Re: [osg-users] osg crashes when remove child

2013-03-11 Thread lucie lemonnier
Hi,

Thank you for your reply!
I will try the first solution.

lucie

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Re: [osg-users] osg crashes when remove child

2013-03-08 Thread lucie lemonnier
David,
I don't have access to the viewer frame functions because I use a wrapper c# to 
c++ (I created a dll c++ with osg functions that I call in my wpf (c#) 
application).

Thank you!
lucie

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Re: [osg-users] osg crashes when remove child

2013-03-08 Thread lucie lemonnier
Paul,
The DataVariance for root is also DYNAMIC.
The ThreadingModel is not set, when I display the variable : 
std::cout  threading model :  _viewer-getThreadingModel();
It returns 2 - ThreadPerContext.

Thank you!

lucie

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Re: [osg-users] osg crashes when remove child

2013-03-08 Thread lucie lemonnier
With SingleThreaded, osg also crashes with the same error.

lucie

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[osg-users] osg crashes when remove child

2013-03-07 Thread lucie lemonnier
Hi,
I embed osg in wpf application with this code :
http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol

I load a scene of vrml files.
osg::Group* root = new osgGroup();
for(int i = 0; i  listFichiers.size(); i++){
osg::Node* node = osgDB::readNodeFile(listFichiers[i]);
node-setDataVariance(osg::Object::DYNAMIC);
root-addChild(node);
}


When I want to remove scene to load another scene 
(root-removeChildren(0,root-getNumChildren())), osg crashes with error : 
Debug assertion failed :
Expression:(this-_Has_container(),0)
...

The call stack is stop on this :
osg80-osgd.dll!std::_Vector_const_iteratorosg::ref_ptrosg::Node,std::allocatorosg::ref_ptrosg::Node
  ::operator++()  Ligne 116 + 0x3a octetsC++

osg80-osgd.dll!std::_Vector_iteratorosg::ref_ptrosg::Node,std::allocatorosg::ref_ptrosg::Node
  ::operator++()  Ligne 350C++
osg80-osgd.dll!osg::Group::traverse(osg::NodeVisitor  nv={...})  Ligne 
60 + 0x8 octets C++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets  C++

osg80-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
  node={...})  Ligne 312 + 0xf octets C++
osg80-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group  node={...}) 
 Ligne 1128 C++
osg80-osgd.dll!osg::Group::accept(osg::NodeVisitor  nv={...})  Ligne 
38 + 0x41 octets  C++
osg80-osgd.dll!osg::Group::traverse(osg::NodeVisitor  nv={...})  Ligne 
62 + 0x25 octetsC++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets  C++

osg80-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
  node={...})  Ligne 312 + 0xf octets C++
osg80-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group  node={...}) 
 Ligne 1128 C++
osg80-osgd.dll!osg::Group::accept(osg::NodeVisitor  nv={...})  Ligne 
38 + 0x41 octets  C++
osg80-osgd.dll!osg::Group::traverse(osg::NodeVisitor  nv={...})  Ligne 
62 + 0x25 octetsC++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets  C++

osg80-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
  node={...})  Ligne 312 + 0xf octets C++
osg80-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group  node={...}) 
 Ligne 1128 C++
osg80-osgd.dll!osg::Group::accept(osg::NodeVisitor  nv={...})  Ligne 
38 + 0x41 octets  C++
osg80-osgd.dll!osg::Group::traverse(osg::NodeVisitor  nv={...})  Ligne 
62 + 0x25 octetsC++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets  C++

osg80-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
  node={...})  Ligne 312 + 0xf octets C++
osg80-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group  node={...}) 
 Ligne 1128 C++
osg80-osgd.dll!osg::Group::accept(osg::NodeVisitor  nv={...})  Ligne 
38 + 0x41 octets  C++
osg80-osgd.dll!osg::Group::traverse(osg::NodeVisitor  nv={...})  Ligne 
62 + 0x25 octetsC++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets  C++

osg80-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
  node={...})  Ligne 312 + 0xf octets C++
osg80-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group  node={...}) 
 Ligne 1128 C++
osg80-osgd.dll!osg::Group::accept(osg::NodeVisitor  nv={...})  Ligne 
38 + 0x41 octets  C++
osg80-osgd.dll!osg::Group::traverse(osg::NodeVisitor  nv={...})  Ligne 
62 + 0x25 octetsC++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets  C++

osg80-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
  node={...})  Ligne 312 + 0xf octets C++
osg80-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group  node={...}) 
 Ligne 1128 C++
osg80-osgd.dll!osg::Group::accept(osg::NodeVisitor  nv={...})  Ligne 
38 + 0x41 octets  C++
osg80-osgd.dll!osg::Group::traverse(osg::NodeVisitor  nv={...})  Ligne 
62 + 0x25 octetsC++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets  C++

osg80-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
  node={...})  Ligne 312 + 0xf octets C++
osg80-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group  node={...}) 
 Ligne 1128 C++
osg80-osgd.dll!osg::Group::accept(osg::NodeVisitor  nv={...})  Ligne 
38 + 0x41 octets  C++
osg80-osgd.dll!osg::Switch::traverse(osg::NodeVisitor  nv={...})  
Ligne 40 + 0x77 octets   C++
osg80-osgd.dll!osg::NodeVisitor::traverse(osg::Node  node={...})  
Ligne 193 + 0x1c octets 

[osg-users] delete scene osg

2013-03-01 Thread lucie lemonnier
Hi,

I want to delete a complete scene. I use 
root-removeChildren(0,root-getNumChildren());
Does it destroys the objects in the scene?

Thank you!

Cheers,
lucie

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Re: [osg-users] loading of a large number of files

2013-02-12 Thread lucie lemonnier
Hi,

The issue is I use a wrapper c++ to c# to create a window with osgviewer in a 
WPF application and the application throws an unhandled exception, I haven't 
other informations on the exception.

Thank you!

Cheers,
lucie

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[osg-users] loading of a large number of files

2013-02-11 Thread lucie lemonnier
Hi,
I created an application with WPF and osgViewer which load multiples 3D models 
(up to 1420 files) with an OpenFileDialog. When I load a large number of files, 
the osg application crash. 
Is osg be limited to a specific number of vertex?

Thank you!

