Hi Robert,
So there is no way I can capture focal length effects in OSG using the
Prespective projection matrix?
Thank you!
Cheers,
Ricky
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Hi,
I am a little confused now. I was wondering if I can do this now:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=211014
Thank you!
Cheers,
Ricky
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Hi,
I wanted help with setting these five camera parameters: focal length, f, the
location of the image in pixel coordinates (o_x, o_y), the effective pixel size
in the horizontal and vertical direction (s_x, s_y)? How can I set these is
osg??
Thank you!
Cheers,
Ricky
?
Thank you!
Cheers,
Ricky
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Keith Parkins wrote:
Use camera-setProjectionMatrix(intrinsic_parameter_matrix);
Not sure what you are trying to do with respect to the other question
you have.
On Tue, 27 Jul 2010, Ricky Flintoff wrote:
Hi,
I have a quick question. I looked up online on setting camera intrinsics (5
Hi,
Oh wow! Thank you very very much!
Thank you!
Cheers,
Ricky
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Hi,
Sorry! I have a couple of more questions. Whats _near and _far? Also, is there
any reference for these equations?
Thank you again for your tremendous help.
Cheers,
Ricky
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) to (X pointing to
the right, Y pointing into the screen, Z pointing up).
Thank you!
Cheers,
Ricky
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. I am used to transforming the object and keeping
the camera fixed (OpenGL way). Any suggestions to what I can do?
Thank you!
Cheers,
Ricky
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, however, osg does
it for me. I don't seem to fathom where does it keep the object and the
camera.
Thank you!
Cheers,
Ricky
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Tom Pearce wrote:
Ricky,
Based on the code you posted, you're taking a screenshot every frame - and
from the same position, no less. You're creating the same matrix each time,
and thus setting the view matrix to be identical each frame. Then you're
doing file I/O that is the exact
Hi Robert,
robertosfield wrote:
Hi Ricky,
On Tue, Jun 22, 2010 at 3:54 AM, Ricky Flintoff wrote:
Thank you very very much for your suggestion! I actually ran into another
problem with the code. I tend to get segmentation faults. My idea was to
take multiple pictures as I changed
;
rot.makeRotate(angle, osg::Vec3(1, 0., 0.));
angle += 0.01;
viewer.getCamera()-setViewMatrix(rot * trans);
viewer.frame();
}
}
Thank you!
Cheers,
Ricky
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Hi,
Thank you very very much for your suggestion! I actually ran into another
problem with the code. I tend to get segmentation faults. My idea was to take
multiple pictures as I changed the position of my camera.
Any way I can get rid of these seg faults?
Thank you!
Cheers,
Ricky
multiple cameras or a master-slave system?) in the scene and taking screen
shots from there. Is there any tutorial that specifically addresses this? I
couldn't find it. Any help on this would be great!
Thank you!
Cheers,
Ricky
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osgShadow really have problem with my VGA card, I use ati radeon 2400xt and the
same problem appeared when I run osgShadow Example.
Ricky Do
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I moved light source under Shadowed Scene Node but it's still the same:
http://i475.photobucket.com/albums/rr113/tek3D/shadow-1.jpg
What could I do to fix it?
Ricky Do
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I tried with many models but the shadow is not exact like in the pic:
http://i475.photobucket.com/albums/rr113/tek3D/shadow-2.jpg
Is there any problem with my code?
Regard!
Ricky Do
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Thanks very much, Robert.
I set the view matrix of the viewer's camera successfully. But I read some
examples, they didn't set the viewer's camera, I saw something like
viewer.addSlaveCamera(), what is it for? Which should I use?
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Please remove all this off this site!
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I see some porn images on homepage of this group
http://groups.google.com/group/osg-users
I deleted 1 page, but there're still many left.
Could you remove it?
On Aug 26, 8:28 pm, Robert Osfield [EMAIL PROTECTED] wrote:
On Tue, Aug 26, 2008 at 1:39 PM, Ricky [EMAIL PROTECTED] wrote:
Please
Hi!
I use osgWidget 0.1.8 to design GUI for my program, but it seems
having many problems. It has very few reference docs and I don't know
how to use it correctly.
I want to use a textbox but it doesn't work, when I run the example,
this message appeared Input is disabled until someone can help me
Hi!
I updated driver and the error didn't appear anymore.
But I only loaded a simple box and the performance's still very low.
When I run in debug mode, the frame rate is just 18-30 fps
http://i58.photobucket.com/albums/g278/TTFTotti/2-1.png
And in release mode, it's much better, about 600 fps
I still can't solve this problem:
Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the
requested pixel format
I just loaded a simple model but the program run really slowly (in
debug mode), it's better in release mode.
I used osg1.2 and it run so fast, even in debug mode.
Please
Thanks for your supports!
I'm using the OSG binaries downloaded from http://www.mew.cx/osg/.
I run this program on Windows XP SP2, VS2005 SP1, video card: ATI
Mobility Radeon 2400XT 256MB, RAM DDR2 1GB.
When I run osgviewer in command line: osgviewer --window 32 32 512 512
cow.osg, I had the same
I used OSG 1.2 before and didn't meet problems like this. I've just
tried OSG 2.2 with VS 2005 SP1, a simple code: loading a model.
The code like this:
osg::ref_ptrosg::Node m_Node = new osg::Node();
osg::ref_ptrosg::Group root = NULL;
osgViewer::Viewer viewer;
osg::Vec3 nodePosit;
Thank Jean-Sébastien and Robert.
I've done it.
But now my problem is: when I debug, there're many command lines
appearing on the console window:
Where is it from and can I get rid of it?
And the second problem: although I only loaded a model but a program
run really slow, with low frame when i
Here is the command lines appeared on console window:
http://i58.photobucket.com/albums/g278/TTFTotti/error1-1.png
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