That makes sense. Thank you so much for the quick reply!
Rob
On 7/27/2010 2:23 AM, Robert Osfield wrote:
Hi Rob,
If you want to access the vertex attribute data (such as colours,
normals, tex coords) then you are probably best to do a
dynamic_castGeometry* on the drawable and then access
Hi Rob,
If you want to access the vertex attribute data (such as colours,
normals, tex coords) then you are probably best to do a
dynamic_castGeometry* on the drawable and then access the data that
way. If the drawable isn't a geometry then you'll need to use a cast
to whatever object it is.
Thank you Robert for the detailed explanation of TriangleFunctor and
TriangleIndexFunctor. Those classes have proven to be very useful to
me. I'm curious to know if there is a good way to use those classes in
a manner that allows you to also access attributes for each vertex. In
particular,
Thank you Robert for the detailed explanation of TriangleFunctor and
TriangleIndexFunctor. Those classes have proven to be very useful to
me. I'm curious to know if there is a good way to use those classes in
a manner that allows you to also access attributes for each vertex. In
particular,
4 matches
Mail list logo