Cheers,
lucie

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Re: [osg-users] loading of a large number of files

2013-02-11 Thread lucie lemonnier
Hi,

My folder of 3D models contains 26.5 megabytes.
it does not seem to be much though!
What do you think?

Thank you!

Cheers,
lucie

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[osg-users] [osgPlugins] Plugin vrml

2013-01-31 Thread lucie lemonnier
Hello,
I compiled OpenSceneGraph-3.0.1 with the vrml plugin with Visual Studio 2010. I 
compiled openvrml-0.18.9 with boost_1_47. When I try to load a vrml model 
(osgviewer.exe object.wrl), I have this error : 

FindFileInPath() : trying 
C:\Osg_Source\OpenSceneGraph\bin\osgPlugins-3.0.1\osgdb_vrml.dll ...
FindFileInPath() : USING 
C:\Osg_Source\OpenSceneGraph\bin\osgPlugins-3.0.1\osgdb_vrml.dll
DynamicLibrary::failed loading osgPlugins-3.0.1/osgdb_vrml.dll
Warning: Could not find plugin to read objects from file 
C:\Osg_Source\OpenSceneGraph\bin\object.wrl.

Previously,I compiled OpenSceneGraph-3.0.1 with the vrml plugin with Visual 
Studio 2008. I compiled openvrml-0.17.12 with boost_1_38. The loading of vrml 
files worked fine.

Does someone compile OpenSceneGraph-3.0.1  with the vrml plugin with visual 
studio 2010?With which version of OpenVRML and boost? 
 

Thank you!

Cheers,
lucie

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Re: [osg-users] [osgPlugins] Plugin vrml

2013-01-31 Thread lucie lemonnier
Hi,
I have all the dependancies dll that I need in my path.
I think that a openvrml.dll has a bug because I tested the sdl-viewer.exe in 
the openvrml visual studio project and it crashes.
Does someone compile OpenVrml with Visual Studio 2010 without problem?With 
which version of OpenVrml?


Thank you!

Cheers,
lucie

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Re: [osg-users] [osgPlugins] Plugin vrml

2013-01-31 Thread lucie lemonnier
I compiled openvrml-0.17.12 with visual studio 2008 without problem.
When I try to compile  openvrml-0.17.12 with visual studio 2010, I have this 
error in compilation several times : 
typename cannot be used outside a template declaration
Does that tell you something?
I will try to get some responses on OpenVRML mailing list.


Thank you!
lucie

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[osg-users] Spherical Manipulator problem

2013-01-24 Thread lucie lemonnier
Hello,

I use Spherical Manipulator for navigation.
When I want to forward with the right mouse button, at a given time the 
navigation go down instead of go forward.
What is the cause?

Thank you!

Cheers,
lucie

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[osg-users] center camera on click

2013-01-23 Thread lucie lemonnier
Hello,
I click on a point in my node.
I get a world intersection point (hitr-getWorldIntersectPoint()).
I want to center my camera on this point that is to say this point becomes the 
pivot point of the rotation of the camera.
Can you help me please?



Thank you!

Cheers,
lucie

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[osg-users] Mouse events with osgUtil::SceneView

2012-06-21 Thread lucie lemonnier
Hi,

I must use osgUtil::SceneView because I use VRJuggler.
I want to use mouse events with osgUtil::SceneView.
With osgViewer, we can write this :
viewer.addEventHandler(new osgWidget::MouseHandler(wm));

Is it possible to use this with osgUtil::SceneView?
How do I do?

Thank you!

Cheers,
lucie

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[osg-users] [osgPlugins] ffmpeg plugin

2012-06-12 Thread lucie lemonnier
Hi,

I wand to play video in my application but I don't have ffmpeg plugin dll.
I have OpenSceneGraph-3.0.1.
Could someone send me this dll?

Thank you!

Cheers,
lucie

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[osg-users] rotate ortho camera

2012-03-02 Thread lucie lemonnier
Hi,

I have an application where I have some widgets under an ortho camera. I want 
to rotate these widgets upside down (180 degrees rotation) because I have a 
screen upside down. I tried to change the projection matrix of the ortho camera 
by reversing left/right and bottom/top :

double m_left;
double m_right;
double m_top;
double m_bottom;
double m_near;
double m_far;

_camOrtho-getProjectionMatrixAsOrtho(m_left,m_right,m_bottom,m_top,m_near,m_far);

_camOrtho-setProjectionMatrixAsOrtho(m_right,m_left,m_top,m_bottom,m_near,m_far);

But it doesn't work.
Can you help me?

Thank you!

Cheers,
lucie

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Re: [osg-users] ATI cards and textures issues

2011-12-09 Thread lucie lemonnier
Hi,

Thanks for your reply!
I work with an ATI FirePro v8800 on Windows 7.

Cheers,
lucie

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[osg-users] ATI cards and textures issues

2011-12-08 Thread lucie lemonnier
Hi,

I developed an application that loads textures dynamically.
I tested my application with a NVidia card and my application works fine but 
when I test my application on ATI card, the textures doesn't change.
Can you help me? 
Does anyone have had this problem?

Thank you!

Cheers,
lucie

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[osg-users] disable mipmapping

2011-02-16 Thread lucie lemonnier
Hi,

How to disable mipmapping on a texture?

Thank you!

Cheers,
lucie

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Re: [osg-users] osg::Quat

2011-01-24 Thread lucie lemonnier
Hi,

Ok, Thank you for your reply!

Cheers,
lucie

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[osg-users] osg::Quat

2011-01-21 Thread lucie lemonnier
Hi,

From a quaternion, how to get the angle of rotation on each axis?
I saw that it exists the function getRotate(...) but it gives the angle 
according to all axes.

Thank you!

