Re: [osg-users] True Geometric Morph

2011-02-08 Thread Roland Smeenk
Hi Seth, I implemented osgAnimation::MorphGeometry when I was working on the Collada importer and needed a way to store the morphing data inside a Collada file. The morphing algorithm is indeed very simple, but that's typically how morphing animations are exchanged in the 3D content pipeline.

Re: [osg-users] bad_alloc exception generated

2011-01-21 Thread Roland Smeenk
Hi Mukund, I believe your post is missing the code you wanted to include. kind regards, Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35881#35881 ___ osg-users mailing list

Re: [osg-users] Happy New Year !

2011-01-02 Thread Roland Smeenk
A fruitfull, enjoyable and productive 2011 to you all! Forum traffic will probably increase the next days as people get back to work. kind regards, Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35251#35251

Re: [osg-users] website down?

2010-12-21 Thread Roland Smeenk
Hello Rob, please don't start a new thread by answering an existing post and changing the subject. This will mess up the thread view on the mailing list and the forum. I sent a mail to the website administrator to notify him about the website. Hopefully it will be fixed soon. kind regards,

Re: [osg-users] Triangulate a pointcloud of a surface of a sphere

2010-10-26 Thread Roland Smeenk
. Note that the order of the points you passed into the DelaunayTriangulator may be changed after the triangulation. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33081#33081

Re: [osg-users] [osgPlugins] Implementing ReaderWriter in a class within application binary

2010-09-20 Thread Roland Smeenk
://www.openscenegraph.org/projects/osg/wiki/About/WikiEditing for instructions. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31830#31830 ___ osg-users mailing list osg-users

Re: [osg-users] Geometry Drawing Performance

2010-09-14 Thread Roland Smeenk
Hi Frank, you layout doesn't really look cache friendly. Take a look at the optimizer and it's options especially INDEX_MESH, VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM. http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/OptimizerOptions And of course make sure your

Re: [osg-users] Shader composition, OpenGL modes and custom modes

2010-06-29 Thread Roland Smeenk
Hi Robert and others, unfortunately I am experiencing some stressfull time at work which does not really allow me to contribute to this thread as much as I would like to. I am trying to keep up with the posts, but not all posts are clear to me. robertosfield wrote: 1) Provide a way of

Re: [osg-users] Shader composition, OpenGL modes and custom modes

2010-06-23 Thread Roland Smeenk
Hi Robert, I have to dig up the thoughts I had during the period I implemented the shader composition that you reviewed. The goals you mention where also the ones I tried to achieve. robertosfield wrote: The absolute minimum code changes required in end user apps is none at all, might

Re: [osg-users] osgGA::CameraViewSwitchManipulator

2010-06-14 Thread Roland Smeenk
. The CameraViewSwitchManipulator searches for CameraView nodes below a given osg::Node. The '[' and ']' keys can be used to switch between the found CameraViews. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28878#28878

Re: [osg-users] Collada Reader - name import

2010-05-01 Thread Roland Smeenk
it is essential that the ID's stay the same. Writing with the same name would be nice too, but is not essential for maintaining the correct internal structure. Probably the best solution would be to store the Collada element names in the osg node descriptions. regards, Roland Smeenk

Re: [osg-users] Collision System

2010-04-17 Thread Roland Smeenk
Hi Niyanth, please don't crosspost you question to multiple forums. This will result in three messages on the mailing list and in a fragmented discussion across those threads. Two other posts deleted. kind regards, Roland Smeenk -- Read this topic online here: http

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-08 Thread Roland Smeenk
Hi Stephane, are you using osgviewer or osganimationviewer to view the animations? Only osganimationviewer allows you to start playing animations. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26568#26568

[osg-users] [ANN] OpenSceneGraph on Twitter

2010-04-07 Thread Roland Smeenk
OpenSceneGraph can be found on twitter here: http://twitter.com/OpenSceneGraph Currently it is fed by the OpenSceneGraph developer blog: http://blog.openscenegraph.org/ I can also add feeds manually like I just did with the OSG 2.8.3 release. kind regards, Roland Smeenk

