Hi.
In OpenSceneGraph cross-platform guide application I first unpacked
the resource into local drive, then accessed it the usual way.
Here's the sample:
https://github.com/OGStudio/openscenegraph-cross-platform-guide-application/blob/master/android/app/src/main/java/org/opengamestudio/osgapp/RenderActivity.java#L27
On 11 July 2018 at 16:40, Daniel Ponsoda wrote:
> Hi everyone,
>
> I just compiled the example project for Android (osgAndroidExampleGLES2) and
> can't figure out how to load osgt files I've put inside the apk (assets
> folder).
>
> I'm trying to load cow.osgt using the load option that appears in the app's
> menu with no luck (no matter what path I give). The error message appearing
> in logcat is:
>
> -
> E/Osg Viewer: There are 1 models to load
> Loading: cow.osgt
> W/Osg Viewer: Error reading file cow.osgt: file not found
> E/Osg Viewer: Model not loaded
> -
>
> The file is located inside the assets folder in the apk root: /assets/cow.osgt
>
> I tried these paths when loading:
> assets/cow.osgt
> /assets/cow.osgt
> cow.osgt
> /cow.osgt
>
> The last thing I tried after read a solution in another topic on this forum
> is to copy the file cow.osgt to the external sdcard and set read permissions
> in the manifest but still appears the same error (file not found). The path I
> used for this was /storage/emulated/0/cow.osgt (anyway, I don't want to use
> the sd card in my app)
>
> Any ideas on why is this happening?
>
> Thank you, in advance!
>
> Cheers,
> j
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74309#74309
>
>
>
>
>
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