Cheers,
lucie

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[osg-users] draw a half cone

2011-01-17 Thread lucie lemonnier
Hi,

I want to draw a half cone.
I have the code to draw an entire cone :
osg::ref_ptrosg::Geometry geom = new osg::Geometry();

osg::Vec3Array* normals = new osg::Vec3Array;
osg::Vec2Array* tcoords = new osg::Vec2Array;
osg::Vec3Array* vertices = new osg::Vec3Array;


unsigned int numSegments = 20;
unsigned int numRows = 10;
float ratio = 1.0f;

float r = rayon;
float h = hauteur;

float normalz = r/(sqrtf(r*r+h*h));
float normalRatio = 1.0f/(sqrtf(1.0f+normalz*normalz));
normalz *= normalRatio;

float angleDelta = 2.0f*osg::PI/(float)numSegments;
float texCoordHorzDelta = 1.0/(float)numSegments;
float texCoordRowDelta = 1.0/(float)numRows;
float hDelta = hauteur/(float)numRows;
float rDelta = rayon/(float)numRows;

float topz=hauteur;
float topr=0.0f;
float topv=1.0f;
float basez=topz-hDelta;
float baser=rDelta;
float basev=topv-texCoordRowDelta;
float angle;
float texCoord;


for(unsigned int rowi=0; rowinumRows;
++rowi,topz=basez, basez-=hDelta, topr=baser, baser+=rDelta, 
topv=basev, basev-=texCoordRowDelta) {

angle = 0.0f;
texCoord = 0.0f;
for(unsigned int topi=0; topinumSegments;
++topi,angle+=angleDelta,texCoord+=texCoordHorzDelta) {

float c = cosf(angle);
float s = sinf(angle);


normals-push_back(osg::Vec3f(c*normalRatio,s*normalRatio,normalz));
tcoords-push_back(osg::Vec2f(texCoord,topv));

vertices-push_back(osg::Vec3f(c*topr,s*topr,topz));

tcoords-push_back(osg::Vec2f(texCoord,basev));

vertices-push_back(osg::Vec3f(c*baser,s*baser,basez));

}

normals-push_back(osg::Vec3f(normalRatio,0.0f,normalz));
tcoords-push_back(osg::Vec2f(1.0f,topv));
vertices-push_back(osg::Vec3f(topr,0.0f,topz));

tcoords-push_back(osg::Vec2f(1.0f,basev));
vertices-push_back(osg::Vec3f(baser,0.0f,basez));

}


geom-setVertexArray(vertices);
osg::Vec4Array* colors = new osg::Vec4Array;
colors-push_back(osg::Vec4f(0.0,1.0,1.0,1.0));
geom-setColorArray(colors);
geom-setColorBinding(osg::Geometry::BIND_OVERALL);
geom-setNormalArray(normals);
geom-setTexCoordArray(0,tcoords);
geom-addPrimitiveSet(new 
osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,vertices-size()));

But I can't draw a half-cone.
Can you help me?

Thank you!

Cheers,
lucie

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Re: [osg-users] draw a half cone

2011-01-17 Thread lucie lemonnier
Hi,
It seemed like I had already tried this but I try again and it works.

Thank you!

Cheers,
lucie

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[osg-users] VirtualPlanetBuilder ETOPO5

2011-01-10 Thread lucie lemonnier
Hi,

I would like to build a digital terrain model with underwater data with 
VirtualPlanetBuilder. I would like to read the format ETOPO5 with  
VirtualplanetBuilder.
Is it possible?

Thank you!

Cheers,
lucie

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[osg-users] draw a partial torus and a half sphere

2011-01-03 Thread lucie lemonnier
Hi,

I want to draw a partial torus, I know the center, the starting angle, the 
angle of arrival, the minimum radius and maximum radius.
I want to draw also a half sphere!
Can you help me? 

Thank you!

Cheers,
lucie

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[osg-users] draw a 3D pipe

2010-12-22 Thread lucie lemonnier
Hi,

I want to draw a 3D curved pipe from a list of points.
I looked at osgModeling but I don't know how to do this.
Would you have an idea using osgModeling or something else?

Thank you!

Cheers,
lucie

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[osg-users] draw a curve and a curved pive

2010-12-15 Thread lucie lemonnier
Hi,

I want to draw a curve from a list of points (osg::Vec3f).
I looked at osgModeling but I can't draw a curve, I used the class Curve.
This gives me an edge between the points and does not calculate a curve.
Can you help me, please?

Thank you!

Cheers,
lucie

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[osg-users] change model dynamically

2010-12-10 Thread lucie lemonnier
Hi,

I want to change the 3D model dynamically at the runtime.
I have inatialize my node  at : 
_model = new osg::Node();
_model = osgDB::readNodeFile(model1.osg);

and when I do a particular action, I would like that the 3D model changes, I 
write this : 
_model = osgDB::readNodeFile(model2.osg);
But it doesn't work!
Would you have an idea?

Thank you!

Cheers,
lucie

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Re: [osg-users] Semi-transparency

2010-11-15 Thread lucie lemonnier
Hi,

Thank you, it works well!

lucie

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[osg-users] Semi-transparency

2010-11-10 Thread lucie lemonnier
Hi,

How to render an imported model semi-transparent?

Thank you!

Cheers,
lucie

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[osg-users] Terrain tiles disappears

2010-10-28 Thread lucie lemonnier
Hi,
I use osg and VRJugggler (for Virtual reality application) to display a terrain 
generated with VirtualPlanetBuilder. I load the terrain in VRJuggler using 
osg::DatabasePager. The load works well. I use head tracking in VRJuggler. But 
when I move the head or I move the terrain in my scene, some tiles doesn't 
appear on the screen while these tiles should be displayed. This does not come 
from the near plane because some near tiles appear and some further tiles 
doesn't appear.
Can you help me please?

Thank you.
Lucie

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Re: [osg-users] Terrain tiles disappears

2010-10-28 Thread lucie lemonnier
Hi,

In fact, I obtain the same thing with osgViewer (cf. attachment).
What is the problem?

Thank you!

Cheers,
lucie

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Re: [osg-users] Terrain tiles disappears

2010-10-28 Thread lucie lemonnier
Hi,

The problem is only when I am rendering the back (the underside of the terrain).
Is it normal?

Thank you!

Cheers,
lucie

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Re: [osg-users] Terrain tiles disappears

2010-10-28 Thread lucie lemonnier
Hi,

Thank you for your reply.
I have change the CullSettings and it works well.

Cheers,
lucie

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[osg-users] osgWidget

2010-10-26 Thread lucie lemonnier
Hi,

Is it possible in osgWidget to get the coordinates of widget in meters or 
centimeters instead of pixels?

Thank you!

