[osg-users] Regarding Lod problem in osg
Hi,Iam loading the terrain with buildings,trees,roads etc using lod (level of detail ) in run time using osg. Buildings - Reading from shapefile,textures,xml file ,iam able to placing in the terrain using vpb tool. Roads - same process as buildings loaded. terrain - using imagery(image tiles) and elevation files again using vpb tool. What my problem is upon launching the application buildings,road etc taking much time to appear on the screen,how can i load buildings,road etc instantly(immediately) using lod concept (at run time) in osg ? Iam using osg 3.4.0 version,windows 8.1,vpb tool. Any Help is Appreciated. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70852#70852 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About Shapefiles and .dbf files in osgearth
Hi,Iam Changing the .dbf file of bridges but it is not updating in the shape file i.e(.shp file).How to make changes in the shape file(.shp file) according to changes made in the .dbf file in osg. Any Help is Appreciated. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70826#70826 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] My cow.osg just become different in a hello world pragram
Hi,Jiechang instead of cow.osg give the full path of osg model for cow.osg I think problem will solve. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70823#70823 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Regarding Culling in osg
Hi,Julien Thanks for the reply and Iam having another doubt in CullCallback.cpp which iam mentioning below He is reading from command line what is the exact meaning of --test,test1,test2.. etc means and what i have to give in the command line to execute this code? if (arguments.read("--test")) { osg::ref_ptr root = new osg::Group(); rootnode = root; osg::Node *test1 = new osg::Node(); test1->setUpdateCallback(new TestNodeUpdateCallback("test1")); root->addChild(test1); osg::Drawable *test2 = new osg::Drawable(); test2->osg::Node::setUpdateCallback(new TestNodeUpdateCallback("test2")); root->addChild(test2); osg::Drawable *test3 = new osg::Drawable(); test3->setUpdateCallback(new TestDrawableUpdateCallback("test3")); root->addChild(test3); osg::Geode *test4 = new osg::Geode(); osg::Drawable *drawable1 = new osg::Drawable(); drawable1->osg::Node::setUpdateCallback(new TestNodeUpdateCallback("test4")); test4->addDrawable(drawable1); root->addChild(test4); osg::Geode *test5 = new osg::Geode(); osg::Drawable *drawable2 = new osg::Drawable(); drawable2->setUpdateCallback(new TestDrawableUpdateCallback("test5")); test5->addDrawable(drawable2); root->addChild(test5); osg::Geode *test6 = new osg::Geode(); osg::Drawable *drawable3 = new osg::Drawable(); drawable3->setUpdateCallback(new TestDrawableUpdateCallback("test6")); test6->addChild(drawable3); root->addChild(test6); osg::Geode *test7 = new osg::Geode(); osg::Drawable *drawable4 = new osg::Drawable(); drawable4->osg::Node::setUpdateCallback(new TestNodeUpdateCallback("test7")); test7->addChild(drawable4); root->addChild(test7); printf("Numchildren with updates %u\n", rootnode->getNumChildrenRequiringUpdateTraversal()); Any Help is appreciated. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70818#70818 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Regarding Culling in osg
Hi,Can anyone tell me is there any example code (i.e .cpp file )for Backfaceculling,face culling and frustum culling in osg. Any Help is appreciated. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70803#70803 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Regarding Slowing loading of buildings in osg
Hi,Thanks for the reply sebestian,Iam loading buildings on the terrain using shapefile for reading coordinates ,textures iam adding based on type of buildings in run time using lod.But my problem is from one place to another place moving on map the buildings are loading slowly how to load the buildings fastly(instantly) ? Iam using osgearth source code 2.8.0,osg version 3.4.0,windows 8.1 and osgearth forum members are not responding that why iam asking here,If anyone knows can help me. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70797#70797 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Regarding Slowing loading of buildings in osg
Hi,Iam Using polygons and drapping the buildings texture on that in the terrain using osgearth,Buildings are coming but my problem is loading slowly in the output scene,How to load the buildings immediately after launching the output scene and upon moving from one place to another place buildings are loading slowly how to solve this? Iam using osgearth 2.8.0,osg 3.4.0,windows 8.1 Any Help is appreciated. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70794#70794 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Limitation of Displaying buildings, roads and trees etc to increase frame rate
