Re: [osg-users] Loose texture in ive after display the node

2008-11-07 Thread Robert Osfield
Hi Linoel, If you use unRefImageDataAfterApply then the image is discarded as soon as the image data to download to OpenGL, which helps reduce memory consumption significantly so is great for real-time sims. However, if you discard the image data then you can't later use to it write out to disk.

Re: [osg-users] Loose texture in ive after display the node

2008-11-07 Thread Lionel Lagarde
Hi, the texture used in your model has the unRefImageDataAfterApply flag set. The apply occurs in the first frame. You can turn off this flag in the Texture attribute. Eric ZAREMBA wrote: Hi,   I have a strange problem during .IVE saving. As you can see in the following,