Re: [osg-users] Does OSG support to export 3D models to 3D PDF format?

2014-03-05 Thread Tomlinson, Gordon
HI No PDF3D SDK is a commercial product , but I can highly recommend it and I can highly recommend the company and the people they are highly responsive and receptive to improvements and want to help you succeed with their products While PDF3D SDK is commercial you might want to contact

Re: [osg-users] Does OSG support to export 3D models to 3D PDF format?

2014-03-04 Thread Tomlinson, Gordon
Hi Bruce We use the PDF3D SDK to so this http://www.pdf3d.com/pdf3d_overview.php Works very well, a note on the Adobe 3d PDF format it has issue with transparency ( old problem but really highlighted in 3d PDF's) G Gordon Tomlinson - TeamRV Sustainment Manager/Chief Engineer(RemoteView)

Re: [osg-users] osgEarth 2.5 released!

2013-11-21 Thread Tomlinson, Gordon
Congrats Glenn G. Gordon Tomlinson - TeamRV Sustainment Manager/Chief Engineer(RemoteView) Overwatch An Operating Unit of Textron Systems [cid:image005.jpg@01CEE69F.0A10BA20] [rv4-2] __ From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Sharing some screenshots of my present work :-)

2012-11-14 Thread Tomlinson, Gordon
Nice Gordon Tomlinson Chief Engineer(RemoteView) Overwatch An Operating Unit of Textron Systems __ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang Rui Sent: Wednesday,

Re: [osg-users] How to detect rotating image

2012-02-27 Thread Tomlinson, Gordon
You could do a setenv(..), in you code on startup Gordon Tomlinson Chief Engineer(Remoteview) Overwatch An Operating Unit of Textron Systems __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] [ANN] [ANN] PDF3D toolkit includes advanced OpenSceneGraph integration for technical publishing

2012-02-21 Thread Tomlinson, Gordon
Congrats on the new release Ian For those looking for a PDF SDK that’s integrated with OSG you cannot go better than this, the software is great and easy to use and we have been using it for 2+ years now and the team behind it are highly respsonsive to help and possible feature enhancements

Re: [osg-users] Migration of website and version control

2011-10-31 Thread Tomlinson, Gordon
I'll put my 3 cents on Dream-host, I have used them for nearly 10 years for all my sites, their pretty good and their up time is up there as well Gordon Tomlinson 3D Technical Product Manager (System Engineering Consultant) Overwatch An Operating Unit of Textron Systems

Re: [osg-users] How to convert native CAD models to .osg

2011-10-26 Thread Tomlinson, Gordon
Which one of the multitude of cad formats ? If you CAD package supports its export to COLLADA is one way Gordon Tomlinson 3D Technical Product Manager (System Engineering Consultant) Overwatch An Operating Unit of Textron Systems __

Re: [osg-users] osg-users Digest, Vol 52, Issue 20

2011-10-13 Thread Tomlinson, Gordon
HI Jack Can you Please stop flooding the list with copies of the whole digests and hiding a question/reply in the middle of hundreds of lines, I could not even make out of there is a question in there Please send a clean email with your questions? or snipped out digest so we may have a chance

Re: [osg-users] Is the Z-Buffer linear or non-linear?

2011-08-24 Thread Tomlinson, Gordon
Hi The z-buffer is not linear ( in my experience) its weighted to give higher resolution closer to the near clip plane See http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Gordon Tomlinson 3D Technical Product Manager Overwatch® An Operating Unit of Textron Systems

Re: [osg-users] dimension oh a model

2011-08-15 Thread Tomlinson, Gordon
That's why I still like Openflight Models they have their units it the header :) ( Plus I can use Creator quite well :) ) One way I also solve this is to have a sidecar file that has the units of the model(once known) if the format does not supported and then I process the sidecar along with the

Re: [osg-users] Delighted to announce OpenSceneGraph-3.0.0!