Cheers,
lucie

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Re: [osg-users] render a node last

2010-10-08 Thread lucie lemonnier
Hi,

I put this line of code for render my model last :

   mModel = osgDB::readNodeFile(mFileToLoad);
   osg::StateSet* state = mModel-getOrCreateStateSet();
   state-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
   state-setRenderBinDetails(20,Render_Bin);

But I get a odd render (see attachment).
I am trying to put the sphere over the plane.
Did I miss something in my code?

Thank you!

Cheers,
lucie

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[osg-users] render a node last

2010-10-07 Thread lucie lemonnier
Hi,

How to render a node in my scene always last?
I want this object is over the other objects in my scene.

Thank you!

Cheers,
lucie

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Re: [osg-users] convertLatLongHeightToXYZ

2010-10-04 Thread lucie lemonnier
Hi,

Thank you everyone for your replies.
In fact, I made a mistake because I built my terrain with VPB with the option 
--geocentric so my terrain is geocentric. I didn't remember anymore. In fact, I 
rotate the terrain and that's why it seem flat. But your answers helped me a 
lot because I might build flat terrain.

Thank you!

Cheers,
lucie

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Re: [osg-users] convertLatLongHeightToXYZ

2010-10-01 Thread lucie lemonnier
Hi,

In fact, my model is not spheroid, it is a flat terrain.
That's why I need simply the position.

Thank you!

Cheers,
lucie

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Re: [osg-users] convertLatLongHeightToXYZ

2010-09-30 Thread lucie lemonnier
Hi,

Thank you for your replies!
This helps me a lot!

Cheers,
lucie

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Re: [osg-users] convertLatLongHeightToXYZ

2010-09-30 Thread lucie lemonnier
Hi,
The function 
ellipsoid-computeLocalToWorldTransformFromLatLongHeight(osg::DegreesToRadians(lat),osg::DegreesToRadians(lon),
 altitude, position);
give me the same values of X,Y,Z as if I use directly the function 
ellipsoid-convertLatLongHeightToXYZ(osg::DegreesToRadians(lat),osg::DegreesToRadians(lon),
 altitude, position);
I don't understand.
Can you clear up me?

Thank you!

Cheers,
lucie

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[osg-users] convertLatLongHeightToXYZ

2010-09-29 Thread lucie lemonnier
Hi,
Can you explain me a little the function 
osg::EllipsoidModel::convertXYZToLatLongHeight?
I don't understand why x and y are calculated based on height.
If I changed the height of a model and I don't change the latitude and 
longitude, x and y change. Why?

Thank you!

Cheers,
lucie

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Re: [osg-users] convertLatLongHeightToXYZ

2010-09-29 Thread lucie lemonnier
Hi,

I understood that the XYZ are in Earth Center Earth Fixed coordinates.
So is it normal that X,Y are calculated based on height?
In fact, I put a latitude, longitude and height on a model, I use 
osg::EllipsoidModel::convertLatLongHeightToXYZ to obtain the position x,y,z and 
I transform my point with the MatrixTransforms applied on the terrain model and 
I place my model with the transformed point.
Is it the step to be followed? 

Thank you!

Cheers,
lucie

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Re: [osg-users] convertLatLongHeightToXYZ

2010-09-29 Thread lucie lemonnier
Hi,

Thank you for your reply. 
I will look at this.

Cheers,
lucie

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[osg-users] osgWidget

2010-09-23 Thread lucie lemonnier
Hi,

I use VRJuggler and OSG to create an application on a VR system and I want to 
use osgWidget. But VRJuggler uses osgUtil::SceneView instead of osgViewer, I 
wanted to know if it is possible to use osgWidget with osgUtil::SceneView?

Thank you!

Cheers,
lucie

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Re: [osg-users] osgWidget

2010-09-23 Thread lucie lemonnier
Hi,
Thank you Jean-Sébastien for your devices.
Indeed, I put the WindowManager's ortho camera under the root of my scene 
graph. With VRJuggler, I can't access to the cameras because the cameras aren't 
included in the scene graph. So I don't know how to do this.
Would you have other suggestions?

Thank you!

Cheers,
lucie

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[osg-users] release of osg

2010-09-09 Thread lucie lemonnier
Hi,

I wanted to know what is the latest version of openscenegraph? I wanted to know 
if there is a correspondence between the stable releases and the developer 
releases ? The stable release 2.8.3 is it more recent than the 2.9.6 developer 
release ?

Thank you!

Cheers,
lucie

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[osg-users] osgQt error

2010-09-09 Thread lucie lemonnier
Hi,

When I compile osgQt, I have this error : 

1moc_QGraphicsViewAdapter.cxx
1.\__\__\include\osgQt\moc_QGraphicsViewAdapter.cxx(11) : fatal error C1189: 
#error :  The header file 'QGraphicsViewAdapter' doesn't include QObject.

How do I solve it?

Thank you!

Cheers,
lucie

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Re: [osg-users] osgQt error

2010-09-09 Thread lucie lemonnier
Hi,

I use Windows and Visual Studio 2008. I try to compile the developer release 
2.9.8.
What should I do?
Which file should I remove?

Thank you!

Cheers,
lucie

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Re: [osg-users] osgQt error

2010-09-09 Thread lucie lemonnier
Hi,

When I remove moc_QGraphicsViewAdapter.cxx and recreate a new one, I have the 
same error.
And when I add the required header file (QObject), I still have the same 
error. 

Thank you!

Cheers,
lucie

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Re: [osg-users] osgQt error

2010-09-09 Thread lucie lemonnier
Hi,

Ok, it works.

Thank you!

Cheers,
lucie

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Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-07 Thread lucie lemonnier
Hi,

Thank you for your reply.
How can I download the sources of VRMeer in your site?
He asks me for a login and password.

Thank you!

Cheers,
lucie

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Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-03 Thread lucie lemonnier
Hi,

Thank you very much for your replies. I'll try to get along with your 
indications.

Cheers,
lucie

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[osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-02 Thread lucie lemonnier
Hi,

I want to create a virtual reality application with OSG in an immersive 
environment (workbench cf. attached file) with head-tracking and stereoscopy, 
...
 I want to implement the head-tracking with the stereoscopy. I get the values 
of position and orientation of the head-tracker with VRPN.
How do I proceed to update the view? What should I update for the camera (view 
matrix, projection matrix, etc.) according to the data of the head-tracker? 
What should I change otherwise knowing that I must take into account the 
stereoscopy?

