Hi,
the following code displays a grid when we enter in the 'if' part, but if i
press the key which displayed the grid before the else doen't delete this
object.
How can i do ?
void GmlOsgObject::createGrid()
{
osg::ref_ptr osg::PositionAttitudeTransform root =
: Fri, 8 Aug 2008 20:11:57 +1000 From: [EMAIL PROTECTED] To:
osg-users@lists.openscenegraph.org Subject: Re: [osg-users] problem to
delete an object from the screen Hi Sébastien, Sébastien Champmartin
wrote: void GmlOsgObject::createGrid() { osg::ref_ptr
osg::PositionAttitudeTransform
Hi,
My problem is that when i try to load a 3ds file, i get the following message :
could not find plugin to read object from file ...3ds
I don't think that this is an error of coding because it worked with previous
versions,
visual studio said that it loaded the osgdb_3dsd.dll file.
can you
...maybe you have to put the
configuration of your visual project in debug mode...Regards, Vincent.
2008/3/31, Sébastien Champmartin [EMAIL PROTECTED]:
Hi ! When i execute the program visual studio says to me that the application
did not manage to reset correctly (it compiles correctly
Hi !
I use Cmake to generate a solution for visual C++ 2008 and i compile in debug
mode the code files. The question is : at the end of the compilation, what
executable have i to specify ? i made an error about this by indicating a wrong
file but i don't know why i have to specify a file and
see this sort of behaviour.
You can look for MSVCR80(D) or MSVSR71(D) entries in depends? Cheers,
Colin. Sébastien Champmartin wrote: Hi ! When i execute the program
visual studio says to me that the application did not manage to reset
correctly (it compiles correctly) and dependency
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