Thanks a lot for your answer, now I understand a bit of what is going on...
I will write the example for better understanding of what I am trying to do
and look at the code you suggested.
I'll derive it from the code in osgwindows (setting one camera for each
window in an independent viewer) and
On Mon, Feb 25, 2008 at 8:49 AM, nicolas peña [EMAIL PROTECTED] wrote:
Just in case you are curious about my case of use, I will try to explain a
bit my intentions, if you consider that my
approximation is not right please correct me.
I am building a simulation framework aimed at multi-robot
On Mon, Feb 25, 2008 at 9:22 AM, nicolas peña [EMAIL PROTECTED] wrote:
Yes, I think I'll be OK with that.
Sorry for my lack of knowledge but, can you tell me how can I
deactivate/activate
the cameras ?.
I don't find the proper method.
camera-setNodeMask(0x0);
I'll work with this.
Thanks a lot.
Nicolas.
2008/2/25, Robert Osfield [EMAIL PROTECTED]:
On Mon, Feb 25, 2008 at 9:22 AM, nicolas peña [EMAIL PROTECTED]
wrote:
Yes, I think I'll be OK with that.
Sorry for my lack of knowledge but, can you tell me how can I
deactivate/activate
the
HI Nicolas,
On Fri, Feb 22, 2008 at 7:11 PM, nicolas peña [EMAIL PROTECTED] wrote:
I have done several tests and have reached to the conclusion that it is not
possible to use two viewers at the same time from one process.
Are you running the viewers single threaded? If so then the lazy
I forgot to say that I was two instances of osgviewer::viewer.
Thanks again,
Nicolas.
2008/2/22, nicolas peña [EMAIL PROTECTED]:
Hi Robert,
I have done several tests and have reached to the conclusion that it is
not possible
to use two viewers at the same time from one
Hi Robert,
I have done several tests and have reached to the conclusion that it is not
possible
to use two viewers at the same time from one process.
This happens even when they do not share anything and even if I set-up
the viewers from different threads.
I have done the most simplistic
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