Thank you!

Cheers,
lucie

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Re: [osg-users] Virtual reality application (head-tracking, stereo, immersive displays)

2010-09-02 Thread lucie lemonnier
Hi,

Thank you for your reply!
I didn't specify that I used the mode QUAD_BUFFER for the stereo.
I don't understand why would I need two cameras per surface, why one would not 
suffice?

Cheers,
lucie

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[osg-users] Intersection with a ray

2010-07-26 Thread lucie lemonnier
Hi,
I use osgUtil::LineSegmentIntersector to obtain the intersections between a 
mouse or a ray starting from a wand and a terrain generated with 
VirtualPlanetBuilder and to display the latitude, longitude and height of the 
intersection point. 
When I use the LineSegmentIntersector with the mouse and I use the camera which 
accept the IntersectionVisitor, the values of latitude, longitude and height 
are correct.
Here is my code : 


 osg::ref_ptr osgUtil::LineSegmentIntersector  picker = new 
osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, x, y);
osgUtil::IntersectionVisitor iv(picker.get());
view-getCamera()-accept(iv); 
if (picker-containsIntersections())
{
intersections = picker-getIntersections();


for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = 
intersections.begin();
hitr != intersections.end();
++hitr)
{

osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
csn-setEllipsoidModel(new osg::EllipsoidModel());
csn-addChild(group);


point = hitr-getWorldIntersectPoint();


double latitude;
double longitude;
double height;



csn-getEllipsoidModel()-convertXYZToLatLongHeight(point.x(),point.y(),point.z(),latitude,longitude,height);

latitude = osg::RadiansToDegrees(latitude);
longitude = osg::RadiansToDegrees(longitude);

std::cout lat,long,height( latitude  ,  
longitude  ,  height  )  std::endl;

}
}

But, my goal is to obtain the intersections of the terrain with a ray starting 
from a wand. I use here LineSegmentIntersector with the start point of a wand 
and the end point and I use the rootNode which accept the IntersectionVisitor. 
But in this case, the values of latitude, longitude and height are false.
Here is my code : 

osg::Vec3 wandp1;
osg::Vec3 wandp2;

osg::ref_ptr osgUtil::LineSegmentIntersector  picker = new 
osgUtil::LineSegmentIntersector(wandp1,wandp2);

osgUtil::LineSegmentIntersector::Intersections intersections;
osgUtil::IntersectionVisitor iv(line.get());
rootNode-accept(iv);

if(picker-containsIntersections()){
//same code as before

}

In red are the differences between the two methods.
I don't understand what is the problem.
Can you help me, please?

Thank you!

Cheers,
lucie

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Re: [osg-users] Intersection with a ray

2010-07-26 Thread lucie lemonnier
Hi,

Thank you for your reply. I have initialized my two points depending on the 
position of my wand into space so the error was not this. In fact, I found an 
error in my code and now it works.

Cheers,
lucie

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Re: [osg-users] Retrieve MatrixTransform of a loaded model

2010-07-22 Thread lucie lemonnier
Hi,

Thank you for your help.
It works well!

lucie

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[osg-users] Calculate latitude, longitude, height with intersection point

2010-07-22 Thread lucie lemonnier
Hi,

I want to obtain the latitude, longitude and height when I click with the 
mouse. Here is my code :

osgGA::GUIEventAdapter ea;

osgUtil::LineSegmentIntersector::Intersections intersections;
std::string gdlist=;
float x = ea.getX();
float y = ea.getY();

osg::ref_ptr osgUtil::LineSegmentIntersector  picker = new 
osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, x, y);
osgUtil::IntersectionVisitor iv(picker.get());
view-getCamera()-accept(iv);
if (picker-containsIntersections())
{
intersections = picker-getIntersections();

for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = 
intersections.begin();
hitr != intersections.end();
++hitr)
{
std::ostringstream os;
if (!hitr-nodePath.empty()  
!(hitr-nodePath.back()-getName().empty()))
{
// the geodes are identified by name.
osObject 
\hitr-nodePath.back()-getName()\std::endl;
}
else if (hitr-drawable.valid())
{
osObject 
\hitr-drawable-className()\std::endl;
}


osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
csn-setEllipsoidModel(new osg::EllipsoidModel());
csn-addChild(TerrainNode);


oslocal coords vertex( 
hitr-getLocalIntersectPoint())std::endl;
osworld coords vertex( 
hitr-getWorldIntersectPoint())std::endl;

osg::Vec3 point = hitr-getWorldIntersectPoint();

double latitude;
double longitude;
double height;


csn-getEllipsoidModel()-convertXYZToLatLongHeight(point.x(),point.y(),point.z(),latitude,longitude,height);

latitude = osg::RadiansToDegrees(latitude);
longitude = osg::RadiansToDegrees(longitude);

oslat,long,height( latitude  ,  longitude 
 ,  height  ) std::endl;

gdlist += os.str();

}
}


This works well when I don't make a translation or rotation on the terrain.
But when I make a translation for example : 

TerrainNode= osgDB::readNodeFile(geo.osg);
osg::ref_ptrosg::Group group = new osg::Group;
osg::ref_ptrosg::MatrixTransform mat = new osg::MatrixTransform;
group-addChild(mat);
mat-addChild(TerrainNode);

osg::Matrix trans;
trans.makeTranslate(osg::Vec3f(1000,5000,1500));
mat-preMult(trans);


the values of latitude, longitude and height are false  and it's normal.
I would prefer to use local point hitr-getLocalIntersectPoint(), which does 
not change when I make a translation, to calculate the latitude, longitude and 
height but I don't how to do this.
Can you help me?

Thank you!

Cheers,
lucie

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Re: [osg-users] Calculate latitude, longitude, height with intersection point

2010-07-22 Thread lucie lemonnier
Hi,

Can you help me please?
I am blocked on my project.
I just want to know how to obtain the latitude, longitude and height from the 
local coordinates of the point of intersection.

Thank you!

Cheers,
lucie

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Re: [osg-users] Calculate latitude, longitude, height with intersection point

2010-07-22 Thread lucie lemonnier
Hi,

I also have wrong values when I use the world coordinates of the intersection 
when I make a translation.
It's normal?

Thank you!

