Hi Alberto,
you helped me to focus the problem. I was using a manipulator derived from
NodeTrackerManipulator which was calling setTrackNode() inside. Thanks a lot.
Cheers,
Renzo
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76174#76174
Hi All,
I am able to animate my scene (bodies translating and rotating in the space)
providing a NodeCallback with setUpdateCallback to each
PositionAttitudeTransform I want to animate.
What I see is that the camera "follows" in some way the bodies movements
without having done anything in the
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