Re: [osg-users] Suggesting Forum Category and Wiki for osgAnimation

2010-04-05 Thread Roland Smeenk
ParticlePeter wrote: Uh, I did not know that this one can be extended by users. That's what a Wiki is for. How can I add stuff there, and who gives me the permission to do this ? See http://www.openscenegraph.org/projects/osg/wiki/About/WikiEditing for instructions. Roland

Re: [osg-users] [osgPlugins] osgAnimation morphing

2010-03-23 Thread Roland Smeenk
1 0 key 2 1 } ... Of course this can also be done from code. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26047#26047 ___ osg-users mailing list osg-users

Re: [osg-users] Frame Rate

2010-03-22 Thread Roland Smeenk
Hi Travis, statistics are available in osgViewer by pressing 's'. It will toggle through multiple levels of statistics details. Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25940#25940 ___

Re: [osg-users] Web site / wiki

2010-03-19 Thread Roland Smeenk
The wiki/website seems to be down since monday. I already sent Jose Luis an e-mail, but he hasn't responded yet. He's probably out of the office. Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25871#25871

Re: [osg-users] clip plane and shadow scene

2010-03-14 Thread Roland Smeenk
Hi Vivien, shadow rendering uses shaders and therefore replaces the fixed function pipeline (FFP). The clipplane functionality is part of the FFP and is not part of the shadow rendering. To solve this you'll need to add clipplane functionality to the shadow rendering shader. Note that this

Re: [osg-users] [osgPlugins] Texture Problem with osg Collada Plugin

2010-03-02 Thread Roland Smeenk
Hi LiYang, I don't know from memory what features the Collada plugin in OSG 2.8.2 supports, but I can say that the importer has received more attention than the exporter. The Collada plugin is still being improved and the version currently integrated with the trunk supports more features than

Re: [osg-users] Using HDRI to light models...

2010-03-02 Thread Roland Smeenk
Hi Alessandro, when Googling look for Image Based Lighting (IBL) and light probe. IBL is typically done with a (HDR) cubemap. One for diffuse lighting and one for specular lighting. When combined with HDR postprocessing effects from the osgPPU example this can deliver pretty impressive visual

Re: [osg-users] Collada Plugin and 3dsMax exported models...

2010-03-01 Thread Roland Smeenk
Hi Allessandro, be sure to check for coherency of the exported Collada file. This can be done with the coherencytest http://www.collada.org/mediawiki/index.php/Portal:CoherencyTest. We first need to know if the file is valid Collada before we can start analyzing where the importer might go

Re: [osg-users] Collada: Coordinate System

2010-02-10 Thread Roland Smeenk
The latest Collada plugin submission includes exactly what you are describing. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23895#23895 ___ osg-users mailing list

Re: [osg-users] HW swap synching with swap groups/barriers

2010-01-19 Thread Roland Smeenk
Hi Tugkan, Yes, we are using Linux. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22864#22864 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] HW swap synching with swap groups/barriers

2010-01-18 Thread Roland Smeenk
Hi Tugkan the submission was indeed not accepted. We are working with a custom OSG version that includes this modification. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22800#22800

Re: [osg-users] New 3DS reader/writer is ready to test

2009-12-04 Thread Roland Smeenk
and e-mail to Jose Luis Hidalgo. (See http://www.openscenegraph.org/projects/osg/wiki/About/WikiEditing) We need all the people that can contribute to the Wiki. The editing rights keep spammers out the door very effectively, but unfortunately also new contributors. kind regards, Roland Smeenk

Re: [osg-users] [ANN] The book OpenSceneGraph Design and Implementation is published

2009-11-29 Thread Roland Smeenk
Hi Wang Rui, I was using CMake 2.6.2, but that didn't work. Switched to 2.8 and everythings OK now. thanks, Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20528#20528 ___ osg-users mailing

Re: [osg-users] Some overview of OSG and VPB databases

2009-11-25 Thread Roland Smeenk
Hi Chris, I would like to see these pieces of knowledge added to the Wiki. thanks, Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20390#20390 ___ osg-users mailing list

