Re: [osg-users] osgShadow and nested RTT-cams

2011-05-17 Thread Paul Martz
On 5/16/2011 12:55 PM, Paul Martz wrote: So I always recommended using Slaves cameras instead of Nested cams because they have their own CullVisitors. If I would design this today, instead of CullVisitor I would probably use RenderStage to index view resources. Understood. This is

Re: [osg-users] osgShadow and nested RTT-cams

2011-05-17 Thread Wojciech Lewandowski
Hi, On 5/16/2011 12:55 PM, Paul Martz wrote: So I always recommended using Slaves cameras instead of Nested cams because they have their own CullVisitors. If I would design this today, instead of CullVisitor I would probably use RenderStage to index view resources. Understood. This is

Re: [osg-users] osgShadow and nested RTT-cams

2011-05-16 Thread Wojciech Lewandowski
To: OpenSceneGraph Users Subject: Re: [osg-users] osgShadow and nested RTT-cams Hi all -- While digging into an issue with multiple nested Camera nodes in 2.8.x, I came across this old thread in the archives and wanted to follow up, as it appears no one ever solved the mystery. I imagine there is more up-to-date

Re: [osg-users] osgShadow and nested RTT-cams

2011-05-16 Thread Paul Martz
On 5/16/2011 6:07 AM, Wojciech Lewandowski wrote: Hi Paul, What I know for certain is this: all shadow techniques stemming from ViewDependentShadowTechnique (StandardShadowMap, MinimalShadowMap, LispSM) are not compatible with nested cameras. And its a design flaw. Basically all these

Re: [osg-users] osgShadow and nested RTT-cams

2011-05-16 Thread Paul Martz
On 5/16/2011 12:55 PM, Paul Martz wrote: Understood. This is ViewerBase::RenderingTraversals, where it calls renderer-cull(). That's implemented internally with SceneView::cull(). I meant the View, not the CullVisitor. Sorry for the mistake. -Paul

Re: [osg-users] osgShadow and nested RTT-cams

2009-08-10 Thread Wojciech Lewandowski
Hi Felix, Felix Heide wrote: no one has an idea ? Unfortunately, I don't have much to offer as I have no access to OSG source currently. But my intuition tells me that your case was not widely tested. I think you may have better chances when you setup your RTT rendering as separate slave

Re: [osg-users] osgShadow and nested RTT-cams

2009-08-10 Thread Felix Heide
Hi Wojciech, Thank you very much ! I will try this ! Cheers, Felix -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16039#16039 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgShadow and nested RTT-cams

2009-08-09 Thread Felix Heide
no one has an idea ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16009#16009 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgShadow and nested RTT-cams

2009-08-06 Thread Felix Heide
Hey folks, i have a problem with using the osgShadow nodekit together with nested RTT-Cams. A scenegraph as illustrated in the following image works fine: [Image: http://img7.imageshack.us/img7/5274/sgwithoutrttcam.png ] But problems arise, when i use an RTT-Cam to render this scenegraph to an