kornerr wrote:
> Hi. What's the release date for OpenMW 1.0?
Hard to say. Although OpenMW is nearly feature complete, some major issues
still needs to be resolved (shadows and editor development, for example).
Best regards,
Max
--
Read this topic online here:
Hi. What's the release date for OpenMW 1.0?
On 31 August 2017 at 23:57, Max Maslov wrote:
> Hello again!
> More than 2 years have passed since OpenMW switched to OSG. Our project has
> become more matured and I hope we reach v1.0 soon. :)
>
> As always, we are looking
Hello again!
More than 2 years have passed since OpenMW switched to OSG. Our project has
become more matured and I hope we reach v1.0 soon. :)
As always, we are looking for active contibutors (especially for shadows
implementation), so feel free to stop by and register at our forum
Looking forward to seeing your progress :)
OpenMW was the coolest project created with Ogre in my opinion, and could well
be the coolest created with OSG as well.
It definitely sounds like it is a better match for your project than Ogre was,
even the new version 2.
--
Read this
-原始邮件-
发件人: Max Maslov maxmaslov.k...@gmail.com
发送时间: 2015-2-26 3:30:29
收件人: osg-users@lists.openscenegraph.org
抄送:
主题: [osg-users] [ANN] OpenMW: Announcing switch to OSG
OpenMW is a new and modern engine based on the one that runs the 2002
open-world RPG Morrowind
OSG port roadmap and design plans:
https://forum.openmw.org/viewtopic.php?f=6t=2775
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62856#62856
___
osg-users mailing list
Hi Max,
Welcome to the OpenSceneGraph Community :-)
Robert.
On 25 February 2015 at 19:30, Max Maslov maxmaslov.k...@gmail.com wrote:
OpenMW is a new and modern engine based on the one that runs the 2002
open-world RPG Morrowind. The engine (OpenMW) will come with its own editor
(OpenCS)
OpenMW is a new and modern engine based on the one that runs the 2002
open-world RPG Morrowind. The engine (OpenMW) will come with its own editor
(OpenCS) which will allow the user to edit or create their own games.
Website: https://openmw.org
And recent news...
Ogre3D is the rendering
Hi. Our team (we only produced OGS Mahjong and now working on an editor
before the next game) has switched from OGRE to OSG 2 years ago. We moved
because of OGRE poor dependencies (
http://opengamestudio.org/lang/en/blog/1262 ), in short:
* FreeImage: doesn't use system PNG, JPG, etc., ships its
OpenMW is a new and modern engine based on the one that runs the 2002
open-world RPG Morrowind. The engine (OpenMW) will come with its own editor
(OpenCS) which will allow the user to edit or create their own games.
Website: https://openmw.org
And recent news...
Ogre3D is the rendering
Thanks for the warm welcome!
And visit our forum https://forum.openmw.org/ - we're always looking for new
developers and just interested folk.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62829#62829
Hi Max,
Welcome to the OpenSceneGraph Community (:-
zhuwan
02,26,2015
-原始邮件-
发件人: Max Maslov maxmaslov.k...@gmail.com
发送时间: 2015-2-26 3:30:29
收件人: osg-users@lists.openscenegraph.org
抄送:
主题: [osg-users] [ANN] OpenMW: Announcing switch to OSG
OpenMW is a new and modern engine
--
From: Max Maslov;maxmaslov.k...@gmail.com;
Date: Thu, Feb 26, 2015 11:30 AM
To: osg-usersosg-users@lists.openscenegraph.org;
Subject: Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG
Thanks for the warm welcome!
And visit our forum https://forum.openmw.org/ - we're always
13 matches
Mail list logo