Re: [osg-users] Cleaning out Community/JobOffers -- osg

2009-10-26 Thread Roland Smeenk
Please, contact Jose Luis Hidalgo to let him update your Wiki permissions. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18701#18701 ___ osg-users mailing list

Re: [osg-users] Cleaning out Community/JobOffers -- osg

2009-10-25 Thread Roland Smeenk
Done. I added the some of the rules for the jobs page in the past. Typically companies don't take the effort to remove jobs when filled so I don't take the effort to contact them and remove the jobs when they are old enough. If it's not OK they can always restore the data from the page

Re: [osg-users] Hey Guys (osgWidget)

2009-10-22 Thread Roland Smeenk
. Especially in the area of animating, adding and removing of widgets or windows I found a couple of issues. Unfortunately I did not have much time to delve deeper into the design. warmest regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] [osgPlugins] Shader from Rendermonkey : Collada plugin

2009-10-08 Thread Roland Smeenk
Collada loader, but the source code has drifted apart too far for a quick merge. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18074#18074 ___ osg-users mailing list osg

Re: [osg-users] [osgPlugins] OSG and Collada with animation Example

2009-09-22 Thread Roland Smeenk
Hi Pradeep, The current Collada loader does not support loading of animations. I partially implemented animation loading in the Collada loader and others are working on improving it, but these changes are not submitted for inclusion in osg yet. kind regards, Roland Smeenk

Re: [osg-users] Cut a surface

2009-09-22 Thread Roland Smeenk
Hi Pedro, this is typically done with a clip plane. This OpenGL functionality is wrapped in the osg::ClipPlane stateattribute that you can add to a stateset. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17561#17561

Re: [osg-users] [vpb] virtual reality builder

2009-09-04 Thread Roland Smeenk
means his/her messages must be approved by one of the moderator before it is sent to the forum and ML. kind regards, Roland Smeenk (Forum moderator) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17052#17052

Re: [osg-users] [forum] Old archive

2009-09-02 Thread Roland Smeenk
If you are interested in creating high resolution screenshots take a look at the osgposter example recently submitted: http://forum.openscenegraph.org/viewtopic.php?t=3482 Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16952#16952

Re: [osg-users] view-dependent Billboard clouds

2009-08-26 Thread Roland Smeenk
infinite plane. osg::Billboard also adjusts itself to each view traversing the node. regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16736#16736 ___ osg-users mailing list osg-users

Re: [osg-users] Suggestion: Add components in nodes (aggregation)

2009-08-13 Thread Roland Smeenk
.*/ inline Referenced* getUserData() { return _userData.get(); } /** Get const user data.*/ inline const Referenced* getUserData() const { return _userData.get(); } regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Suggestion: Add components in nodes (aggregation)

2009-08-13 Thread Roland Smeenk
Sukender wrote: Anyway, I could add my ComponentContainer object as a userdata to avoid being too intrusive in OSG code, of course. That's what I had in mind. We are using a componentized design ourselves. Simulation objects are composed of viewer and controller components much like the

Re: [osg-users] [build] Need help including COLLADA support

2009-08-11 Thread Roland Smeenk
regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16080#16080 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] [build] Need help including COLLADA support

2009-08-11 Thread Roland Smeenk
Hi wally, Which of the COLLADA_* values are filled in by CMake initially? And after you specify the proper COLLADA_DOM_ROOT manually? In your case COLLADA_DOM_ROOT should point to Z:/OpenSceneGraph-2.8.1/ collada-dom-2.2/dom -- Roland -- Read this topic online here:

Re: [osg-users] ShaderGen and GL3

2009-08-09 Thread Roland Smeenk
submission by Maciej Kol http://forum.openscenegraph.org/viewtopic.php?t=1757 kind regards, Roland Smeenk (Forum moderator) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16023#16023 ___ osg-users

Re: [osg-users] [osgPlugins] Current state of Collada importer

2009-08-03 Thread Roland Smeenk
, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15715#15715 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Combining particles with different textures

2009-08-02 Thread Roland Smeenk
for the tip! Screenshots please! regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15703#15703 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Combining particles with different textures

2009-08-01 Thread Roland Smeenk
and smoke you typically would want the fire to be emissive and the smoke to be lit by scene lights. This can be done from within the same texture by using pre-multiplied alpha. regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] [osgPlugins] how to use extra nodes of collada files?

