Robert,
Good stuff.Limit frame rate (ie, frame rate capping) is good. But how
about Fixed frame rate though? Where the OSG renders at a specified
frame rate no matter what.
Thanks,
Brett
Robert Osfield wrote:
Hi All,
When following up on a bug report about the pager not handling on
Hi Brett,
On Mon, Apr 27, 2009 at 3:35 PM, brettwiesner brettwies...@gmail.com wrote:
Good stuff.Limit frame rate (ie, frame rate capping) is good. But how about
Fixed frame rate though? Where the OSG renders at a specified frame rate no
matter what.
It all depends on exactly you mean by no
On Fri, Apr 24, 2009 at 8:11 PM, Roland Smeenk roland.sme...@tno.nl wrote:
Interesting development. For a current project we need one view that runs at
5 Hz and several other views that run at 15 Hz (all in separate
graphicscontexts). No, I am not joking. This is used to simulate real life
Interesting development. For a current project we need one view that runs at 5
Hz and several other views that run at 15 Hz (all in separate
graphicscontexts). No, I am not joking. This is used to simulate real life
camera behaviour. We do our own version of the frame method, but that still is
This type of frame rate management is well beyond what I'd expect the
viewer convenience methods like run to handle. You should expect to
roll your own frame management for this type of app.
That's what I thought you would answer. Well, didn't hurt to try.
Thanks.
--
Roland
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