Re: [osg-users] On demand and frame rate capping schemes from Viewer::run()

2009-04-27 Thread brettwiesner
Robert, Good stuff.Limit frame rate (ie, frame rate capping) is good. But how about Fixed frame rate though? Where the OSG renders at a specified frame rate no matter what. Thanks, Brett Robert Osfield wrote: Hi All, When following up on a bug report about the pager not handling on

Re: [osg-users] On demand and frame rate capping schemes from Viewer::run()

2009-04-27 Thread Robert Osfield
Hi Brett, On Mon, Apr 27, 2009 at 3:35 PM, brettwiesner brettwies...@gmail.com wrote: Good stuff.Limit frame rate (ie, frame rate capping) is good. But how about Fixed frame rate though? Where the OSG renders at a specified frame rate no matter what. It all depends on exactly you mean by no

Re: [osg-users] On demand and frame rate capping schemes from Viewer::run()

2009-04-24 Thread Robert Osfield
On Fri, Apr 24, 2009 at 8:11 PM, Roland Smeenk roland.sme...@tno.nl wrote: Interesting development. For a current project we need one view that runs at 5 Hz and several other views that run at 15 Hz (all in separate graphicscontexts). No, I am not joking. This is used to simulate real life

Re: [osg-users] On demand and frame rate capping schemes from Viewer::run()

2009-04-24 Thread Roland Smeenk
Interesting development. For a current project we need one view that runs at 5 Hz and several other views that run at 15 Hz (all in separate graphicscontexts). No, I am not joking. This is used to simulate real life camera behaviour. We do our own version of the frame method, but that still is

Re: [osg-users] On demand and frame rate capping schemes from Viewer::run()

2009-04-24 Thread Roland Smeenk
This type of frame rate management is well beyond what I'd expect the viewer convenience methods like run to handle. You should expect to roll your own frame management for this type of app. That's what I thought you would answer. Well, didn't hurt to try. Thanks. -- Roland