2009-07-20 Thread Roland Smeenk
Hi Jason, the only custom node data that is currently supported is the node description that is read and written as extra data. This might be sufficient and is compatible with how openflight allows custom node data, which was one of my goals for the OSG specific Collada extensions. One other

Re: [osg-users] [osgPlugins] how to use extra nodes of collada files?

2009-07-19 Thread Roland Smeenk
OSG based tools that support these extras. What is the Collada based content pipeline that you have in mind? kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15126#15126

Re: [osg-users] [osgPlugins] OSG Collada Bug

2009-06-17 Thread Roland Smeenk
kinds of problems. I guess the original OpenFlight model only had a single set of texture coordinates per model part. What version of OSG are you using? regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14058#14058

Re: [osg-users] Wiki spammer

2009-06-09 Thread Roland Smeenk
The wiki spamming still continues. Is there nobody available that can administer the wiki and remove the spammers? regards, Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13800#13800 ___

[osg-users] Wiki spammer

2009-06-02 Thread Roland Smeenk
Hi Jose, A Wiki user named ProLan is adding spam links to the Wiki. Can this user be removed/banned from the wiki? -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13327#13327 ___

Re: [osg-users] Wiki spammer

2009-06-02 Thread Roland Smeenk
Hello Robert, There seems to be a second spammer called TaxAudit I already reverted the changes. Check the history of these pages: http://www.openscenegraph.org/projects/osg/wiki/Forums http://www.openscenegraph.org/projects/osg/wiki/Support/OpenGL2OSGLookup

Re: [osg-users] Problem with my cubemap

2009-05-15 Thread Roland Smeenk
a different pixel format. My osg::Image class supporting cubemaps has only one pixelformat for all 6 data planes and this caused a problem when copying the six images into the single cubemap image. kind regards, Roland Smeenk -- Read this topic online here: http

Re: [osg-users] shadowVolme bugs

2009-05-15 Thread Roland Smeenk
Hello Bilal, code comments in the ShadowVolume class suggest that it is still a work in progress. However it seems that it is no longer actively developed and still has some unsolved bugs. Cheers, Roland -- Read this topic online here:

Re: [osg-users] [osgPlugins] Current state of Collada importer

2009-05-12 Thread Roland Smeenk
Hi Daniele, my version of the Collada plugin can currently do the following -load and display animations of nodes (positions/orientations etc.) -only linear interpolation -loading of morph geometry -animation of morph geometry -loading of skinned mesh geometry, but bind matrices are still wrong

Re: [osg-users] VirtualProgram - making programmable pipeline less fixed

2009-05-11 Thread Roland Smeenk
Hi Wojtek, Thanks for sharing your code. This will be very helpfull. It would be nice if we could somehow combine this with the existing fixed function ShaderGen utility. Thoughts about the demo: The coloring of the children with only a different version of the ColorFilter would typically be

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread Roland Smeenk
Hello Jaime, it seems that osg can find the proper plugin, but cannot load that plugin. If you built the Collada plugin against the dynamic DOM library make sure the collada dll can be found (is in your path). Note that the dom22 will generated a DLL with the number 21 in it:

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Roland Smeenk
agree with this analysis? If so, how to organize things better to be prepared for a much larger user community? kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11561#11561

Re: [osg-users] OSG web site errors

2009-05-06 Thread Roland Smeenk
-packages/trac/db/sqlite_backend.py, line 58, in execute args or []) File /usr/lib/python2.5/site-packages/trac/db/sqlite_backend.py, line 50, in _rollback_on_error return function(self, *args, **kwargs) OperationalError: database is locked Cheers, Roland Smeenk -- Read

Re: [osg-users] [osgPlugins] Thoughts on a non Collada DOM based Collada plugin

2009-05-06 Thread Roland Smeenk
To me it's looks like we are consistently getting a lot more support queries about the Collada plugin than any other our plugins. I think you are right, but this may also mean many people actually want to use this plugin. Of course plugins without external dependencies are easiest to

Re: [osg-users] Brand New BlackBerry Storm 9500--$250 for sale.

