Hi,
After I loaded an flt file, I invoke a visitor which traverses the whole scene
graph and finds all the nodes that have textures attached to them. For each
node that have a texture attached, it loads a new texture and tries to insert 2
extra nodes above the current node. This will crash the application when
traverse(node) is called.
Is it possible to modify the scene graph while traversing it?
Regards,
Chris
Thank you.
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