses
to a newbie question.
Randolph
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On Mar 30, 2009, at 1:07 AM, Robert Osfield wrote:
On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu
wrote:
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without
adequate
training or education. Ever
I don't think the OSG is ready for an all out marketing assult on
the games market. There are soft targets that will be the easy sell
- these are the ones to court first, leave the hard core Windows
centric games companies till much later. The desktop market share
is changing with
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without adequate
training or education. Ever look at a GL capture of SketchUp? It's
utter
crap, glBegin/glEnd all the way.
Would fixing the OpenGL problems of SketchUp
Thanks for the response. I'll try tackling it with ctypes, then. Not
an elegant solution, but I think I can get it to work.
Randolph
On Feb 25, 2009, at 11:35 PM, Gerwin de Haan wrote:
Hi Randolph,
this is a typical problem of (python) wrappers; the getVertexArray
returns a general
By the way, thanks--this works very well.
Randolph
On Jan 20, 2009, at 10:58 PM, Gerwin de Haan wrote:
Randolph,
I suggest you take a look at the code in the other wx example:
osgviewerWX.py
btw, I updated the examples slightly according to your findings in
osgswig only works with Windows Python 2.6--if pygtk works in that
environment, try it there.
There's a lot of apps, btw, that doesn't work with Windows Python 2.6,
because VS 2008 is needed to build plugins for it--there is no numpy,
for instance. Beware.
Randolph
On Jan 14, 2009, at
I need to invoke OSG from Python code. I can't get osgswig working
adequately in my environment, and I don't have time to chase the
problems.
So, time to write some C++.
I have a Macintosh Leopard environment and a Windows XP environment.
I can use either, but I prefer the Mac. I want
On Dec 20, 2008, at 2:24 AM, Roger James wrote:
I build against https://collada-dom.svn.sourceforge.net/svnroot/collada-dom/tags/2.1/dom
, that works fine for me. There is a lot of work by various people
going on in the Collada plugin at the moment which is not quite
ready for prime time. I
OSG 2.6.1, VS 2008.
So far I've downloaded COLLADA_1.4.1_DOM_1.3.0.zip, built it, and got
a slew of errors trying to build the plugin. (Collada DOM 2.2, which
looks like it might be downward compatible, uses a different library
structure, and I've no idea which files are still needed.)
Some open-source projects do this via a foundation, but they also
usually have corporate, academic, or government angels who are major
contributors. So Mozilla has Google, Apache has IBM and Sun, and so-
on. OpenGL, though not open source, has the Khronos Group, which
seems to be
3DS and OBJ formats seem the most plausible channel, short of writing
an actual SketchUp OSG exporter (which is plausible, but I'd like to
do some tests first.) Anyone tried this? What worked for you? Did
textures go across?
Randolph
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D'oh! Yes, it does. I'll try an export and see what happens.
Thanks.
Randolph
On Dec 10, 2008, at 8:16 AM, Robert Osfield wrote:
HI Randolf,
Soes SketchUp not support Collada?
Robert.
On Wed, Dec 10, 2008 at 4:07 PM, R Fritz [EMAIL PROTECTED]
wrote:
3DS and OBJ formats seem the most
In the most recent version of Xcode tools, the 10.4 version of libcurl
is 7.13.1 and the 10.5 version is 7.16.3. I believe that OSG by
default builds against the 10.4 SDK. Does that help?
[/Developer/SDKs/MacOSX10.4u.sdk]
$ usr/bin/curl-config --features --libs --version
SSL
IPv6
libz
Great! Will be waiting...
Randolph
On Dec 3, 2008, at 12:55 PM, Hartmut Seichter wrote:
Hi Randolph,
seems that was missed out from wrapping ... I guess we have a 2.6.x
release next week out - please be patient :)
Hartmut
--
Dr. Hartmut Seichter
PhD (HKU), Dipl.-Ing. (BUW)
I've the beginnings of a simple light-fixture modeling component in
wxPython and I am trying to use osgswig (2.2.0.1 version) as a base.
I've started out by copying the file loading example which uses
osgUtil.SceneView(). The code successfully loads the geometry of a
lighting fixture
On Nov 26, 2008, at 1:48 AM, Hartmut Seichter wrote:
I am not entirely sure if this is a good idea. osgSWIG should be
compiled against an installed release version of the OSG - on Mac
you also need to take care of proper r-paths as multiple versions of
a library could potentially
Oh-ho! Yes, that's it. I think we've got a copy of VS 2003 around;
I'll take a look.
Randolph
On Nov 26, 2008, at 2:00 AM, Hartmut Seichter wrote:
Mhh, I was just wondering if you are trying to compile osgSWIG /
Python with Visual Studio 2005 against a Python 2.5 version? If so -
Sigh. But this is not yet a working fix--we don't know how to get
code compiled with VS 2005 to work with Python 2.5. I wonder if
Python 2.6 would solve the problem.
Randolph
On Nov 26, 2008, at 1:42 AM, Hartmut Seichter wrote:
I have a student working on this problem - to add the flag
us know.
be prepared to wait though as the compile time is quite long.
hope it helps
Luigi
R Fritz ha scritto:
Sigh. But this is not yet a working fix--we don't know how to get
code compiled with VS 2005 to work with Python 2.5. I wonder if
Python 2.6 would solve the problem.
Randolph
The remaining problem is: What about Windows? Even the package
term doesn't exist! And I currently don't have much ideas (sorry).
What *nix calls packages, Windows calls installers. Since XP at
least--I think since Windows 2000--there has been some kind of package
management on Windows.
Different platforms use different levels of granularity. Mac OS
bundles libraries into frameworks, which can themselves be placed in
application bundles, or installed for systemwide use. This is a very
coarse level of granularity. I think OSG would probably best fits
what Apple calls
Gerwin, thanks for answering.
OSG 2.6.1, locally compiled (of course), but otherwise unmodified.
Randolph
On Nov 24, 2008, at 5:45 AM, Gerwin de Haan wrote:
Hi Randolph,
which osg version are you using?
Gerwin
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Thanks for responding so quickly. I saw you picked up my patches in
issue 18--thanks. But still no joy on 15. I attached my latest
results to the issue there, but the latest result is no result--I
don't think anything changed.
On a different subject, I've made some small changes to
I've been fiddling with osgswig on Mac OS (Leopard, 10.5.5), and I ran
into a version of the vector mixin problem. After some fuddling
around, I came up with a patch for it (see http://code.google.com/p/osgswig/issues/detail?id=18
) and the python bindings built. But now, when I try to use
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