2009-04-28 Thread Roland Smeenk
I don't see anything special in the log files so this looks like a manually registered user. I removed the user and deleted the original message from the forum. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11011#11011

Re: [osg-users] Brand New BlackBerry Storm 9500--$250 for sale.

2009-04-28 Thread Roland Smeenk
Zarim registered yesterday and this was his first post. The admin interface has a spam log that shows all registration attempts and the answers given to the anti-bot question. This user was not in those logs. It could be that this spambot can register to forums by letting humans answer the

Re: [osg-users] Using osgWidget Only On one display In Multiple Display Setup

2009-04-27 Thread Roland Smeenk
See the FAQ http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ See the answer to question: I have two or more views sharing a scene graph, but I want to limit what part of the scene graph is shown in one or more of the views. How do I do that? -- Roland -- Read

Re: [osg-users] What is the meanings of setMinimumScale(1)and setMaximumScale(2)?

2009-04-24 Thread Roland Smeenk
is not allowed to scale to a larger value than 2. If it is close to the viewpoint it's scale is limited by the minimumscale. In that case it will not be fixed in screenspace anymore an appear to grow due to perspective projection. kind regards, Roland Smeenk -- Read this topic online

Re: [osg-users] OSG + Qt4.5 + Textures

2009-04-24 Thread Roland Smeenk
robertosfield wrote: Shocked by what?? Note that users in the forum can easily add emoticons through clicking on an image. Mailing list users will not see the emoticons but the BBCode that was used. I don't know if these are replaced by an alternative textual representation. Art will

Re: [osg-users] On demand and frame rate capping schemes from Viewer::run()

2009-04-24 Thread Roland Smeenk
Interesting development. For a current project we need one view that runs at 5 Hz and several other views that run at 15 Hz (all in separate graphicscontexts). No, I am not joking. This is used to simulate real life camera behaviour. We do our own version of the frame method, but that still is

Re: [osg-users] On demand and frame rate capping schemes from Viewer::run()

2009-04-24 Thread Roland Smeenk
This type of frame rate management is well beyond what I'd expect the viewer convenience methods like run to handle. You should expect to roll your own frame management for this type of app. That's what I thought you would answer. Well, didn't hurt to try. Thanks. -- Roland

[osg-users] 300 forum members

2009-04-23 Thread Roland Smeenk
Just wanted to inform you that we have reached 300 forum members. Small overview over forum and ML members (non-digest/digest) 25 februari 2009 Forum 100 ML 1842 (1410/432) 24 march 2009 Forum 200 ML? 23 april 2009 Forum 300 ML 1852 (1413/439) 22 may 2009 Forum 400??? kind

Re: [osg-users] 300 forum members

2009-04-23 Thread Roland Smeenk
Art, if you are subscribed to the mailing list you can retrieve a list of subscribers. That's how I know the ML numbers. See osg-users Subscribers at http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Roland -- Read this topic online here:

Re: [osg-users] Modifying SG based on viewpoint location

2009-04-23 Thread Roland Smeenk
on the camera projection matrix. When using multiple views each view should update the grid projection based on the current camera projection and view matrix. Any suggestions? kind regards Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] Modifying SG based on viewpoint location

2009-04-23 Thread Roland Smeenk
Paul Martz wrote: The HUD issue shouldn't require modifying the scene graph at all. Create one HUD scene graph with the entire HUD in it. Parent it to two HUD cameras with two different views. One Camera has its view matrix set to view the left half of the HUD, and the other is similarly

Re: [osg-users] Newbie question regarding deprecated methods

2009-04-21 Thread Roland Smeenk
Paul Martz wrote: Sounds really flexible I does not only sound that way. It really is. Typically indexing into multiple arrays maps well to how file formats store their data. Unfortunately this does not map efficiently to OpenGL. As a workaround you can keep using the set**Indices methods and

Re: [osg-users] Top 10 OSG Debugging Tips

2009-04-21 Thread Roland Smeenk
Paul, I moderated the original mailing list post on the OSG forum to show your reformatted version of the tips. And I added a few links. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10495#10495