Hi,Actually iam able to displaying the buildings,roads on the terrain using shape files in osgearth,How to display the buildings,roads etc on the desktop screen coordinates only and how can i limit the remaining part where buildings,roads are loading for the purpose of increase of frame rate ? Iam using osg 3.4.0,osg earth 2.8.0,windows 8.1 Any Help is appreciated. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70793#70793 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Related to osg lines
Hi, Iam using the following code and drawing the lines in osg and clamping the lines to the terrain for the purpose of road drawing LineSymbol* line = style.getOrCreate(); line->stroke()->color() = Color(Color::Black, 0.5f); line->stroke()->width() = 8.0f; line->tessellationSize() = 5; line->stroke()->widthUnits() = Units::METERS; AltitudeSymbol* alt = style.getOrCreate(); alt->clamping() = alt->CLAMP_TO_TERRAIN; But for me i want road with texture so what iam adding the quad and applying texture in the below code osg::ref_ptr vertices = new osg::Vec3Array; vertices->push_back(osg::Vec3(-1.0f,0.0f,-2.0f)); vertices->push_back(osg::Vec3(1.0f,0.0f,-2.0f)); vertices->push_back(osg::Vec3(1.0f,0.0f,2.0f)); vertices->push_back(osg::Vec3(-1.0f,0.0f,2.0f)); osg::ref_ptr normals = new osg::Vec3Array; normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f)); osg::ref_ptr colors = new osg::Vec4Array; colors->push_back(osg::Vec4(0.0f, 0.0f, 0.0f,0.0f)); osg::ref_ptr texcoords = new osg::Vec2Array; texcoords->push_back(osg::Vec2(0.0f, 0.0f)); texcoords->push_back(osg::Vec2(0.0f, 1.0f)); texcoords->push_back(osg::Vec2(1.0f, 1.0f)); texcoords->push_back(osg::Vec2(1.0f, 0.0f)); osg::ref_ptr geom = new osg::Geometry; geom->setVertexArray(vertices.get()); geom->setNormalArray(normals.get()); geom->setColorArray(colors.get()); geom->setNormalBinding(osg::Geometry::BIND_OVERALL); geom->setTexCoordArray(0,texcoords.get()); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4)); osg::ref_ptr texture = new osg::Texture2D; texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP); texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP); osg::ref_ptr image = osgDB::readImageFile("D:/Images/roadPic.jpg"); texture->setImage(image); osg::ref_ptr root = new osg::Geode; root->addDrawable(geom.get()); root->getOrCreateStateSet()->setTextureAttributeAndModes(0,texture.get()); how to clamp the quad to the terrain for drawing the road in osgearth or any other way to add the texture to those lines? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70781#70781 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Related to osg lines
Hi,In osgearth project linesymbol is using and drawing the road but i want to add the texture to those lines,Normally how to add texture to the line in osg ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70776#70776 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Related to osg lines
Hi,Iam drawing lines using the following code in osg LineSymbol* line = style.getOrCreate(); line->stroke()->color() = Color(Color::Black, 0.5f); line->stroke()->width() = 4.5f; line->tessellationSize() = 5; line->stroke()->widthUnits() = Units::METERS; How to add texture image to these Lines ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70773#70773 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Related to memcpy
Hi, Iam getting the below error in the memcpy(dst,src,count) in osg. Unhandled exception at 0x0f75ee38 (msvcr90d.dll) in Partice.exe: 0xC005: Access violation reading location 0x. How to eliminate this error ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70769#70769 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OsgParticles
Hi,Iam using Osgparticleeffects.cpp where smoke particles are generating in the top side how to change the direction of smoke particles ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70733#70733 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Osg Earth
Hi,Sebastian I added that dll but it is asking some other dlls i added those dlls also but again one error i.e ordinal 1338 not located in the dynamic link library for dirapi.dll. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70652#70652 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Osg Earth
Hi, Iam loading the tiff image in osg earth then i got this ERROR 6: Unable to load PROJ.4 library (proj.dll), creation of OGRCoordinateTransformation failed.How to solve this ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70649#70649 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to do osg earth in offline
Hi,In osgearth he is reading tile images and elevation data from online,how to do in offline? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70616#70616 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] releating to osg embedding with QT
