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Yvon Halbwachs Email : y...@kalkulo.no
Mobile: +47 95 94 14 42
WWW : http://www.kalkulo.no
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Yvon Halbwachs Email : y...@kalkulo.no
Mobile: +47 95 94 14 42
WWW : http://www.kalkulo.no
Hi,
I would like to add the computation of the z-depth value in the ray
traced volume shaders. I'm pretty new to raytracing on gpu, so forgive
me if this is a naive question!
I've tried to add this code in the fragment shader, just after the line
gl_FragColor = color:
Hi everybody,
I managed to use osg in a Qt QGraphicsView with the information that
Eric Zeremba and Rene Molenaar posted some weeks ago. I still have some
troubles though... Things work fine when I display the cow.osg scene
from the OpenSceneGraph example files, but nothing is displayed when
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