Re: [osg-users] [3rdparty] OSG C#

2011-05-09 Thread 蜡笔小新
Of course OSG can work well with c#, but i recommend you to patch the block about osg into dll. Just by calling the dll can help you easily use it -- Original -- From: "Sander Lan"; Date: 2011年4月27日(星期三) 下午3:50 To: "osg-users"; Subject: [

Re: [osg-users] [3rdparty] OSG C#

2011-05-09 Thread Peter Amstutz
If you're using standard Visual Studio, using C++/CLI interop to write managed ("ref") classes that interop with OSG and are callable from C# is going to be the most powerful approach. In order to render into a Windows Forms control, you create an empty control, get the native HWND and provide it

Re: [osg-users] [3rdparty] OSG C#

2011-05-09 Thread Chris 'Xenon' Hanson
On 4/27/2011 1:50 AM, Sander Lan wrote: > Does anyone have experience with using OpenSceneGraph in a C# environment? http://forum.openscenegraph.org/viewtopic.php?t=3686 I'm pursuing a slightly different approach in a .NET application I'm interfacing with right now, but I won't have any info

[osg-users] [3rdparty] OSG C#

2011-05-09 Thread Sander Lan
Hi, Does anyone have experience with using OpenSceneGraph in a C# environment? Thank you! Cheers, Sander -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38802#38802 ___ osg-users mailing list osg-us