Hi, I am trying to add geode data as group to composite viewer it is giving using addview is not the member of composite viewer,but its working with the normal osg::viewer (code is in sending attachment).how to add geode data as group to composite viewer. (This doubt is releating to osg embedding with QT,if it is possible send any doc's releating to this.) Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70210#70210 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] About LatLonHeight to XYZ Conversion
Hi,Iam using below code osg::EllipsoidModel elipsModelObj; elipsModelObj.convertLatLongHeightToXYZ(12.9716,77.5946,500,x,y,z); Output x,y,z is different from online convertor x,y,z coordinates ? How to solve this ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70077#70077 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About LatLonHeight to XYZ Conversion
Hi,Iam using the below code osg::EllipsoidModel elipsModelObj; elipsModelObj.convertLatLongHeightToXYZ(12.9716,77.5946,500,x,y,z); But i checked the x,y,z values ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70076#70076 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
Hi,Nick Those tools are used only when we the purchase license otherwise trail version are not available.Can you provide the link for to download trail version of presgis or any other tool to do this ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69946#69946 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
Hi, Thanks for the reply and i will be work on this. Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69940#69940 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
Hi,Sorry Robert and all forum members who helped me a lot to my questions. I will properly ask questions from know onwards.Can anyone tell me about how to place the Buildings,Trees etc on the Terrain.Buildings are in .shp format,Terrain is in .flt format,Positioning of the Buildings is adjusted by the ig data which is in the format of pitch,rolling and Heading using any best tool in osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69938#69938 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
Hi,Sorry Robert and all forum members who helped me a lot to my questions. I will properly questions from know onwards.Can anyone tell me about how to place the Buildings,Trees etc on the Terrain.Buildings are in .shp format,Terrain is in .flt format,Positioning of the Buildings is adjusted by the ig data which is in the format of pitch,rolling and Heading using any best tool in osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69937#69937 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
Hi,Robert i Provided all the details u asked to place a building in the terrain, help me how to do this ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69934#69934 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
Hi, Hi,Actually Iam Working on the placing of Buildings,Trees etc on the Terrain.Buildings are in .shp format,Terrain is in .flt format,Positioning of the Buildings is adjusted by the ig data which is in the format of pitch,rolling and Heading.Can anyone help me how to load the buildings/trees in the terrain using any best tool. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69933#69933 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
robertosfield wrote: > On 6 January 2017 at 06:03, Bhanu Chandra <> wrote: > > > which is the best tool for loading buildings on terrain? > > > > Pickup truck or lorry would be good for getting the raw materials on > site. Then hire local builder to make your buildings. > > If you have caravan then just towing it behind you car should work fine. > > If these answers don't sound relevant then ask your question clearly > rather than ambiguous one line. Information like what format you > buildings are in, how you are controlling the position of the > buildings, information about what type of terrain you are detailing > with. All these things are essential for giving a proper answer. Yes > this requires you to think a bit about what the problem is before > posting to the forum but this a GOOD thing. > > Please improve the quality of your questions, ambiguous one line helps no one. > > Robert. > ___ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69932#69932 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
robertosfield wrote: > On 6 January 2017 at 06:03, Bhanu Chandra <> wrote: > > > which is the best tool for loading buildings on terrain? > > > > Pickup truck or lorry would be good for getting the raw materials on > site. Then hire local builder to make your buildings. > > If you have caravan then just towing it behind you car should work fine. > > If these answers don't sound relevant then ask your question clearly > rather than ambiguous one line. Information like what format you > buildings are in, how you are controlling the position of the > buildings, information about what type of terrain you are detailing > with. All these things are essential for giving a proper answer. Yes > this requires you to think a bit about what the problem is before > posting to the forum but this a GOOD thing. > > > > > Hi,Actually Iam Working on the placing of Buildings,Trees etc on the > Terrain.Buildings are in .shp format,Terrain is in .flt format,Positioning of > the Buildings is adjusted by the ig data which is in the format of > pitch,rolling and Heading.Can anyone help me how to load the buildings/trees > in the terrain using any best tool. > > > Thanks, > R.Rambabu > > > Please improve the quality of your questions, ambiguous one line helps no one. > > Robert. > ___ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69931#69931 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Buildings
