Jean-Sébastien Guay wrote:
Wow, I didn't know osgOcean had already made it into Delta3D! Nice!
Delta3D is developed at the Naval Postgraduate School. What did you
expect? ;-)
--"J"
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Hello Martin,
no seb, I also really needed that feature. I already wrapped it in dtOcean:
https://sourceforge.net/apps/mediawiki/delta3d/index.php?title=DtOcean
Wow, I didn't know osgOcean had already made it into Delta3D! Nice!
If there are any features you need for it to integrate better in
no seb, I also really needed that feature. I already wrapped it in dtOcean:
https://sourceforge.net/apps/mediawiki/delta3d/index.php?title=DtOcean
Cheers. Martin
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Hi,
haha ok thx for your answer and bug fix JS, I will try
Well I did apologize because it seems that I am the only one to use the
"osgOcean height" features and I do not use to have people working for me ! :p
I tried to correct myself but you were too fast ^^
well thanks anyway
Sebastien
Hi Sebastien,
But ... really sorry again... there is a problem when the cow touches the
ocean, both of them are at height 100... do you confirm this ?
[Image: http://img297.imageshack.us/img297/836/sanstitre2hs.jpg ]
Yep, that was it. Simple fix. Sorry about that.
Note that the reflections a
Hi Sebastien,
So I have updated and tested with my scene, when the cow is at 150 and the
ocean at 100, it works well (the reflection is hard to see but it is here !)
[Image: http://img246.imageshack.us/img246/9285/sanstitre1yg.jpg ]
If you lower the cow or lower your point of view you'll see
Hi all,
Thanks for your rapidity !!
So I have updated and tested with my scene, when the cow is at 150 and the
ocean at 100, it works well (the reflection is hard to see but it is here !)
[Image: http://img246.imageshack.us/img246/9285/sanstitre1yg.jpg ]
But ... really sorry again... there is a
Hi again,
If you get to it before me, send in the code and I'll merge the fix.
I'll do this right away. Give me a few minutes.
Done and committed to osgOcean SVN trunk. I also added a command line
parameter to the oceanExample so that you can experiment with the ocean
surface height. So fo
Michael, Kim,
If you get to it before me, send in the code and I'll merge the fix.
I'll do this right away. Give me a few minutes.
J-S
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Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-
Hi Sebastien,
I think this is because the reflection matrix used by the reflection
FBO doesn't take into account the change in height and is still trying
to reflect the scene across the origin.
I don't have much time to give to osgOcean at the moment so if you
need a fix urgently you should have
Hi JS
ok I have updated osgOcean from the trunk and tried the new
setOceanSurfaceHeight function.
It is working well.
Except that I have no node reflections in the water ? Did you try it ?
In my 1st pic you can see the ocean and a cow at altitude 0, the reflection is
great.
[Image: http://img
Hi Jean-Sébastien,
ok thanks a lot for yours answers, I will work on it et keep in touch
Thank you again
Sebastien
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Hi again,
It works well, but with the skybox images that come with osgOcean, if
you lower the ocean surface past a certain point you'll start seeing
black. That's because the skydome images are cut off below the "normal"
horizon, which should generally be z=0. This was not visible before, but
Hi again Sebastien,
I am sorry to bother you but did you work or are you still plannning to work on
the aspect we talked in this thread ?
Well, I had some downtime while I waited for a big project to compile,
so I decided to go ahead and do it. If you're using osgOcean SVN trunk,
just updat
Hi Sebastien,
I am sorry to bother you but did you work or are you still plannning to work on
the aspect we talked in this thread ?
Actually I did implement part of it in my project, and recently merged
the changes back into osgOcean SVN trunk. The change is that the ocean
surface is now un
Hi Jean Sebastien
I am sorry to bother you but did you work or are you still plannning to work on
the aspect we talked in this thread ?
Thank you
Sebastien
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Hi JS
bad luck for me ! ^^
anyway thanks for your answer and have nice holidays :)
sebastien
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Hello Sebastien,
I would like to know if there is a way to change the ocean surface height.
All the objects of my scene are located at a 100 altitude on the Z axis while
the ocean is a 0.
I have some local modifications to osgOcean to allow this, but I am on
vacation right now so I will not
Hi,
I would like to know if there is a way to change the ocean surface height.
All the objects of my scene are located at a 100 altitude on the Z axis while
the ocean is a 0.
Thank you
Cheers,
Sebastien
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