2011-06-28 Thread Tomlinson, Gordon
Congratulations to OSG and the community Great Job Folks Gordon Tomlinson Product Technology Manager 3d Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems Office: 703-437-7651 x 2415 Fax: 703-437-0039

Re: [osg-users] NVidia 275-series Driver Bug

2011-06-16 Thread Tomlinson, Gordon
A mentioned before the 275 official releases are very broken and should be avoided at all costs Not quite sure why NVIDIA released them , as they should have failed the QA process easily Gordon Tomlinson __ -Original Message-

Re: [osg-users] NVidia 275-series Driver Bug

2011-06-16 Thread Tomlinson, Gordon
Its hit and miss if they work, I have them not even being able to install on some hardware and they leave your machine in a real hosed stated at that point when they fail the install. To where they install but something's work fine on one machine/card combo but no another with the same combo,

Re: [osg-users] Shaders and Nvidia 275.33 drivers problem

2011-06-08 Thread Tomlinson, Gordon
The 275.33 Drivers are not good I personally would avoid like the plague, they are causing all sorts of problems for people Gordon Tomlinson System Engineering Consultant Overwatch® An Operating Unit of Textron Systems __ WARNING:

Re: [osg-users] Merging multiple textures

2011-05-25 Thread Tomlinson, Gordon
Changing to JPG will not save you any graphics memory only some disk space, as the images have to be uncompressed when read, if you want a compressed format that can go to the card compressed use should use the DDS format You can use many programs to batch resize your textures and convert

Re: [osg-users] how to convert float to osgText::String

2011-04-28 Thread Tomlinson, Gordon
sprintf Gordon Tomlinson Product Technology Manager 3d Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems Office: 703-437-7651 x 2415 Fax: 703-437-0039 __ WARNING: Documents that can be

Re: [osg-users] Collada

2011-04-22 Thread Tomlinson, Gordon
Did you build the DAE plugin ? http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Co llada Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch(r) -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Getting height data of a terrain(flt file)

2011-03-02 Thread Tomlinson, Gordon
You can get the latest spec for OpenFlight here http://www.presagis.com/products_services/standards/openflight/ Chris I always found a good aged bottle of single Malt stopped me crying when working with OpenFlight or a goo firkin of real ale :) Gordon Tomlinson 3D Technology System

Re: [osg-users] Draw Order/Culling with OpenFlight and Transparency

2011-02-24 Thread Tomlinson, Gordon
Hi Murray In my experience this looks like a classic transparency sorting issue/problem when you have objects that have transparency and their objects bounding volumes intersect,( I would also say this has little to do with you using open flight) This happens because for efficiency

Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Tomlinson, Gordon
Congratulation Glenn and to y'alls team Nice Job Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch(r) An Operating Unit of Textron Systems __ WARNING: Documents that can be viewed, printed or retrieved from

Re: [osg-users] Culling mask problem.

2011-02-14 Thread Tomlinson, Gordon
As you set the mask of Transform1 to 0x0 You told the system to not to consider that node. Than as T2 and G2 are children T1 they will not be consider either See http://www.vis-sim.com/imgdp/vp_cullmasks_01.jpg http://www.vis-sim.com/imgdp/vp_cullmasks_01a.jpg Gordon Tomlinson 3D

Re: [osg-users] [QUESTION]Simple camera create and position?

2011-02-07 Thread Tomlinson, Gordon
Did you have a look through the numerous examples both with the source and on the OSG Web site or search the mail list as this is a common question and should be the first thing you really do Also there are 2 very good books out available that will take you through the basics of OSG Newest

Re: [osg-users] Discussion: metadata readerwriters output

2011-01-31 Thread Tomlinson, Gordon
I have to agree with Paul, the Scene graph is just that. To renders data as fast and efficiently as possible OLD Performer handled some this by providing separate graphs for data and other information (while it was not close to perfect it did allow the clean separation that Paul is talking

Re: [osg-users] Accessing Shapefile (GIS) Attribute in OSG

2011-01-29 Thread Tomlinson, Gordon
As far as I remember, the Shape file reader only creates geometry and does not associate any attribute data with the geometry If you look at the source code your can confirm this yourself, If this is still the same then this means you will have to write a mechanism to associate the attribute

[osg-users] OT: Nvidia make Parallel Insight for Visual Studio Free

2011-01-27 Thread Tomlinson, Gordon
NVidia are now making this interesting tool set free ( for Visual studio user Only ) See http://www.nvidia.com/object/parallel-nsight.html Massively Parallel Computing NVIDIA(r) Parallel Nsight(tm), in combination with Visual Studio, allows you to leverage the CPU for parallel tasks and