Hi,Actually Iam Working on the placing of Buildings,Trees etc on the Terrain.Buildings are in .shp format,Terrain is in .flt format,Positioning of the Buildings is adjusted by the ig data which is in the format of pitch,rolling and Heading.Can anyone help me how to load the buildings/trees in the terrain using any best tool. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69930#69930 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] About VPB
Hi,Robert i want to load 3D Buliding Models on the ocean Using any tool ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69887#69887 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] About VPB
Hi,Is there Any Other Tool to Load Buildings in osg ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69881#69881 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] About VPB
Hi,In VPB Commands what is the use of --buildings command ? Using this we can load the buildings ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69869#69869 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About VPB
Hi,Using Virtual Planet Builder(VPB) How to load builidings in osg ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69859#69859 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgconv.exe textures getting mangled
Hi,How to avoid the Fatal nb colors error in texture images. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69851#69851 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgconv.exe textures getting mangled
Hi,4 Texture images are loading remaining texture images are not loading to the model what i have to do ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69849#69849 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About raining
Hi,How to do Wet on the ground when raining in osg ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69839#69839 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgconv.exe textures getting mangled
Hi,My Texture image files are in .png and .jpeg format. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69838#69838 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgconv.exe textures getting mangled
Hi,Iam using osg 3.5.1 version Textures are not loading to the model it is showing Warning: [ReaderWriterOBJ::convertElementListToGeometry] Some faces from geometry '' were reversed by the plugin.I converted the model into .osgb format but textures are not adding to the model. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69837#69837 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] About Viewer->updateTraversal()
Hi,Hi,Iam using osg 3.5.1 version Viewer->updatetraversal() blocking the output means output becomes strucked. How can i eliminate this ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69774#69774 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About Viewer->updateTraversal()
Hi,Iam using osg 3.5.1 version Viewer->updatetraversal() blocking the output means output becomes strucked. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69773#69773 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About Boat Movement
Hi,How to make Boat oscilate whenver water hits in osg ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69707#69707 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Triton Ocean
Hi,Thanks Robert I thought it is not an email id. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69689#69689 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Triton Ocean
Hi,Chris hanson where we find the headers in the forum. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69686#69686 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Triton Ocean
Hi,Can u give your email id i can ask in mails ? wave swing means like in ocean shore part waves raising to some what and in ocean middle part ocean waves are normal.I thought swing suits to the wave. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69679#69679 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Triton Ocean
Hi,Inside triton osg code is using only thats why i asked if anyone knows tell me ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69674#69674 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Triton Ocean
Hi,How to increase Wave swing in triton ocean. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69672#69672 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to Draw Infinte 3D Grid in osg
