Hi,
I have a code which renders a progressive line strip. When the line strip is
unmasked to display it crashes on some machines. I use osg 3.6.4 with MFC
Visual Studio 2019 with V142. The same problem was observed on osg 3.4.0 with
MFC and Visual Studio 2013 v120. I am completely clueless as
through the osgprerender and osgdistortion.
Thanks for referring to these relevant examples and the steps for render to
texture.
Will revert back with my findings and test results.
Regards,
Rakesh
robertosfield wrote:
> Hi Rakesh,
>
> On 19 October 2017 at 17:56, Rakesh Prasad < ()> w
nd rendering in 3D? Or are you playing
> a video on a textured quad for the animation?
>
>
> Robert.
>
>
> On 19 October 2017 at 14:12, Rakesh Prasad < ()> wrote:
>
> > Hi,
> > I am trying to achieve the strobing effect with OSG for an animatio
Hi,
I am trying to achieve the strobing effect with OSG for an animation that I
play on screen.
I have the animation of a moving human. I want to have all past frames
displayed along with the current frame. This will show the motion path as the
human moves on screen.
I tried to do a screen
Hi,
I have a MFC MDI osg project. Every child window has the same model and
ligthing and teh sequence of initialization. I have attached a screenshot to
show how it looks as we open more child windows.
The structure of the project is as below.
View.cpp
doc.cpp
mainframe.cpp
childframe.cpp
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