Cheers,
lucie

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[osg-users] Retrieve MatrixTransform of a loaded model

2010-07-21 Thread lucie lemonnier
Hi,

I load a 3D model of terrain in my scenegraph and I want to retrieve the data 
of the MatrixTransform of my model in my code.
What should I do?

Thank you!

Cheers,
lucie

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Re: [osg-users] Retrieve MatrixTransform of a loaded model

2010-07-21 Thread lucie lemonnier
Hi,
I know how to create a node visitor but I don't know how to traverse the node 
and simultaneously retrieve and store the MatrixTransform.
Can you help me?

Thank you!

lucie

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[osg-users] intersections

2010-07-19 Thread lucie lemonnier
Hello,
I use osg:: LineSegment to perform an intersection between a ray starting from 
a wand and the objects in my scene. Here is my code:


osg::Vec3 wandpt1;
osg::Vec3 wandpt2;

line = new osg::LineSegment(wandpt1,wandpt2);

osg::BoundingBox modelbox;
modelbox.expandBy(modelTransf-getBound());

if(line-intersect(modelbox)){
std::cout  intersection with the cow  std::endl;

}

The problem is that detection is not very precise.
Do you know another solution in openscenegraph for this?


Thank you!

lucie

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-13 Thread lucie lemonnier
Hi,

In fact, now it seems to work, I had a problem in my data input. Otherwise, I 
have a model of terrain larger than my orthoimage, do you know how to cut the 
terrain model to obtain only the part with the orthoimage? Are there any 
options of VPB for this?


Thank you!

Cheers,
lucie

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[osg-users] [vpb] convert .osg in another format

2010-07-13 Thread lucie lemonnier
Hi,

Is it possible to convert a terrain database .osg build with 
VirtualPlanetBuilder in another format like .3ds,.obj,.vrml, etc.?


Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-09 Thread lucie lemonnier
Hello Pierre,
I send you in attachment what I get in my console with OSG_NOTIFY_LEVEL = 
INFO when I run osgdem --geocentric -d data.dem -t data.tif -l 3 -o data.osg 
and when I run osgviewer data.osg.
Otherwise, I use osg-2.8.2, VPB 0.9.10 and gdal 1.5.
I will try to use Boston data.


Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-09 Thread lucie lemonnier
Hi,
I tested the boston example but I'm not sure that the projection has worked 
well.
I run osgdem.exe --geocentric -d boston-dem-downtown-5m-utm19n-meters.tif -t 
boston-10m-utm19n-meters.tif -l 5 -o test2.osg.
I send what I obtain in attachment.
Can you tell me if it worked well?


Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-08 Thread lucie lemonnier
Hi,

I tried everything you told me but the projection does not work.
When I run gdal_info data.tif, I get :

Driver: GTiff/GeoTIFF
Files: data.tif
Size is 18470, 8809
Coordinate System is:
GEOGCS[WGS 84,
DATUM[WGS_1984,
SPHEROID[WGS 84,6378137,298.2572235630016,
AUTHORITY[EPSG,7030]],
AUTHORITY[EPSG,6326]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4326]]
Origin = (5.694386514419802,43.459004007623271)
Pixel Size = (0.56757675771,-0.56757675771)
Metadata:
  AREA_OR_POINT=Area
Image Structure Metadata:
  INTERLEAVE=PIXEL
Corner Coordinates:
Upper Left  (   5.6943865,  43.4590040) (  5d41'39.79E, 43d27'32.41N)
Lower Left  (   5.6943865,  42.9590256) (  5d41'39.79E, 42d57'32.49N)
Upper Right (   6.7427008,  43.4590040) (  6d44'33.72E, 43d27'32.41N)
Lower Right (   6.7427008,  42.9590256) (  6d44'33.72E, 42d57'32.49N)
Center  (   6.2185437,  43.2090148) (  6d13'6.76E, 43d12'32.45N)
Band 1 Block=18470x1 Type=Byte, ColorInterp=Red
Band 2 Block=18470x1 Type=Byte, ColorInterp=Green
Band 3 Block=18470x1 Type=Byte, ColorInterp=Blue

and when I run gdal_info data.dt1, I get :

Driver: DTED/DTED Elevation Raster
Files: data.dt1
   data.aux
Size is 1201, 1201
Coordinate System is:
GEOGCS[WGS 84,
DATUM[WGS_1984,
SPHEROID[WGS 84,6378137,298.257223563]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4326]]
Origin = (4.9995834,44.0004166)
Pixel Size = (0.0008333,-0.0008333)
Metadata:
  DTED_VerticalAccuracy_UHL=0010
  DTED_VerticalAccuracy_ACC=0010
  DTED_SecurityCode_UHL=U
  DTED_SecurityCode_DSI=U
  DTED_UniqueRef_UHL=
  DTED_UniqueRef_DSI=000
  DTED_DataEdition=01
  DTED_MatchMergeVersion=A
  DTED_MaintenanceDate=
  DTED_MatchMergeDate=
  DTED_MaintenanceDescription=B124
  DTED_Producer=FRDGACEL
  DTED_VerticalDatum=MSL
  DTED_HorizontalDatum=WGS84
  DTED_DigitizingSystem=IGNAUTOMAT
  DTED_CompilationDate=8410
  DTED_HorizontalAccuracy=0060
  DTED_RelHorizontalAccuracy=NA
  DTED_RelVerticalAccuracy=NA
  AREA_OR_POINT=Point
Corner Coordinates:
Upper Left  (   4.9995833,  44.0004167) (  4d59'58.50E, 44d 0'1.50N)
Lower Left  (   4.9995833,  42.9995833) (  4d59'58.50E, 42d59'58.50N)
Upper Right (   6.0004167,  44.0004167) (  6d 0'1.50E, 44d 0'1.50N)
Lower Right (   6.0004167,  42.9995833) (  6d 0'1.50E, 42d59'58.50N)
Center  (   5.500,  43.500) (  5d30'0.00E, 43d30'0.00N)
Band 1 Block=1x1201 Type=Int16, ColorInterp=Undefined
  NoData Value=-32767
  Unit Type: m
  Metadata:
LAYER_TYPE=athematic

Can you help me, please?

Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-08 Thread lucie lemonnier
Hi,

I also tried with dem and orthoimage downloaded at: 
http://www.geobase.ca/geobase/en/index.html
I get the same problem, the projection doesn't work.