Hi,Robert i saw the projective texturing and osg::TexGen/TexGenNode files iam unable to draw the grid starting trouble ? Can you explain how to start drawing the 3d grid. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69657#69657 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] About Infinite Grid
Hi, Robert can u help me in drawing the grid i read the topics but iam unable to draw the 3d grid.can you explain in detail about that grid drawing in the osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69655#69655 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Detail Texture
Hi,Hi,Here we can add texture image by using imageoverlay function i posted the code below it explains all about it. #include osg::ref_ptr root = new osg::Group; ImageOverlay *imageoverlay = NULL; osg::ref_ptr image = osgDB::readImageFile("Indiaimage.jpg"); imageoverlay = new ImageOverlay(mapNode, image); imageoverlay->setBounds(Bounds(74.56, 26.21, 77.12, 28.36)); root->addChild(imageoverlay); Detail texture file is not there in osg earth ? Hope this provide the required image on the osgearth with latitude,longitude readings. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69654#69654 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Detail Texture
Hi,Here we can add texture image by using imageoverlay function i posted the code below it explains all about it. #include osg::ref_ptr root = new osg::Group; ImageOverlay *imageoverlay = NULL; osg::ref_ptr image = osgDB::readImageFile("Indiaimage.jpg"); imageoverlay = new ImageOverlay(mapNode, image); imageoverlay->setBounds(Bounds(74.56, 26.21, 77.12, 28.36)); root->addChild(imageoverlay); Detail texture file is not there in osg earth ? Hope this provide the required on the earth. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69653#69653 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Offscreen rendering with multisampling
Hi, Use osg::DisplaySettings::instance()->setNumMultiSamples(4); in the first line of main function then you will get antialised one. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69646#69646 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Offscreen rendering with multisampling
Kris wrote: > Hello everyone, > > I'm working on a company project that displays navigation maps for ships with > OpenSceneGraph. > The product we develop is a library that generates map images, so a customer > (developer) > can use our library to develop its own navigation system. > > This requires to generate a offscreen image and if possible an antialiased > one. > Unfortunately we can not generate a antialiased offscreen image. > > I already tried > > osg::DisplaySettings::instance()->setNumMultiSamples(4); > > and > > traits->samples = 4; > to create a osg::GraphicsContext > but this only works with a window generated from OpenSceneGraph or > with a embedded context (osgViewer::GraphicsWindowEmbedded()). > > I know we can enable "GL_LINE_SMOOTH". This is what we use at this moment and > it is > working with offscreen rendering but we really need multisampling for better > results (or any other form of anitaliasing). > > I created a small peace of C++ sourcecode on a Linux system that does > offscreen rendering (with a pbuffer) > into a tga image file (I think you also need OpenSceneGraph plugins for that > to work), > so you can roughly see how we use it at this moment (without GL_LINE_SMOOTH > to keep it simple). > > Of course I looked into the examples and this peace of code is based of one > of them. > But I could not spot anything in the examples that could help me. > I also searched in the forum on this topic but most threads about offscreen > rendering don't consider if multisampling is enabled. > > I would really appreciate if someone could help us with this small code in > the right direction > or make any suggestion if there is any other way to solve this if > OpenSceneGraph is not able to do this. > > A main.cpp and a CMakeLists.txt should be attached to this post. > > Thank you very much, > Kris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69645#69645 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to Draw Infinte 3D Grid in osg
Hi,Thanks robert and iam going step by step. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69640#69640 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to Draw Infinte 3D Grid in osg
Hi,I Want Projected onto to terrain ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69638#69638 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How to Draw Infinte 3D Grid in osg
Hi,I want 2D planar grid rendering in a 3d scene and infinte means endless like osg ocean endless ocean.l ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69636#69636 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Detail Texture
Hi,Not Excepting #include error: No file it is showing ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69634#69634 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to Draw Infinte 3D Grid in osg
