Of course OSG can work well with c#, but i recommend you to patch the block
about osg into dll.
Just by calling the dll can help you easily use it
-- Original --
From: "Sander Lan";
Date: 2011年4月27日(星期三) 下午3:50
To: "osg-users";
Subject: [
If you're using standard Visual Studio, using C++/CLI interop to write
managed ("ref") classes that interop with OSG and are callable from C#
is going to be the most powerful approach. In order to render into a
Windows Forms control, you create an empty control, get the native HWND
and provide it
On 4/27/2011 1:50 AM, Sander Lan wrote:
> Does anyone have experience with using OpenSceneGraph in a C# environment?
http://forum.openscenegraph.org/viewtopic.php?t=3686
I'm pursuing a slightly different approach in a .NET application I'm
interfacing with
right now, but I won't have any info
Hi,
Does anyone have experience with using OpenSceneGraph in a C# environment?
Thank you!
Cheers,
Sander
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38802#38802
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