Hi,
Am 04.08.11 05:16, schrieb Aruna Faster:
Any help greatly appreciated.
Can you provide some more details, like used cMake- and XCode-version,
what OS you are using?
Seems like a bug with cmake and a newer xcode version when compiling
with the IOS-sdk:
Hi guys,
I tried to compile the OSG for ios by following instructions given in this
thread. But the compilation fails with error given below.
Code:
-- The C compiler identification is GNU
-- The CXX compiler identification is unknown
-- Checking whether C compiler has -isysroot
-- Checking
Hi,
I have the same problem.
I did like the instruction in readme.txt for both 2.9.11 and trunk but cannot
build because the omission of OpenGL headers.
The think is that when I press configure button of CMake first time, the
following variable is shown in red:
OPENGLES_LIBRARY=OPENGLES
Hi,
there's a pending submission for the readme, I added a working command
line to it. Here's the command line to get a working xcode project for
buildong osg for a ios-device:
$ cmake -G Xcode \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_CXX_FLAGS:STRING=-ftree-vectorize
Hi,
I used CMake build osg for IOS version.
Operate the readme.txt below step by step:
-- Release note on iOS build
..
I Generate the xCode project and open it. Set the SDK iPhone device 3.2.
Build it.
There are so many error: Can not find the OpenGL/gl.h..
Hi Peng
Sounds like you didn't set you build to OpenGL ES. Check your cmake config
again,
Cheers
Tom
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