Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-11-04 Thread sergey leontyev
Wojtek, I tried what you suggested. Unfortunately it did not solve the problem :-( Does this look like what you were referring to? osg::ref_ptrosgDB::ReaderWriter::Options opt = new osgDB::ReaderWriter::Options; opt-setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_NONE);

Re: [osg-users] PagedLOD experts?

2009-11-01 Thread sergey leontyev
Chris, i dont know any, but since you are one of those few elite members of the OSG community :-) Maybe you can help me understand what is going on: http://forum.openscenegraph.org/viewtopic.php?t=3782 Thanks! Sergey Chris 'Xenon' Hanson wrote: I'm just wondering -- other than myself, are

Re: [osg-users] Hey Guys (osgWidget)

2009-10-22 Thread sergey leontyev
Jeremy, I hope everything goes well for you. I have been using osgWidget extensively and it works great for me, i do have a great number of workarounds though :D Welcome back Cheers, sergey -- Read this topic online here:

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-20 Thread sergey leontyev
Hi, :-* looks like I did forget to attach the file, Thank you! Cheers, sergey BTW are aware of any publicly available Terra Page terrain? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18439#18439 /* OpenSceneGraph example,

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-19 Thread sergey leontyev
I have created an example for the memory growth problem. If you have a chance can you please run it with the following command arguments : -3, where is your database main txp file. It creates 3 views. In order to trigger the memory growth problem. First get closer to the terrain

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-16 Thread sergey leontyev
robertosfield wrote: Hi Sergey, On Tue, Oct 13, 2009 at 11:41 PM, sergey leontyev wrote: I don't have any ideas why this occurring. One would expect the number of nodes to increase when you move to the new camera positions but should settle down quite quickly once all the require nodes

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-13 Thread sergey leontyev
Robert and others, I checked the stats as you recommended. What I see is that LOD value for both cameras is increasing when nothing in the application is changing. The same is true for the CULL value. No other values change by any significant amount, but LOD and CULL increase indefinitely. Any

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-09 Thread sergey leontyev
Robert, I tried the 2.9 trunk code with. osg::DisplaySettings::instance()-setMaxTexturePoolSize(1); osg::DisplaySettings::instance()-setMaxBufferObjectPoolSize(2); The problem still exists. As memory usage was growing and growing. I just left the computer running and observed the

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-07 Thread sergey leontyev
Hello, I am happy to see that others have the same problem, which means I am not crazy :-). I am going to try to port my application to trunk verstion of the OSG and to see if this issue was solved. Cheers, sergey -- Read this topic online here:

[osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-06 Thread sergey leontyev
Hello, (i am using OSG 2.8.2) Let me try to explain the problem : I have a big database (TerraPage). I load it into my application. I have two views (cameras) within a window and i can position each camera individually looking directly down at the terrain ( I am using orthographic projection