With gdal_info data.dem, I get :
Driver: USGSDEM/USGS Optional ASCII DEM (and CDED)
Files: 013c07_0100_deme.dem
Size is 1201, 1201
Coordinate System is:
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
SPHEROID[GRS 1980,6378137,298.257222101,
AUTHORITY[EPSG,7019]],
TOWGS84[0,0,0,0,0,0,0],
AUTHORITY[EPSG,6269]],
PRIMEM[Greenwich,0,
AUTHORITY[EPSG,8901]],
UNIT[degree,0.0174532925199433,
AUTHORITY[EPSG,9108]],
AXIS[Lat,NORTH],
AXIS[Long,EAST],
AUTHORITY[EPSG,4269]]
Origin = (-60.75010416667,52.50010416667)
Pixel Size = (0.0002083,-0.0002083)
Metadata:
  AREA_OR_POINT=Point
Corner Coordinates:
Upper Left  ( -60.7501042,  52.5001042) ( 60d45'0.38W, 52d30'0.38N)
Lower Left  ( -60.7501042,  52.2498958) ( 60d45'0.38W, 52d14'59.63N)
Upper Right ( -60.4998958,  52.5001042) ( 60d29'59.63W, 52d30'0.38N)
Lower Right ( -60.4998958,  52.2498958) ( 60d29'59.63W, 52d14'59.63N)
Center  ( -60.625,  52.375) ( 60d37'30.00W, 52d22'30.00N)
Band 1 Block=1201x1201 Type=Int16, ColorInterp=Undefined
  NoData Value=-32767
  Unit Type: m

and with gdal_info data.tif, I get : 

Driver: GTiff/GeoTIFF
Files: S4_06032_5215_20061018_m20_1_utm20.tif
Size is 3826, 3622
Coordinate System is:
PROJCS[unnamed,
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
SPHEROID[GRS 1980,6378137,298.2572221010002,
AUTHORITY[EPSG,7019]],
AUTHORITY[EPSG,6269]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4269]],
PROJECTION[Transverse_Mercator],
PARAMETER[latitude_of_origin,0],
PARAMETER[central_meridian,-63],
PARAMETER[scale_factor,0.9996],
PARAMETER[false_easting,50],
PARAMETER[false_northing,0],
UNIT[metre,1,
AUTHORITY[EPSG,9001]],
AUTHORITY[EPSG,26920]]
Origin = (630040.000,5828260.000)
Pixel Size = (20.000,-20.000)
Metadata:
  AREA_OR_POINT=Area
Image Structure Metadata:
  INTERLEAVE=BAND
Corner Coordinates:
Upper Left  (  630040.000, 5828260.000) ( 61d 4'49.40W, 52d35'19.68N)
Lower Left  (  630040.000, 5755820.000) ( 61d 6'29.89W, 51d56'16.38N)
Upper Right (  706560.000, 5828260.000) ( 59d57'8.07W, 52d33'54.44N)
Lower Right (  706560.000, 5755820.000) ( 59d59'47.44W, 51d54'53.11N)
Center  (  668300.000, 5792040.000) ( 60d32'3.63W, 52d15'10.72N)
Band 1 Block=3826x2 Type=Byte, ColorInterp=Gray

I don't understand why it doesn't work.
I tried with --geocentric and without.
I'm sending you what I obtain with osgdem --geocentric -d data.dem -t data.tif 
-l 3 -o data.osg in attachment.


Thank you!

Cheers,
lucie

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[osg-users] [vpb] .tif and .tfw

2010-07-07 Thread lucie lemonnier
Hi,

I have a file of elevation data DTED and an orthoimage .tif with a .tfw file. A 
.tfw file is used to georeference a .tif file. When I use osgdem -d data.dt1 
-l 3 -o data.osg, I get a terrain model without texture and when I use osgdem 
-d data.dt1 -t data.tif -l 3 -o data.osg, the projection of the orthoimage 
isn't correct. 
Does anyone know how to use .tif with .tfw with VPB?

Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] rendering problem

2010-07-06 Thread lucie lemonnier
Hi,

Thank you for the information!
Indeed, the coord system of my dem is in degrees.
gdal_info give this :

Driver: USGSDEM/USGS Optional ASCII DEM (and CDED)
Files: 104n04_0100_deme.dem
Size is 1201, 1201
Coordinate System is:
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
SPHEROID[GRS 1980,6378137,298.257222101,
AUTHORITY[EPSG,7019]],
TOWGS84[0,0,0,0,0,0,0],
AUTHORITY[EPSG,6269]],
PRIMEM[Greenwich,0,
AUTHORITY[EPSG,8901]],
UNIT[degree,0.0174532925199433,
AUTHORITY[EPSG,9108]],
AXIS[Lat,NORTH],
AXIS[Long,EAST],
AUTHORITY[EPSG,4269]]
Origin = (-133.75010416660,59.25010416667)
Pixel Size = (0.0002083,-0.0002083)
Metadata:
  AREA_OR_POINT=Point
Corner Coordinates:
Upper Left  (-133.7501042,  59.2501042) (133d45'0.37W, 59d15'0.38N)
Lower Left  (-133.7501042,  58.9998958) (133d45'0.37W, 58d59'59.63N)
Upper Right (-133.4998958,  59.2501042) (133d29'59.62W, 59d15'0.38N)
Lower Right (-133.4998958,  58.9998958) (133d29'59.62W, 58d59'59.63N)
Center  (-133.625,  59.125) (133d37'30.00W, 59d 7'30.00N)
Band 1 Block=1201x1201 Type=Int16, ColorInterp=Undefined
  NoData Value=-32767
  Unit Type: m

I don't know what to write in my command line except --geocentric so that this 
works, I tried several things but it doesn't work.

Thank you!

Cheers,
lucie

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[osg-users] [vpb] options of VPB

2010-07-05 Thread lucie lemonnier
Hi,

I do not really understand what are the use and how work the following options 
: 
-e x y w h   Extents of the model to generate   
-ge x y w h Geographic (Lat/Lon) Extents of the model to generate.  
-b xa ya xb yb  Bounds (similar to extents) of the model to generate. 
Max/Min order is not important.   
-gb xa ya xb yb Geographic Bounds (similar to extents) of the 
model to generate. Max/Min order is not important. 

Could someone enlighten me?