Re: [osg-users] Jitter problem - OSG Nvidia Physx

2011-01-26 Thread Tomlinson, Gordon
HI Speculating :) It sort of look to me like a pre-empting problem were your OSG application is getting bumped at times by another process and or thread. Also it could be you have over subscribe the number of threads you have working and they are struggling for cpu time Or you have sync

Re: [osg-users] hi, anyone can tell me how convert .dgn files to .osg/.ive ?

2011-01-25 Thread Tomlinson, Gordon
I would have a look at something like 'Deep Explorer' from right hemisphere, it can convert a lot of formats to formats supported by OSG such as Multigen OpenFlight(tm) of the top of my head I believe it supports dng format, once converted to say OpenFlight you can use OSG to create your

Re: [osg-users] Jitter problem - OSG Nvidia Physx

2011-01-24 Thread Tomlinson, Gordon
HI It might help if you tell us how you define Jitter as this can mean many things to different people Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems __ WARNING: Documents that

Re: [osg-users] Optimizing scene structure and geometry

2011-01-24 Thread Tomlinson, Gordon
Hi JS Just little FYI , you can build texture atlases that repeat the caveat being they can only repeat in one direction so you can build vertical and horizontal sets :) I would also say the 1k verts per primitive set is lowish I would say you can look at 10k or more on modern hardware (

Re: [osg-users] DotScene In OSG

2010-11-03 Thread Tomlinson, Gordon
HI OSG has a ASCII format itself that is human readable, I would say using this native format (.osg) would reasonable thing to do Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-03 Thread Tomlinson, Gordon
Thats not quite true Sketchup files can contain physics, you can find many files in the wharehouse with physics Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems __ WARNING:

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-03 Thread Tomlinson, Gordon
] On Behalf Of Tomlinson, Gordon Sent: Wednesday, November 03, 2010 3:13 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG, bullet physics,collada and sketchup models on Ubuntu Thats not quite true Sketchup files can contain physics, you can find many files in the wharehouse with physics

Re: [osg-users] Logitech Joystick Extreme 3D pro USB OSG

2010-09-24 Thread Tomlinson, Gordon
Under wndows, your joystick should just work, as certain functions are mapped direclty to mouse functions. If you want specifics actions and use of other buttons and features of your joystick then you will have to add code to do that From:

Re: [osg-users] LineSegmentIntersector...

2010-08-24 Thread Tomlinson, Gordon
In the past I would simply write my own 'LineSegementIntersector' to return just a hit and simply use a node mask to just test against terrain nodes, just subclass or make a copy of the current 'LineSegementIntersector' and just later what it returns and data it collects etc Gordon

Re: [osg-users] (no subject)

2010-07-26 Thread Tomlinson, Gordon
This is a spam and spam link, Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch® An Operating Unit of Textron Systems __ WARNING: Documents that can be viewed, printed or retrieved from this E-Mail may contain

Re: [osg-users] Making objects transparent without using texturesat all

2010-07-22 Thread Tomlinson, Gordon
I can think of at least 3 other options Use Alpha value on vertex color attributes Use Alpha value on a Material being applies (See the OSG example in the source on how to use vertex colors and materials And the other option would be to set the Alpha in shaders Gordon Tomlinson Product

Re: [osg-users] strange problems about memory used

2010-06-14 Thread Tomlinson, Gordon
I have to ask I assume you do NOT have a LOD node for each particle? Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Read texels from texture in GPU memory

2010-06-09 Thread Tomlinson, Gordon
glReadPixels is one way you have to call something like glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT); when with FBO's I think ( along time since I have done this ) Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original

Re: [osg-users] To make a object visible in another camer only as muchseen by given camera

2010-06-04 Thread Tomlinson, Gordon
See Nodemask's search the archives this has been discussed many many times Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Compilation Process of OSG Programs IDE Questions forOSG

2010-06-03 Thread Tomlinson, Gordon
Chuck Norris uses ED :) Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Don Tidrow Sent:

Re: [osg-users] Access violation in osg61-osg.dll?

