Hi Wang,
Don't worry about this. The title may not be able to tell the methods
used directly. In fact there are already several examples showing how
to integrate OSG and OpenGL in different ways:
[Ch2] Using draw callbacks to execute NVIDIA Cg functions: use camera
draw callbacks to call NVCG fun
Hi Peter,
2011/9/30 PP CG :
>
> How to add and use OpenGL code within OSG. Now and then there are some
> mails on the List, but they seem already quite advanced. Could you possibly
> add few examples about this topic ?
>
Don't worry about this. The title may not be able to tell the methods
used d
Hi Wang,
your first book was an enlightenment and answered a lot of questions
which were not so clear, from source, doxygen, mailing list and web
search. I would have one request for a topic, which I do not find in
your content list: How to add and use OpenGL code within OSG. Now and
then the
On Thu, 2011-09-29 at 23:02 +0800, Wang Rui wrote:
> Hi Jeremy,
>
> 2011/9/29 Jeremy Moles :
> >
> > BTW: It's a shame you can't add GUI stuff to your upcoming book. The
> > current osgWidget is just... not enough. :)
> >
How long do I have then to clean things up? :)
> Oh, in fact I'm think of
Hi Jeremy,
2011/9/29 Jeremy Moles :
>
> BTW: It's a shame you can't add GUI stuff to your upcoming book. The
> current osgWidget is just... not enough. :)
>
Oh, in fact I'm think of introducing osgWidget in the 9th or the last
chapter. Chapter 9 'Integrating with GUI' should meet its standing.
:-
On Thu, 2011-09-29 at 22:39 +0800, Wang Rui wrote:
> Hi Jeremy,
>
> We have already done an initial flash integration (including osgFlash
> abstract layer and plugins) in osgXI using GameSWF (public domain).
> But the ActionScript support is poor. Another two implementations done
> by my partner a
Hi Jeremy,
We have already done an initial flash integration (including osgFlash
abstract layer and plugins) in osgXI using GameSWF (public domain).
But the ActionScript support is poor. Another two implementations done
by my partner are based on ScaleForm (commercial) and COM (Windows
only).
At p
On Thu, 2011-09-29 at 20:48 +0800, Wang Rui wrote:
> Hi Alessandro,
>
> I'd like to list the titles of all recipes finished until now as below.
>
> Thanks for the support. :-)
>
> Wang Rui
>
> ---
>
> [Chapter 1]
> Checking out the latest version of OSG.
> Configur
Hi Alessandro,
I'd like to list the titles of all recipes finished until now as below.
Thanks for the support. :-)
Wang Rui
---
[Chapter 1]
Checking out the latest version of OSG.
Configure Configuring CMake options.
Building plug-ins to support common file externs
Your first book 'OpenSceneGraph 3.0: Beginner's Guide' has been really
useful for me (I'd recommend it to anyone interested in OSG and
computer graphics), I'm sure the cookbook will fulfill my expectations
as well. Looking forward to buy it.
By the way would you share a table of content? I'm reall
Hi Wang,
this idea is great, I would like to contribute a detailed recipe how to use
osgVisual :)
best regards,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43087#43087
___
osg-users mail
Hi all,
During the last few months, I'm busy writing a new book for the Packt
Publishing with Xuelei Qian. The book is named OpenSceneGraph 3.0
Cookbook, with exactly 100 recipes to try to show how OSG can be used
in practical applications. This book is required to be written for
users who are alr
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