Hi,How to draw a Infinte 3D Grid in osg ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69631#69631 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Detail Texture
Hi, DetailTexture* detail = new DetailTexture(); detail->setImage(osgDB::readImageFile("mytexture.jpg")); detail->setIntensity(0.5f); detail->setImageUnit(4); mapNode->getTerrainEngine()->addEffect(detail); what is the header file for detail texture to work in osg earth ? It is showing error at detail texture. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69630#69630 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to merge osgocean and osgearth
Hi,Iam having separately osgocean output and osgearth outputs how to merge both in 3.4.0 version visual studio 2013. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69626#69626 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Flat Earth Files
Hi,Sorry spelling mistake I Tried with that files but still globe earth is coming if we perform zooming in then some part flat.I want flat terrain files. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69623#69623 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Flat Earth Files
Hi,I Tried with that files but still global earth is coming if we perform zooming in then some part flat.I want flat terrain files. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69622#69622 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Flat Earth Files
Hi,In osgearth upon builiding globe output for all examples using .earth files .Can anyone have the data files for flat earth. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69616#69616 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Upon Clicking the mouse left button the model should appear there
Hi,Model is moving upon clicking mouse button but problem is it is not appearing at clicking place,Constantly it is translating.How can i do to display the model at exact clicking place. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69601#69601 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Upon Clicking the mouse left button the model should appear there
Hi,Model is Loading but requirement is where the mouse button clicks it should display there. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69599#69599 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Upon Clicking the mouse left button the model should appear there
Hi, float CenLat = 12.0, CenLon = 77.0; float MinLat, MaxLat,MinLon,MaxLon; float Width = 1280, Height = 1024; float DifLat, DifLon,scale; float x,y,PrevX,PrevY; class ModelController : public osgGA::GUIEventHandler { public: ModelController(osg::MatrixTransform* node) : _model(node) {} virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); protected: osg::ref_ptr _model; }; bool ModelController::handle( const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa ) { if ( !_model ) return false; float msePreLon = MinLon + ((ea.getX())/scale); float msePresLt = MinLat + ((ea.getY())/ scale); if (msePreLon > 180){ msePreLon = 180; } else if (msePreLon < -180) { msePreLon = -180.0; } if (msePresLt > 90) { msePresLt = 90; } else if (msePresLt < -90) { msePresLt = -90; } osg::Matrix matrix = _model->getMatrix(); switch ( ea.getEventType() ) { case osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON: { CenLon = msePreLon; CenLat = msePresLt ; if ((CenLon - (DifLon / 2.0)) < -180) { CenLon = -180 + (DifLon / 2.0); } else if ((CenLon + (DifLon / 2.0)) > 180) { CenLon = 180 - (DifLon / 2.0); } if ((CenLat - (DifLat / 2.0)) < -90){ CenLat = -90 + (DifLat / 2.0); } else if ((CenLat + (DifLat / 2.0)) > 90){ CenLat = 90 - (DifLat / 2.0); } MinLon = CenLon - (DifLon / 2.0); MinLat = CenLat - (DifLat / 2.0); MaxLon = CenLon + (DifLon / 2.0); MaxLat = CenLat + (DifLat / 2.0); //matrix *= osg::Matrix::scale(scale,scale,0.0); matrix *= osg::Matrix::translate(CenLon, 0.0, CenLat); } _model->setMatrix( matrix ); } return false; } int main(int argc, char **argv) { osg::DisplaySettings::instance()->setNumMultiSamples(4); scale = Width; osg::ref_ptr model = osgDB::readNodeFile("D:/RamFolder/OSG/OSG_Binary/OpenSceneGraph-3.0.1-VS9.0.30729-x86-debug-12741/data/cessna.osg"); osg::ref_ptr mt = new osg::MatrixTransform; mt->addChild(model.get()); osg::ref_ptr projection = new osg::Projection; projection->setMatrix(osg::Matrix::ortho2D(-Width/2, Width / 2, -Height/2, Height / 2)); projection->addChild(mt.get()); if (scale < Width / 2) { scale = Width / 2; } if (scale > Width * 100){ scale = Width * 100; } DifLat = Width / scale; DifLon = Height / scale; if ((CenLon - (DifLon / 2.0)) < -180) { CenLon = -180 + (DifLon / 2.0); } else if ((CenLon + (DifLon / 2.0)) > 180) { CenLon = 180 - (DifLon / 2.0); } if ((CenLat - (DifLat / 2.0)) < -90){ CenLat = -90 + (DifLat / 2.0); } else if ((CenLat + (DifLat / 2.0)) > 90){ CenLat = 90 - (DifLat / 2.0); } MinLon = CenLon - (DifLon / 2.0); MinLat = CenLat - (DifLat / 2.0); MaxLon = CenLon + (DifLon / 2.0); MaxLat = CenLat + (DifLat / 2.0); osg::ref_ptr ctrler = new ModelController(mt.get()); osgViewer::Viewer viewer; viewer.setSceneData(projection.get()); viewer.addEventHandler(ctrler.get()); viewer.setUpViewInWindow(500, 500, 500, 500); return viewer.run(); } Upon clicking the mouse left button the model should appear there.But it is not happening.can anyone help me in finding the solution? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69593#69593 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] x and y coordinates