2010-05-21 Thread Tomlinson, Gordon
Does it work in debug? If it does not debug should give you much more info to track why you Does the scene load in osgviewer.exe ? A couple of reasonable guesses would be that * you're possible mixing release/debug libs/dlls * or you're mixing libs/dlls built with different compiler versions

Re: [osg-users] Array of points of object

2010-05-12 Thread Tomlinson, Gordon
Roughly you do this Create a node visitor Apply the visitor to the Root node of your object When you get to a Geode Retrieve it Geometry/Drawables Nodes From the each Geometry you can retrieve the Vertex arrays ( what the pints mean depend on that your using, tri-strips, polygons, tri etc )

Re: [osg-users] Shrink/Enlarge whole osg::Groups ?

2010-05-11 Thread Tomlinson, Gordon
Maybe I missing something in what you're asking If you add and remove more data then you simply remove all the child of the group or PAT and then add the new nodes you want If you mean you want to actually scale everything under a PAT or group then you can set the scaling on a PAT, on a group

Re: [osg-users] [build] plz help!!! compiling OSG under cygwin ...plz help!!!!

2010-04-27 Thread Tomlinson, Gordon
Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems Did you try what Jan suggested about pointing to gcc ? Have you looked at http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecific s/Cygwin I also would recommend

Re: [osg-users] Applying Rotation To An Object?

2010-04-26 Thread Tomlinson, Gordon
Hi I don't have code to hand but this old creator tutorial I put together along time ago explains the concept of 2 PositionAttitudeTransform (DOF's) http://www.vis-sim.com/creator/creator_dof1_ex_04.pdf Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating

Re: [osg-users] Model Loading

2010-04-23 Thread Tomlinson, Gordon
HI For Max you can use Deep Exploration from Right Hemisphere ( YOU Need a copy of Max for it to work though ) and it will allow you to convert to OpenFlight for instance which will get you into OSG nicely, Deep Exploration is a nice program, on a side note they also prove the 3d engine for the

Re: [osg-users] CityGML

2010-04-21 Thread Tomlinson, Gordon
Very cool, will save some work Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Joachim

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-20 Thread Tomlinson, Gordon
They are 2 different examples on purpose For me by default I want animations OFF and I will turn them on via code when required in my application What might be appropriate is one of two things or may be both (if there not already there) 1) Update the OSGviewer to take a command

Re: [osg-users] [3rdparty] 3DShapefile immune to Lighting/Material

2010-04-20 Thread Tomlinson, Gordon
Any good OpenGL book will tell you about Normals or tutorials such as http://nehe.gamedev.net/ Also simple search of the examples files using something like 'normal' or 'setNormalArray' will show you many examples of setting normals such as in OpenSceneGraph\examples\osggeometry Gordon

Re: [osg-users] Untriangulate Meshes...

2010-04-20 Thread Tomlinson, Gordon
? The osgViewer always shows the triangulated models even though they are not originally. Many thanks Best Regards Tomlinson, Gordon wrote: What do you define a 'untriangolate mesh' to be ? Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch

Re: [osg-users] recent satellite imagery

2010-04-20 Thread Tomlinson, Gordon
Companies like GeoEye http://www.geoeye.com/CorpSite/products/imagery-sources/Default.aspx Orbital http://www.orbital.com/SatellitesSpace/ImagingDefense/ Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems From:

Re: [osg-users] [3rdparty] 3DShapefile immune to Lighting/Material

2010-04-19 Thread Tomlinson, Gordon
They probably have no normals, for lighting and standard shading you need normals Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
What do you define a 'untriangolate mesh' to be ? Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
of polygons with 4 vertices (no others n-gons), it must necessarily be triangulated? The osgViewer always shows the triangulated models even though they are not originally. Many thanks Best Regards Tomlinson, Gordon wrote: What do you define a 'untriangolate mesh' to be ? Gordon Tomlinson Product

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 3:54 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Untriangulate Meshes... My format is FBX that should not be triangulated...or am I wrong? Tomlinson, Gordon

