Re: [osg-users] osgVolume development report?

2008-12-18 Thread Aitor Moreno
Hi Robert,

Thank you for your reply. I will check this mailing list frequently
for further developments. If you need beta testers for the osgVolume
NodeKit, I guess I could be one (compiling problems, performance
testing and other funny tasks).

bye.


On Wed, Dec 17, 2008 at 6:16 PM, Robert Osfield
robert.osfi...@gmail.com wrote:

 Hi Aitor,

 The Joint Medical Visualization Project that funds my work on
 osgVolume has had me address the multi-media side of the 3D
 educational lectures that project is about, this has meant working on
 Pdf readers, Vnc clients and Browers in 3D, rather than push on with
 osgVolume.  osgVolume isn't forgotten though, just a bit delayed by
 the shuffle of priorities.

 This week I'll be spending a day porting the volume rendering
 functionality from the osgvolume example into osgVolume, this will
 serve as the basis for osgVolume for the OSG-2.8 release.  It won't be
 too sophisticated, just basic shader based ray tracing and iso surface
 rendering.  A big chunk of osgVolume is the Dicom loader, and this is
 already available in svn/trunk, although used in conjunction with the
 osgvolume example right now rather than generate osgVolume nodes,
 although for 2.8 this should be available.

 Robert.




--
Aitor Moreno
  aitormoreno [...@] gmail.com
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Re: [osg-users] osgVolume development report?

2008-12-17 Thread Robert Osfield
Hi Aitor,

The Joint Medical Visualization Project that funds my work on
osgVolume has had me address the multi-media side of the 3D
educational lectures that project is about, this has meant working on
Pdf readers, Vnc clients and Browers in 3D, rather than push on with
osgVolume.  osgVolume isn't forgotten though, just a bit delayed by
the shuffle of priorities.

This week I'll be spending a day porting the volume rendering
functionality from the osgvolume example into osgVolume, this will
serve as the basis for osgVolume for the OSG-2.8 release.  It won't be
too sophisticated, just basic shader based ray tracing and iso surface
rendering.  A big chunk of osgVolume is the Dicom loader, and this is
already available in svn/trunk, although used in conjunction with the
osgvolume example right now rather than generate osgVolume nodes,
although for 2.8 this should be available.

Robert.

On Wed, Dec 17, 2008 at 3:30 PM, Aitor Moreno aitormor...@gmail.com wrote:
 Hi all,

 I read in previous mails that the osgVolume is currently being implemented
 with a bunch of new functionality that would be great. In the SVN, I can see
 that there is some uploaded source code
 (http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgVolume),
 but it seems to be the very first steps of the development (no commits in
 the last 3 months).

 Can any involved developer write a few lines about the state of the
 osgVolume?

 Thanks in advance.

 --
 Aitor Moreno
   aitormoreno [...@] gmail.com


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[osg-users] osgVolume development report?

2008-12-17 Thread Aitor Moreno
Hi all,

I read in previous mails that the osgVolume is currently being implemented
with a bunch of new functionality that would be great. In the SVN, I can see
that there is some uploaded source code (
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgVolume),
but it seems to be the very first steps of the development (no commits in
the last 3 months).

Can any involved developer write a few lines about the state of the
osgVolume?

Thanks in advance.

-- 
Aitor Moreno
  aitormoreno [...@] gmail.com
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