[osg-users] Crash on some machines while rendering a progressive line strip

2019-10-04 Thread Rakesh Prasad
Hi, I have a code which renders a progressive line strip. When the line strip is unmasked to display it crashes on some machines. I use osg 3.6.4 with MFC Visual Studio 2019 with V142. The same problem was observed on osg 3.4.0 with MFC and Visual Studio 2013 v120. I am completely clueless as

Re: [osg-users] Real time Strobing effect for on screen animation

2017-10-19 Thread Rakesh Prasad
through the osgprerender and osgdistortion. Thanks for referring to these relevant examples and the steps for render to texture. Will revert back with my findings and test results. Regards, Rakesh robertosfield wrote: > Hi Rakesh, > > On 19 October 2017 at 17:56, Rakesh Prasad < ()> w

Re: [osg-users] Real time Strobing effect for on screen animation

2017-10-19 Thread Rakesh Prasad
nd rendering in 3D? Or are you playing > a video on a textured quad for the animation? > > > Robert. > > > On 19 October 2017 at 14:12, Rakesh Prasad < ()> wrote: > > > Hi, > > I am trying to achieve the strobing effect with OSG for an animatio

[osg-users] Real time Strobing effect for on screen animation

2017-10-19 Thread Rakesh Prasad
Hi, I am trying to achieve the strobing effect with OSG for an animation that I play on screen. I have the animation of a moving human. I want to have all past frames displayed along with the current frame. This will show the motion path as the human moves on screen. I tried to do a screen

[osg-users] MFC mdi child windows show the scene with different lighting

2017-05-27 Thread Rakesh Prasad
Hi, I have a MFC MDI osg project. Every child window has the same model and ligthing and teh sequence of initialization. I have attached a screenshot to show how it looks as we open more child windows. The structure of the project is as below. View.cpp doc.cpp mainframe.cpp childframe.cpp