Re: [osg-users] osgVolume development report?
Hi Robert, Thank you for your reply. I will check this mailing list frequently for further developments. If you need beta testers for the osgVolume NodeKit, I guess I could be one (compiling problems, performance testing and other funny tasks). bye. On Wed, Dec 17, 2008 at 6:16 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Aitor, The Joint Medical Visualization Project that funds my work on osgVolume has had me address the multi-media side of the 3D educational lectures that project is about, this has meant working on Pdf readers, Vnc clients and Browers in 3D, rather than push on with osgVolume. osgVolume isn't forgotten though, just a bit delayed by the shuffle of priorities. This week I'll be spending a day porting the volume rendering functionality from the osgvolume example into osgVolume, this will serve as the basis for osgVolume for the OSG-2.8 release. It won't be too sophisticated, just basic shader based ray tracing and iso surface rendering. A big chunk of osgVolume is the Dicom loader, and this is already available in svn/trunk, although used in conjunction with the osgvolume example right now rather than generate osgVolume nodes, although for 2.8 this should be available. Robert. -- Aitor Moreno aitormoreno [...@] gmail.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgVolume development report?
Hi Aitor, The Joint Medical Visualization Project that funds my work on osgVolume has had me address the multi-media side of the 3D educational lectures that project is about, this has meant working on Pdf readers, Vnc clients and Browers in 3D, rather than push on with osgVolume. osgVolume isn't forgotten though, just a bit delayed by the shuffle of priorities. This week I'll be spending a day porting the volume rendering functionality from the osgvolume example into osgVolume, this will serve as the basis for osgVolume for the OSG-2.8 release. It won't be too sophisticated, just basic shader based ray tracing and iso surface rendering. A big chunk of osgVolume is the Dicom loader, and this is already available in svn/trunk, although used in conjunction with the osgvolume example right now rather than generate osgVolume nodes, although for 2.8 this should be available. Robert. On Wed, Dec 17, 2008 at 3:30 PM, Aitor Moreno aitormor...@gmail.com wrote: Hi all, I read in previous mails that the osgVolume is currently being implemented with a bunch of new functionality that would be great. In the SVN, I can see that there is some uploaded source code (http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgVolume), but it seems to be the very first steps of the development (no commits in the last 3 months). Can any involved developer write a few lines about the state of the osgVolume? Thanks in advance. -- Aitor Moreno aitormoreno [...@] gmail.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgVolume development report?
Hi all, I read in previous mails that the osgVolume is currently being implemented with a bunch of new functionality that would be great. In the SVN, I can see that there is some uploaded source code ( http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgVolume), but it seems to be the very first steps of the development (no commits in the last 3 months). Can any involved developer write a few lines about the state of the osgVolume? Thanks in advance. -- Aitor Moreno aitormoreno [...@] gmail.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org