Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-15 Thread Wang Rui
Hi Ricky and Michael,

Yes, Hikari is Windows only as it uses COM to render Flash components
onto bitmaps and then apply them to textures, which is of course of
low efficiency. And it won't be able to support newer version of Flash
because Adobe already closes the door to Flash COM programming. :-(

Thanks,

Wang Rui


2012/9/15 michael kapelko korn...@gmail.com:
 Hikari is Windows only:
 http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIsstructure=Libraries
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-14 Thread Riccardo Corsi
Hi all,

regarding Flash I've seen that somebody successfully integrated OSG to
Hikari,
a library originally written to integrate Flash into Ogre.
Here are related forum topics:
1. http://agelessanime.com/hikari/forum/topic.php?id=72
2. http://agelessanime.com/hikari/forum/topic.php?id=97

Hikari main page is here: http://www.ogre3d.org/tikiwiki/Hikari

Cheers,
Ricky



On Wed, Sep 12, 2012 at 4:56 AM, Wang Rui wangra...@gmail.com wrote:

 Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF
 doesn't handle AS3 so it may not be enough for Flash UI needs. I was
 interested in Vektrix before, which provides a better framework for
 Flash and AS3 (using Tamarin), but it seems inactivated now.

 Thanks for the notification,

 Wang Rui


 2012/9/12 michael kapelko korn...@gmail.com:
  I've just recalled that there also exist gameswf project which allows
  for Flash UI inside games.
  http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt
 
  Would be nice to see this one integrated. Would make a lot of hype
  with some easy flash demos :P
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-14 Thread michael kapelko
Hikari is Windows only:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIsstructure=Libraries
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-11 Thread michael kapelko
I've just recalled that there also exist gameswf project which allows
for Flash UI inside games.
http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt

Would be nice to see this one integrated. Would make a lot of hype
with some easy flash demos :P
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-11 Thread Wang Rui
Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF
doesn't handle AS3 so it may not be enough for Flash UI needs. I was
interested in Vektrix before, which provides a better framework for
Flash and AS3 (using Tamarin), but it seems inactivated now.

Thanks for the notification,

Wang Rui


2012/9/12 michael kapelko korn...@gmail.com:
 I've just recalled that there also exist gameswf project which allows
 for Flash UI inside games.
 http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt

 Would be nice to see this one integrated. Would make a lot of hype
 with some easy flash demos :P
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread Chris Hanson

 As the libRocket integration is already implemented in the dtEntity
 project (code.google.com/p/dtentity), I'd love to make use of the
 existing one and avoid re-inviting wheels unless I myself just have
 different demands of the same library. So that's why I exclude libRocket
 from my TODO list, neither do Cairo, Pango, OpenAL, etc. Maybe you could
 have a look at dtEntity's implementation first and see if it could satisfy
 you and others. :-)


  Perhaps it would be worth talking to the dtEntity foilks about making
their libRocket integration more independent so it could stand alone more
easily.



 Thank you,

 Wang Rui


 2012/8/24 michael kapelko korn...@gmail.com

 Good work!
 I'm not sure if I voted for libRocket, so here it is.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread Martin Scheffler
Hi all,

osgLibRocket IS independent of dtEntity.
Please check out http://dtentity.googlecode.com/svn/trunk/source/osgLibRocket/

It should build as it is, although I don't test that automatically, so maybe 
some manual work is needed.

Comments and patches are always welcome!

Cheers,
Martin

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49541#49541





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread michael kapelko
I thought it's bound to dtEntity, that's why I was requesting. If it
can be used for any OSG project, then great!
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-25 Thread Wang Rui
Thanks Michael,

As the libRocket integration is already implemented in the dtEntity project
(code.google.com/p/dtentity), I'd love to make use of the existing one and
avoid re-inviting wheels unless I myself just have different demands of the
same library. So that's why I exclude libRocket from my TODO list, neither
do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's
implementation first and see if it could satisfy you and others. :-)

Thank you,

Wang Rui


2012/8/24 michael kapelko korn...@gmail.com

 Good work!
 I'm not sure if I voted for libRocket, so here it is.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-25 Thread Wang Rui
Thanks Frank. I'm downloading the new SDKs now, and will have a look at
them as soon as possible.

Wang Rui


2012/8/24 Frank Kane fk...@sundog-soft.com

 Happy to see our stuff on the list! When you get to it, please be sure to
 grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the
 SilverLining Sky, Cloud, and Weather SDK that came out this week. I
 overhauled the OSG integration samples on both to take advantage of
 separate update / cull / draw threads and to get rid of their reliance on
 an icky projection matrix callback. It's a lot cleaner now.

 Thanks,
 Frank Kane
 Founder, Sundog Software,LLC
 http://www.sundog-soft.com

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=49512#49512





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-24 Thread Frank Kane
Happy to see our stuff on the list! When you get to it, please be sure to grab 
the new 1.5 release of the Triton Ocean SDK and 2.5 of the SilverLining Sky, 
Cloud, and Weather SDK that came out this week. I overhauled the OSG 
integration samples on both to take advantage of separate update / cull / draw 
threads and to get rid of their reliance on an icky projection matrix callback. 
It's a lot cleaner now.

Thanks,
Frank Kane
Founder, Sundog Software,LLC
http://www.sundog-soft.com

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49512#49512





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-23 Thread Wang Rui
Hi all,

I wish someone here still remember the osgRecipes project I've created and
announced here some months ago. It included 9 different examples at that
time, introducing how to integrate OSG with other 3rdparty libraries and
APIs like Awesomium, Micorsoft Kinect, TUIO, AssImp, etc. Now I'm glad to
tell you that there are another 9 examples out, with 9 completely new
integration examples. They are:

* Box2D: a nice 2D physics engine for games
* Bullet: A professional multiphysics library, this example is very simple
and completely different from the osgBullet project.
* libGizmo: gizmo control library for 3D object manipulation, much
lightweight than osgManipulator and really easy to use!
* MicroPather: a path finder and A* solver, already included in the source
code. Consider add AI to your OSG based games now?
* MyGUI: a fast, flexible and simple GUI, as good as CEGUI, I think.
* ngPlant: a plant modeling software, good for creating trees!
* OpenNI: natural interaction devices middleware, another way to use Kinect!
* OTL: ODBC template library, for DATABASE I/O with only a plugin! Only
tested with Sqllite3 at present
* RVO2: Reciprocal collision avoidance for multi-agent simulation. Thanks
Christian Buchner for the original osgrvo2 example on osg-submissions

All the examples are tested on Windows 7. Hope someone could help me test
them on other platforms.

You may download the project source code in public domain at:
https://github.com/xarray/osgRecipes

which is also the code repo of the book OpenSceneGraph 3.0 Cookbook.

And see how these examples perform at:
https://github.com/xarray/osgRecipes/wiki

The TODO list of the third wave (still 9 eamples, I think) of osgRecipes is
also listed here for someone who have interests:
Berkelium, Microsoft DirectWrite, GUIChan, MathGL, OIS, Recastnavigation,
ROBOOP, Sundog Silverlining  Triton

Call for more integration ideas now. :-) And glad to see some of the
examples merged into the core OSG trunk, for example, the OTL database
plugin (no dependency), and the AssImp and FreeImage plugins.

Any attentions, feedbacks, and contributions are always appreciated.

Cheers,

Wang Rui
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-23 Thread michael kapelko
Good work!
I'm not sure if I voted for libRocket, so here it is.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org