Hi, Every One.
I have a pre render camera in my scene graph. and i have set the clear
mask by GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT, set the color mask by
four tures parameters. and the clear color by osg::Vec4(0.0, 0.0, 0.0,
0.0)(other clear colors I have tried also); And then I attach
Hi everyone!
In my application, there is many terrain object, each terrain object is
a tree organized by paged lod, just like the structure generated by virtual
planet builder.
The problem is I cannot integrate many terrain object in one scene. It
seems to be the depth problem, And I have
of lod mode and the right level mode ) for user.
Is that would be work?
Best Wishes.
zhmw
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is not exactly on the surface of terrain.
Is there any visitor like cullvisitor can go to current valid lod level?
and then I can draw the ElevationSlice's result line on the surface always.
best wishes.
zhmw
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can i do.
Best wishes!
zhmw
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I did that on windows OS, and compile that by vc2005. I have test the osg
Animate example. Its release version also has this problem. But in the
vc2005 environment, running the release version is ok also. So I rewrite a
deleteHandler of Referenced to delete the objects immdiately , then it
become
Hi EveryOne!
I'm using OSG-2.2 version in my application. and my application will
crash after a while(the time is totally different in various machine). I
found the memory size of my application is increasing all the time even I
just open it and did nothing. I don't know why.
May be it's
.
viewer-getCamera()-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
Then you'll be able to set the projection matrix without the OSG
recompute the near/far planes for you.
Robert.
On Jan 23, 2008 6:33 AM, ZHMW [EMAIL PROTECTED] wrote:
Hi everyone!
In my application, I
Hi EveryOne:
My application runs on windows XP, and I compile my code under
vc8.0environment. In debug environment, I can run my application for a
long time
without any error. But the release version of my application will be
collapse in 30 minutes. Before the collapse occured, I can feel
Hi everyone!
In my application, I have set the projection matrix (to set the near
plane) of viewer's master as perspective (using
viewer-getCamera-setProjectionMatrixAsPerspective(...)). I did this after
I set the scene's data. However, I don't know why my setting didn't work. I
have fetched
Hi EveryOne!
I want suggests about the text label of the road or line vector. I
want the label display along the line. And when I rotate the camera, the
label should face to the screen and also along the line. How can i do
that?Hope your suggest.
Thanks.
I have changed the VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, but
The overlay texture map disappear at some distance, I have not find the
rule. I don't why.
在08-1-13,Glenn Waldron [EMAIL PROTECTED] 写道:
Hi,
If you are using VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, the
display
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