Thank you!

Cheers,
lucie

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[osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi,
Is it normal to have a rendering like this (enclose file) typing osgdem.exe -d 
104n04_0100_deme.dem -l 5 -o 104n04_0100_deme.osg?
When I add --geocentric, I don't have problem in rendering.


Thank you!

Cheers,
Lucie[/img]

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Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi,
Thank you for your reply!
No I have not tried without limitation because I think it will take 
considerable time, isn't it?

Cheers,
lucie

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Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi,

On the other hand, I don't understand why I don't have the same problem when I 
add --geocentric. Could you explain it? 


Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi,
Thanks for your reply Robert.
I don't know if my dem is in degrees, I found it in this site :
http://www.geobase.ca/geobase/en/index.html.
I will try to put the coordinate system into meters.

Cheers,
lucie

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Re: [osg-users] [vpb] Required File Formats for VPBMaster

2010-07-02 Thread lucie lemonnier
Hello nerazzuri_4,
I have the same problem as you, so I wanted to know if you succeeded and how 
you managed to convert files of elevation (.adf)?

Thank you!

Cheers,
lucie

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[osg-users] [vpb] features of VirtualPlanetBuilder

2010-06-01 Thread lucie lemonnier
Hi,

I use VirtualPlanetBuilder for my internship project. I have to describe in my 
internship report the opportunities offered by VPB but I can't find 
documentation.Could you tell me if you found documentation or explained me the 
features of VPB, the data formats it supports, etc.?


Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] features of VirtualPlanetBuilder

2010-06-01 Thread lucie lemonnier
Hi,

Indeed, I had seen this documentation but it does not explain in detail what 
can do VPB. I thought rather a documentation a bit like osgEarth. Otherwise, I 
was referring to input source files that may support VPB. I would have liked if 
for example we can show the latitude and longitude of a given point by clicking 
with the mouse, if we can use shapefiles... Does VPB offers roughly the same 
opportunities as osgEarth?


Thank you!

Cheers,
lucie

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[osg-users] Adding DatabasePager to VRJuggler

2010-05-25 Thread lucie lemonnier
Hi,

I use VRJuggler and osg for rendering digital elevation models generated by 
VirtualPlanetBuilder but VRJuggler currently doesn't support DatabasePager. 
When I load my digital elevation model in VRJuggler, it only show the lowest 
level (L0_X0_Y0) of detail. I saw that several people had the same problem as 
me :
http://forum.openscenegraph.org/viewtopic.php?t=2730highlight=
and
http://forum.openscenegraph.org/viewtopic.php?t=4687highlight=
I tried to make a class supporting DatabasePager following the instructions of 
the following post:
http://forum.openscenegraph.org/viewtopic.php?t=4687highlight=
but my application throws an exception and crashes.
Is it someone could help me? I'm sure other people need that.

Thank you!

Cheers,
lucie

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[osg-users] Frame rate in OpenSceneGraph

2010-05-20 Thread lucie lemonnier
Hi,

I want to know if there is a limit in frame rate in OpenSceneGraph because when 
I run a simple application (ex : osgviewer cow.osg), the frame rate never 
exceeds 60 fps.

Thank you!

Cheers,
lucie

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Re: [osg-users] Frame rate in OpenSceneGraph

2010-05-20 Thread lucie lemonnier
Hi,

Ok, Thank you!

Cheers,
lucie

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[osg-users] [vpb] color of terrain

2010-05-04 Thread lucie lemonnier
Hi,

Is it possible with osgdem in VirtualPlanetBuilder to generate the colors of 
terrain based on the elevation (eg red for the highest points)?


Thank you!

Cheers,
lucie

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Re: [osg-users] [vpb] color of terrain

2010-05-04 Thread lucie lemonnier
Hi,

ok, I'll look at this post.


Thank you!

Cheers,
lucie

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Re: [osg-users] [3rdparty] Digital elevation model visualization

2010-04-30 Thread lucie lemonnier
Hi,

I want to run osgviewer openstreetmap.earth with a proxy but my proxy require 
a user/password.
What should I write in the xml file openstreetmap.earth?



Thank you!

Cheers,
lucie

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Re: [osg-users] [3rdparty] Digital elevation model visualization

2010-04-29 Thread lucie lemonnier
Hi,

Thank you for your answer, I'll follow your advice, I'll look at osgEarth and 
VPB.

Cheers,
lucie

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Re: [osg-users] [3rdparty] Digital elevation model visualization

2010-04-29 Thread lucie lemonnier
Hi,

I also use VRJuggler to run my application in a virtual reality environment 
(for example CAVE). OsgEarth and VPB are compatible with VRJuggler?


Thank you!

Cheers,
lucie

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Re: [osg-users] [3rdparty] Digital elevation model visualization

2010-04-29 Thread lucie lemonnier
Hi,

Ok, Thank you!

Cheers,
lucie

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[osg-users] [3rdparty] Digital elevation model visualization

2010-04-28 Thread lucie lemonnier
Hi,

I want to develop an application for the visualization of 3D digital terrain 
models, and browsing through these models. 
I found some plugins to add to openscenegraph (VirtualPlanetBuilder, osgEarth, 
Virtual Terrain Project, ...).
 What do you recommend?


Thank you!

Cheers,
lucie

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Re: [osg-users] OSG and vrJuggler

2010-03-15 Thread lucie lemonnier
Hi,

I am trying to use OSG with vrJuggler in a cluster equally. If you find some 
informations or examples, tell me and if I find something, I will tell you. Why 
you want to use OSG with VRJuggler? Me, I have to make a project for my 
internship.

Thank you!

Cheers,
lucie

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Re: [osg-users] OSG and vrJuggler

2010-03-15 Thread lucie lemonnier
Hi,

Me, I have to develop an application on a workbench, it's the same as the CAVE 
except that there are only two screens. So I need only a cluster of 2 machines. 
I must also use VRPN for navigation in the scene using trackers.

Thank you!

Cheers,
lucie

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Re: [osg-users] OSG and vrJuggler

2010-03-15 Thread lucie lemonnier
Hi,

Thank you for your answer, I had seen the example osgNav but I don't know how 
to operate on a cluster. I can just use a configuration file or implement more 
things on this example to work on a cluster. Have you an idea?

Thank you!

Cheers,
lucie

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