Hi,In opengl we can get event->x() and event->y() mouse events are there.For osg how to get these events. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69577#69577 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] MouseEvents
Hi,How to do mouse zoom in and zoom out events using keyboard buttons in osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69515#69515 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OsgOcean
Hi,In osgocean ocean output part is limited to particular size how to get the full screen ocean part,Where i have to change the code. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69513#69513 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [solved] Using KDtree breaks rendering
Hi,If anyone have the source code for plain terrain creation share the link ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69506#69506 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi,In main function camera coordinates are osg::Vec3initialCameraPosition(0.0, 0.0, 20.0); How i can change the camera view continuously along with the model movement. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69499#69499 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi,What is the equivalent function for std::max in osg 3.4.0 deltaMax = std::max(deltaMax, delta); showing error not a member of std. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69489#69489 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi, dynamic_cast (*_oceanSurface->getCullCallback()) (_oceanSurface.get(), ); still showing error .How can i do ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69486#69486 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi,In osg 3.2.3 (*_oceanSurface->getCullCallback())(_oceanSurface.get(), ); is working but in osg 3.4.0 error is showing Error 2 error C2064: term does not evaluate to a function taking 2 argumentsD:\osgocean-master1\osgocean-master\src\osgOcean\OceanScene.cpp 884 1 osgOcean How can i solve this ? in osg 3.2.3 getcullcallback() is in nodecallback in osg 3.4.0 getcullcallback() is in callback ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69484#69484 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi,i am not getting silverling sky in osgearth,can anyone explain with examples ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69482#69482 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi,separate osg sky source code is available or we have to extract from osgearth ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69481#69481 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] Dose anybody has other learing resources about osgOcean?
Hi,Can anyone have the source code of latest version of osg ocean (except osg ocean 1.0). ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69467#69467 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi,Can anyone provide the link for download of jpeg and png plugins for osg 3.5.1 version. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69466#69466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Exporting OpenFlight from OSG and DDS textures
Hi,How to convert the .osg files like cessna.osg to .flt files. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69445#69445 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rotation of a node starts clockwise and ends counter-clockwise.
Hi,Not like that i just asking if anyone used it previous. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69443#69443 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rotation of a node starts clockwise and ends counter-clockwise.
Hi,Can anyone provide the link for the download of t72-tank_des textures. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69437#69437 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rotation of a node starts clockwise and ends counter-clockwise.
Hi,Iam not asking about model rotation.Iam asking about how to rotate the nodes in a model.Like in cessna left and right fans rotation. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69426#69426 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rotation of a node starts clockwise and ends counter-clockwise.
Hi,Where i can get osgtank model for download.If anyone having a model share the link down. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69419#69419 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rotation of a node starts clockwise and ends counter-clockwise.