Re: [osg-users] 3D model fomat

2010-04-14 Thread Tomlinson, Gordon
Depends on what you want and the tools you have I personally think Open-flight through Creator or one of the few clones out there now, is a good choice for to modeling and then convert to IVE for run time. Others uses 3ds and obj fine but I' also old school and know Creator very well. (Main

Re: [osg-users] 3D model fomat

2010-04-14 Thread Tomlinson, Gordon
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tomlinson, Gordon Sent: Wednesday, April 14, 2010 10:24 AM To: OpenSceneGraph Users Subject: Re: [osg-users] 3D model fomat Depends on what you want and the tools you have I personally think Open-flight through

Re: [osg-users] How to not show textures

2010-04-14 Thread Tomlinson, Gordon
This is what we use every day and it works http://www.vis-sim.com/osg/osg_faq_1.htm#f47 we also tend to do stateSet-setDataVariance(osg::Object::DYNAMIC); as well Personally I would not use ref_ptr on the state here but that's me Also were are doing this ? Gordon Tomlinson Product Manager

Re: [osg-users] Absolute position of an object

2010-04-14 Thread Tomlinson, Gordon
As you don't show your code I have to ask a couple of obvious questions Is the node you loaded a child of the PAT? Has the PAT been added to the Scene? Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message-

Re: [osg-users] 2.8.3 released!

2010-04-05 Thread Tomlinson, Gordon
Nice work Paul and all ... Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz

Re: [osg-users] Moving a line and its vertices

2010-03-12 Thread Tomlinson, Gordon
Hi By default OSG will have display list turned on which means the drawing is cached and thus when you change something it will not be reflected, if your changing tings a lot you might want to disable display list alternatively you can tell OSG to rebuild the display list with a call like

Re: [osg-users] Subfaces in OpenFlight models

2010-03-09 Thread Tomlinson, Gordon
Not looked at the current OSG code. But its used be done with the GL POLYGON_OFFSET calls and settings Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OpenGL3.0

2010-03-03 Thread Tomlinson, Gordon
Hi Guy I would recommend a search thru the OSG mailing archives on the subject of OpenGL 3.0 and the fixed pipe line deprecating , there have been many good and useful conversations on this, that would help you understand the fundamental shift in Opengl 3.X going forward and how OSG is

Re: [osg-users] Easiest way to bundle an OSG app

2010-03-02 Thread Tomlinson, Gordon
, 2010 8:58 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Easiest way to bundle an OSG app Tomlinson, Gordon wrote: One caveat not all the 3rdparty plugins and possible dependencies are LGPL and thus don't allow static linking Not sure about legal issues, but it seem to me that linking

Re: [osg-users] [osgPlugins] OpenFlight - Palette Records prevent using of ReaderWriter Callback

2010-03-01 Thread Tomlinson, Gordon
Simplest way would be to open up the file in Creator and use the remove unused textures command You could also write a simple Creator API app to do this on a list of flight files Another option would be to load the file in to OSG and save out as OSG or IVE file again you could write a simple

Re: [osg-users] Easiest way to bundle an OSG app

2010-03-01 Thread Tomlinson, Gordon
One caveat not all the 3rdparty plugins and possible dependencies are LGPL and thus don't allow static linking Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From:

Re: [osg-users] NVOpenGLPbuffer:osgdem.exe -- Application error:(Complier Blue Marble Viewer)

2010-03-01 Thread Tomlinson, Gordon
Please note that the Quadro NVS cards are designed for 2d business desktop applications and are not recommended for 3d applications such as OSG if you want Quadro for 3d then you really need to be using the FX range The Geforce 285/295 cards are a way much better option if you don't want the

Re: [osg-users] freetype fonts on Windows...

2010-02-23 Thread Tomlinson, Gordon
HI Has the freetype library and its dependancies been build with the same compiler, patches and re-distributables as your application and no mixing of release or debug libs? As in the past this has been the problem for many Also a goolgle or archive search should throw similar responses that

Re: [osg-users] Two rotations on an object?

2010-02-15 Thread Tomlinson, Gordon
Nice job Jason... Gordon Tomlinson Product Manager 3d Technology Future Products Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent:

Re: [osg-users] Fast Intersections?