[osg-users] OSG wiki database locked

2009-04-17 Thread Roland Smeenk
There seems to be a problem with the Wiki: Trac detected an internal error: OperationalError: database is locked -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10355#10355 ___

Re: [osg-users] [build] Unreckognized Commands

2009-04-06 Thread Roland Smeenk
arwise wrote: I recently downloaded Openscenegraph 2.9.2. But there seemed to be an issue with the Collada-dom 2.2: ..\..\..\..\collada-dom\dom\build\vc9-1.5\libcollada15dom21.dll : fatal error LNK1107: invalid or corrupt file: cannot read at 0x2F8 It doesn't seem to like the dynamic

Re: [osg-users] animating textures

2009-04-06 Thread Roland Smeenk
jguo wrote: I had a look in osgAnimation (http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01556.html) but that namespace seems to be just related to geometry. That's not entirely true. osgAnimation can be used to generate animated values. These values will have

Re: [osg-users] Object oriented coding

2009-04-02 Thread Roland Smeenk
archive. Moderated forum posts do not end up on the ML so the ML archive will still contain your e-mail address and real name. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9598#9598

Re: [osg-users] unsubscruibe

2009-03-20 Thread Roland Smeenk
Andree, Go to the bottom of the following page to unsubscribe from the mailing list: http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org As an alternative you may register at the forums: http://forum.openscenegraph.org/ -- Roland -- Read this topic online

Re: [osg-users] [osgPlugins] Plugin Collada

2009-03-17 Thread Roland Smeenk
Patrick, If I test the current plugin with the Collada logo file that is available from the Collada model bank https://collada.org/owl/ I experience no problems. -What test file are you using? -Could you send the .dae file? (unless it's already publically available) -Did you test with more

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-16 Thread Roland Smeenk
You mean forum posts like this??? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8539#8539 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-16 Thread Roland Smeenk
I bet Art can come up with a forum adjustment to automatically add the username, real name and possibly the forum e-mail. kind regards, Roland Smeenk --- Forum member: rosme (Roland Smeenk) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8540

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-16 Thread Roland Smeenk
Would it be an idea if mail2forum generates an HTML e-mail similar to a forum response? -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8543#8543 attachment: forum.png___ osg-users mailing

Re: [osg-users] switch between two camera

2009-03-12 Thread Roland Smeenk
benbao wrote: what is the best way to switch between 2 cameras to render? Each camera corresponding to a point of view, I need to render only one camera at once. You can add different osg::CameraViews to a scene and use the CameraViewSwitchManipulator to toggle between predefined

Re: [osg-users] [forum] Can't attach header files

2009-03-11 Thread Roland Smeenk
The simplest workaround to this limitation is wrapping everything up in a zip file. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8208#8208 ___ osg-users mailing list

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-05 Thread Roland Smeenk
Gus, I quickly glanced over the 1.5 spec to see what the kinematics is all about. Seems interesting, but there's probably a lot of functionality missing in osg to handle this data. Just like osg does not support physics out of the box. It could be a very useful addition, but then you would also

Re: [osg-users] Fixed function pipeline - GLSL shaders

2009-03-04 Thread Roland Smeenk
Maciej, Maciej Krol wrote: I will refactor my code to strip out customer specific stuff. I hope today late evening (Europe) I will send you working code.  That would be great. No hurry though. I will be able to take a look at it earliest next week. -- Roland -- Read

Re: [osg-users] [osgPlugins] Plugin for COLLADA 1.5

2009-03-04 Thread Roland Smeenk
Gus, The current dae plugin indeed only supports Collada version 1.4. I am currently working on support for animations, skinned mesh and morphing. What specific features of Collada 1.5 do you need? -- Roland -- Read this topic online here:

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Roland Smeenk
Boto, as far as I know nobody has plans to add animations to the max exporter so it would be great if this could be a part of the max osg exporter. If my changes to the Collada plugin are ready this could also be used by max, but don't let this interfere with your plans. -- Roland