Hi,Can anyone tell how to do the nodes rotation for the osg model like cessna. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69418#69418 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ECEF Oriented Compass Implementation
Hi,I got the answer for my question.In the compass node creation sample code two errors are there. First one: replace Compass(); with compass(void) { } second one: Replace virtual ~Compass() with Compass::~Compass(void) { } ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69395#69395 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ECEF Oriented Compass Implementation
Hi,In Osg3_Cookbook.pdf implementing a compass node example page number 74.Problem in compass class linking. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69392#69392 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ECEF Oriented Compass Implementation
Hi, class Compass : public osg::Camera { public: Compass(); Compass( const Compass& copy, osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY ); META_Node( osg, Compass ); void setPlate( osg::MatrixTransform* plate ) {_plateTransform = plate; } void setNeedle( osg::MatrixTransform* needle ) {_needleTransform = needle; } void setMainCamera( osg::Camera* camera ) {_mainCamera = camera; } virtual void traverse( osg::NodeVisitor& nv ); protected: virtual ~Compass(); osg::ref_ptr _plateTransform; osg::ref_ptr _needleTransform; osg::observer_ptr _mainCamera; }; Compass::Compass( const Compass& copy, osg::CopyOp copyop ):osg::Camera(copy, copyop), _plateTransform(copy._plateTransform), _needleTransform(copy._needleTransform), _mainCamera(copy._mainCamera) { } void Compass::traverse( osg::NodeVisitor& nv ) { if ( _mainCamera.valid() &()==osg::NodeVisitor::CULL_VISITOR ) { osg::Matrix matrix = _mainCamera->getViewMatrix(); matrix.setTrans( osg::Vec3() ); osg::Vec3 northVec = osg::Z_AXIS * matrix; northVec.z() = 0.0f; northVec.normalize(); osg::Vec3 axis = osg::Y_AXIS ^ northVec; float angle = atan2(axis.length(), osg::Y_AXIS*northVec);axis.normalize(); if ( _plateTransform.valid() ) _plateTransform->setMatrix( osg::Matrix::rotate(angle, axis) ); } _plateTransform->accept( nv ); _needleTransform->accept( nv ); osg::Camera::traverse( nv ); } compass class created but it is showing linker errors due to missing of library.How can i get that library file in osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69390#69390 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] ECEF Oriented Compass Implementation
Hi,Iam working with compass creation Linker errors are coming asking the compass library file.How can i solve this can anyone tell. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69385#69385 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi,Robert don't be too angry on me.Iam new to osg little bit of confusion about all classes and functions.One doubt how to know screen coordinates of osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69374#69374 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi,I got the answer thanks for helping me and iam a beginner in osg learning slowly and sorry disturbing all for asking simple questions. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69373#69373 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi,In osgsimulation source code if we comment the rotation of cessna model line the cessna is not viewing,What is the problem can anyone tell. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69368#69368 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi,Iam facing problem in implementing the logic for viewing the osg model using latitude,longitude and height readings.Can anyone tell me how to do it. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69365#69365 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi,Sorry for asking number and i will ask doubts in this forum only. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69343#69343 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] convertLatLongHeightToXYZ
Hi,Can anyone post a code where function converts latitude,longitude,height to x,y,z and returns the x,y,z coordinates in osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69339#69339 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi,Thanks for your help and robert can u give your number where in whatsapp i can ask more doubts about osg. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69337#69337 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi, Thanks robert and Iam working on the EllipsoidModel. One Doubt Is it possible to view the osg model like cessan.osg using latitude and longitude readings at exact position. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69325#69325 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgText setColor problem
Hi,Iam new to osg can anyone help me in setting a color to the 2d text. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69316#69316 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi, I saw the osg/CoordinateSystemNode but iam unable to to locate the model according to latitude and longitude readings.Please share code if anybody knows. ... Thank you! Cheers, Rambabu :) :) :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69315#69315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] World to local coordinates
Hi,Iam new to osg can anyone share the code for using latitude and longitude readings to view a model. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69303#69303 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org