2010-02-12 Thread Tomlinson, Gordon
Brett If you have not done so already I would search the OSG email archive or just Google on this as the subject has bens discussed many time from many angles and needs and that should get you upto speed on OSG and intersections , also search with k-tree as a term ( this is an optimization

Re: [osg-users] My OSG project

2010-02-08 Thread Tomlinson, Gordon
cool -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf of Carlos Sanches Sent: Mon 2/8/2010 3:30 PM To: OpenSceneGraph Users Subject: [osg-users] My OSG project We don´t have a web site yet but somebody put some videos in youtube.

Re: [osg-users] custom mesh data type?

2010-02-03 Thread Tomlinson, Gordon
HI Yes you can do this One way which works well is to derive your own custom drawable derived from osg::Drawable Then in the ::drawImplementation you can draw what ever you need to do, but YOU have to manage the Opengl State and ensure you return it to its state when you ::drawImplementation

Re: [osg-users] Lets slowly update extension gl symbols to latestOpenGL specification with each submission.

2010-02-01 Thread Tomlinson, Gordon
Would these only be obsolete if your using Opengl 3.2 ? What about when I'm on a machine and graphics card that only supports say OpenGL 2.1, this is a very common case for us were users are in very controlled environments and running on older equipment that is unlikely to get upgraded or

Re: [osg-users] Lets slowly update extension gl symbolstolatestOpenGL specification with each submission.

2010-02-01 Thread Tomlinson, Gordon
with this proposal... Wojtek - Original Message - From: Tomlinson, Gordon mailto:gtomlin...@overwatch.textron.com To: OpenSceneGraph Users mailto:osg-users@lists.openscenegraph.org Sent: Monday, February 01, 2010 2:47 PM Subject: Re: [osg-users

Re: [osg-users] Vista/Windows 7 visual problems on resize

2010-01-21 Thread Tomlinson, Gordon
I don't think this applies to Windows 7 as it DOES have accelerated GDI un-like Vista But windows 7 and NVIDIA drivers fails and dies a lot for both Opengl and Direct X, and that causes issues even though Window 7 recovers and restarts the driver is sucks up resources leading slowdowns and

Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2010-01-13 Thread Tomlinson, Gordon
Welcome Agos BTW Argos with the R for many in England without an education in the classics would associate it with a Retail Shopping chain :) and not Odysseus puppy :) Gordon Tomlinson Product Manager 3d Technology Overwatch(r) An Operating Unit of Textron Systems

Re: [osg-users] NewB questions about osg

2009-11-24 Thread Tomlinson, Gordon
Hi If you have not done so I would recommend grabbing the PDF from http://www.osgbooks.com/ especially http://www.osgbooks.com/books/osg_qs.html they are free in PDF form, the Quick start guide will answer many of the basic newbie questions Also check out the over 140+ examples that come with

Re: [osg-users] How should I organize the scene graph to handle 2million points and lines?

2009-11-03 Thread Tomlinson, Gordon
HI We work with 100's Millions of Points in our OSG base applications, along with large amount of imagery (Giga terra bytes), elevation and feature data in one scene We do have to manage them through various LOD, Memory and paging techniques we have etc Gordon Product Manager 3d

Re: [osg-users] multiple root graphs?

2009-10-28 Thread Tomlinson, Gordon
OSG is a DAG http://www.vis-sim.com/imgdp/dagb.jpg Which means every node has at least one parent expect the Root node In your case 'C' would never get traversed with the standard OSG traversers unless you provide all your own traversal routines Gordon Product Manager 3d

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Tomlinson, Gordon
Yes having 2 members could be a big issue errr uhmm ohh Gordon -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Wednesday, October 28, 2009 2:23 PM To:

Re: [osg-users] Wiki editing permissions?

2009-10-27 Thread Tomlinson, Gordon
Try a search the email archives this question has been answered many times and within the last 5 days or so Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Testing osgconv recursion for VPB databases

2009-10-23 Thread Tomlinson, Gordon
Cool stuff Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] How load a Collada file?

