Re: [osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others
Hi, I clarified the statement in the README: QVR applications do not need to care about threads, but are still free to implement any threading model. (QVR uses threads internally, but does not expose them to the application.) Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69322#69322 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others
This project is highly interesting, but doesn't the single threaded approach per GPU cost a bit of performance (FPS) in very complex scenes? Achieving stable 90 FPS is critical in VR. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [3rdparty] QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others
Hi, I'd like to announce the recent 1.0 release of QVR, a library for simple development of Virtual Reality applications that run on various HMDs (HTC Vive, Oculus Rift, OSVR-supported) as well as multi-GPU and rendercluster-based VR systems: https://github.com/marlam/qvr QVR allows simple integration of a full-featured OSG viewer, see the qvr-osgviewer example with very few lines of code: https://github.com/marlam/qvr/tree/master/qvr-osgviewer Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69302#69302 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org