Re: [osg-users] Fixed function pipeline - GLSL shaders

2009-03-03 Thread Roland Smeenk
Hello Maciej, if I am right you have not only been thinking about dynamic shader generation, but also got something working. Would you be willing to share your code? I have some time at work to implement basic shader generation so it would be nice if I could learn from and/or extend work done

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Roland Smeenk
boto wrote: i had a look into collada specs and its 3ds max exporter. the idea came into my mind to develop an osgAnimation exporter which gets collada as input. thus the same exporter could also be used for other modelling packages, not only for 3ds max. I am confused. Could you be

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Roland Smeenk
Boto, here's an overview of the Collada exporters for 3DSMax that I know of: 1. ColladaMax nextgen by NetAllied Systems GmbH -open source -part of opencollada sourceforge project -http://sourceforge.net/projects/opencollada -actively developed 2. ColladaMax 3.05C by Feeling Software -open

Re: [osg-users] Fixed function pipeline - GLSL shaders

2009-03-03 Thread Roland Smeenk
Mike, I know of shadergen. It was already mentioned earlier in this thread. It will come in handy when recreating the ffp functionality in shaders. I am interested in existing osg code that does shader generation based on the osg state. -- Roland -- Read this topic online

Re: [osg-users] A GUIEventAdapter::MOVE event every frame

2009-02-26 Thread Roland Smeenk
Fix for redundant mouse messages just submitted see: http://forum.openscenegraph.org/viewtopic.php?t=1675 -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7557#7557 ___ osg-users mailing

Re: [osg-users] Current state of Collada importer

2009-02-25 Thread Roland Smeenk
Hi Farshid, I happen to be working on Collada support for animations, skinned mesh and morphing. There are a little too much loose ends for a quick submission though. Currently I have support for loading morph controllers, partial support for skin controllers, partial import and export of

Re: [osg-users] Fixed function pipeline - GLSL shaders

2009-02-23 Thread Roland Smeenk
This paper might be of interest: Automated Shader Generation using a Shader Infrastructure http://www.codesampler.com/papers/Automated%20Shader%20Generation%20using%20a%20Shader%20Infrastructure.pdf -- Roland -- Read this topic online here:

Re: [osg-users] Switching post-processing on/off

2009-02-23 Thread Roland Smeenk
Ken, I experienced something similar with osgPPU. I can add a osgPPU post processor to a camera and even switch between different post processors, but returning to a non render-to-texture camera did not work. For now I am settling for using a pass though post processor, but I would like to

Re: [osg-users] floor looks dark

2009-02-22 Thread Roland Smeenk
Daniel, viewing your model in osgviewer by default lights it with a headlight, which will result in all surfaces that are parallel to the viewing direction to show as dark. Use lights in the scene to better light the model. The problem with the floor not always showing is due to the fact that

Re: [osg-users] Non emissive ParticleSystem and lighting

2009-02-22 Thread Roland Smeenk
Sukender, Look for premultiplied alpha. This allows for mixing additive and alpha blending in a single texture. See http://home.comcast.net/~tom_forsyth/blog.wiki.html#[[Premultiplied%20alpha]] -- Roland -- Read this topic online here:

Re: [osg-users] Server migration

2009-02-11 Thread Roland Smeenk
Jose Luis Hidalgo wrote: I'm not sure if you mean the Timeline, Currently the timeline is not available for anonymous users, you must be an authenticated user to view it. The reason is the Timeline is a very, very costly view to generate, and I don't want hackers to have such an easy way to

Re: [osg-users] Can't compile Collada 1.5 with RC5

2009-02-11 Thread Roland Smeenk
Just to be clear or confuse you more... Collada DOM 2.1 creates a library with support for Collada version 1.4. Collada DOM 2.2 creates libraries for both Collada version 1.4 and version 1.5. These are different libraries! We have only been using the dae plugin with a library for version 1.4.

[osg-users] OSG Books (was: RE: Number of contributors)

2009-02-09 Thread Roland Smeenk
Martin Beckett wrote: Can the trac wiki be made user editable on some pages safely? Most pages were editable, but I suspect that due to the server migration the current Wiki is locked. Martin Beckett wrote: It says 'I have written these tutorials' but no indication who 'I' is or any

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