2009-10-23 Thread Tomlinson, Gordon
See the Readme.txt in OpenSceneGraph\src\osgPlugins\dae\ You need to get the 3rd Party Collada Library and its dependencies built and then build the OSG DAE reader Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @

Re: [osg-users] How to avoid Z Fighting

2009-10-20 Thread Tomlinson, Gordon
How long is a piece of string, that's the sort of answer to your question.. The are a plethora of techniques you can used to try and mitigate the artifacts of z-fight and lack of precision in the z/depth buffer , a quick Google should throw up quite a lot, as this has been discussed adnosium on

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-19 Thread Tomlinson, Gordon
Multi Parents should work ? you can change state etc on each parent if needed Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Loading mesh without textures

2009-10-15 Thread Tomlinson, Gordon
How about you re-gen you IVE's without using embbed textures and then simply remove the those externally created textures ( you would get warning about no texture found but you should load) might want to protect the file at after load with a state attribute turning texture off for the nodes Or

Re: [osg-users] How to access Material Palette of flt file at runtime?

2009-10-13 Thread Tomlinson, Gordon
The code clues are in the OpenFlight Loader/Exporter plug-in As to accessing the Palettes, I do not believe they are available once the file has been full loaded they are just used as a reference during loading to create the states for the nodes. I believe you would have to write a loader

Re: [osg-users] help to simulate SAR radar

2009-10-07 Thread Tomlinson, Gordon
Firstly your question is so open ended that your not going to get great help We handle the data but I'm unable to discuss what we do with it unfortunately If you do know the basics of OSG I would recommend you first learn that before proceeding (see the Quick start guide, you'll find a link

Re: [osg-users] [osgPlugins] Loading a model

2009-10-06 Thread Tomlinson, Gordon
ErrIn C and C++ a single '\' indicates a control character to follow and not a directory slash you need to use a double '\\' or a single forward slash '/' ( I would have thought you would be seeing warnings about unrecognized control characters when you compile' osg::Node* pLoadedModel =

Re: [osg-users] [osgPlugins] Loading an image to a texture

2009-10-06 Thread Tomlinson, Gordon
Again your using single back ssahes in you file name string for the textures either use '\\' or '/' Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] how to improve frame rate of my scene with lots ofcubes and cylinders?

2009-09-29 Thread Tomlinson, Gordon
Search the forums for things like LOD and Instancing, look at some of the examples like osgforest Make sure you build a balanced quad tree Scene graph tree ( again a search of the archive and Google will yield plenty on balancing trees) See http://www.vis-sim.com/imgdp/vp_db_partion_01b.jpg a

Re: [osg-users] Cut a surface

2009-09-22 Thread Tomlinson, Gordon
I recommend a very sharp pair of scissors Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

Re: [osg-users] OSG Threading

2009-09-21 Thread Tomlinson, Gordon
One way Basically you need to create a message/data passing system between the GUI and the APP update thread that is thread safe. In the GUI thread when you want to add a request to be carried out in the APP you get a lock on the message queue you created ( generally I use a wait until lock

Re: [osg-users] problem with Texture2D

2009-09-21 Thread Tomlinson, Gordon
It might be the way you GL_CLAMP state is set http://www.vis-sim.com/osg/osg_faq_1.htm#f32 Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Movies with osgviewer

2009-09-21 Thread Tomlinson, Gordon
You might want to start by looking at OpenSceneGraph\examples\osgmovie you may need to get further 3rdparty requirments for this And a search of the archives will throw up a lot of discussion on this type of subject Gordon Product Manager 3d

Re: [osg-users] A question about the example OSGMFC

2009-09-14 Thread Tomlinson, Gordon
I believe the has been answered several times recently, a search of the OSG mail archives should provide the answer to your question Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] tutorial anywhere? [was Re: [3rdparty] Blender3d osgAnimation]

2009-09-09 Thread Tomlinson, Gordon
FYI Please start a NEW email do not hi-jack an exiting thread Simply changing is considered bad practice the subject This confuse mail archives and email reads and also leads to bad searches Gordon Product Manager 3d __ Gordon

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Tomlinson, Gordon
Generally it is recommend you build every thing with the same compiler version ( it saves time in the long run ) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Tomlinson, Gordon
Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell Sent: Tuesday, September 01, 2009 3:03 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: do I need to recompile OSG? Hi Gordon, Tomlinson, Gordon wrote

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